2016年10月16日 星期日

Cemu 1.6.1

Wii U模擬器 Cemu 發布新版,更新如下 :

general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.

NFP: Added initial NFC support
Scanning NFC tags works by loading a file via the menu

GX2: New universal cache implementation for attribute, uniform and index data
     Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running.
The previously added cache control options where removed as they have become obsolete

GX2: Further improved and optimized handling of textures with overlapping memory regions
GX2: Optimized detection of changes to texture data
GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data
GX2: Fixed a crash that could occur if GL shaders failed to compile
GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)
GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded

http://cemu.info/

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