! Highly refined emulation SMS (99% compatibility)
+ Optimized original software renderer 3DO
! Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?)
! Fixed an order of operations over the second source in the pixel processor 3DO (Crash'n'Burn)
! Fixed loading workers CEL registers (Wiked 18 other golf)
Option + draw CCB-list at the end of the allotted time (helps in Phoenix 3)
! A more accurate picture peg to Scanline in 3DO
! Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
+ Implemented a more efficient multi-threading for CEL
! Improved accounting CEL-Engine cycles (for Jurasic Park, select "100% + is the frame")
+ AngelScript updated to the latest version, the standard scaler textures improved, but requires optimization
+ Generation compatibility list on the basis of the annotation
+ Reduced latency management
+ You can remove duplicates in large quantities from the context menu of the library
+ Call annotation editor by Ctrl + A (during the game will be automatically inserted screenshot)
+ Locked logging (left only in the debug build, as affect performance on slower machines)
+ Added option accelerated emulation (for the test run, so you can evaluate the performance of your system in terms of emulation)
! Fixed a memory access error in the memory mapping structures (could cause a random crash when 3DO emulation and debug all platforms)
+ Mass undetected removal of dumps from the list
! ZEXALL test runs without errors (possibly corrected all errors Z80 emulation)
! Fixed an error in weight due TMS9918A VDPTEST (left some timings for HClock, but judging by the testing, no matter what they do not affect)
+ 3D games through SMS displayed frame
+ Made for mapper Pack 4 All Actions
+ Support rooms and SG-1000 Sega Game Gear within SMS
+ Implemented Korean mappers SMS
+ Added support of SMS-dump up to 4 megabytes
+ Emulation Start button in the SMS (yes, I forgot the whole button! =)
The SMS + Added support for Codemasters mapper and mapper without page register
+ Added option to bypass restrictions on TMS9918A rendering sprites
+ Support modes 224 and 240 lines, as well as scan for PAL SMS
+ Formed games base to bind to the mapper to SMS
+ Weight of small changes/td>
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