PS模擬器 no$psx 發布新版,更新如下:
* video:
new rendering modes: 32bpp (mostly for MDECs), 8bpp (for old PCs), Auto
*
video: supports horizontal screen centering and left/right screen borders
*
video: matched PAL vertical centering to values used by "majority" of games
* video: fixed lower-border rendering (always using xsiz instead xsiz_div16)
* video: optional forced-automatic-centering (recommended for chaotic PAL
games)
* video: optional better-than-real rendering with quads instead of
triangles
* gpu: supports linestrips with uncommon end-codes (Wild Arms 2
uses 50005000h)
* cdrom: supports .sub files (for libcrypt, and for .ccd's
without index 0)
* cdrom: supports .cdz files (and optionally deleting them
after decompression)
* cdrom: supports error on "standby" command (used by
Nightmare Creatures 2)
* cdrom: supports (de-)mute (avoid noise during
modchip detect in Dino Crisis 1)
* cdrom: seek+setloc goto sectors before
target (not to target) (tomb raider 2)
* cdrom: seek aborts reading (for
Wild Arms 1 which lacks preceeding pause cmd)
* cdrom: seek updates data for
any following getloc (needed for Resident Evil 1)
* cdrom: added getloc_l
errors during seek (required for legacy of kain intro)
* cdrom: added newly
discovered cd xa adpcm-buffer-empty-flag (1F801800h.bit2)
* cdrom: fixed
subchannel-Q crc_16_ccitt byte-order (crc must be big-endian)
* cdrom: odd
stuff like setloc+read+setloc+read+pause+read+pause+read combos
*
vram-viewer: shows logged GPU command origins (CPU PC and DMA start/link)
*
vram-viewer: shows laser-arrow for GP0(E3h,E4h,E5h) commands draw area/offset
* vram-viewer: allows tree-access after run
(fill_3d_poly_tree_if_any_if_needed)
* vram-viewer: prevents mishandled
ESC-key in hex-gpu-command child window
* debug: dynamic data/break-list
allocation (no more limit on .sym datazones)
* bios: added
"patch_missing_cop0r13_14opcodes_k0_k1" variant (ridge racer)
* help: added
details on gpu-linestrip end-code and various new cdrom details
* help:
added "information" on Xe Multi System Emulator's CD Image File Format
*
help: added notes on chaotic screen centering values used by most PAL games
* icon: psx button-style icon symbols, at 12x12,16x16,32x32,48x48 pix sizes
* web: uploaded photos of the psx-xboo bios and parallel port upload circuit
* web: added nonazi logo (we are no longer mass-murdering ourselves in
germany)
http://nocash.emubase.de/psx.htm
* video:
new rendering modes: 32bpp (mostly for MDECs), 8bpp (for old PCs), Auto
*
video: supports horizontal screen centering and left/right screen borders
*
video: matched PAL vertical centering to values used by "majority" of games
* video: fixed lower-border rendering (always using xsiz instead xsiz_div16)
* video: optional forced-automatic-centering (recommended for chaotic PAL
games)
* video: optional better-than-real rendering with quads instead of
triangles
* gpu: supports linestrips with uncommon end-codes (Wild Arms 2
uses 50005000h)
* cdrom: supports .sub files (for libcrypt, and for .ccd's
without index 0)
* cdrom: supports .cdz files (and optionally deleting them
after decompression)
* cdrom: supports error on "standby" command (used by
Nightmare Creatures 2)
* cdrom: supports (de-)mute (avoid noise during
modchip detect in Dino Crisis 1)
* cdrom: seek+setloc goto sectors before
target (not to target) (tomb raider 2)
* cdrom: seek aborts reading (for
Wild Arms 1 which lacks preceeding pause cmd)
* cdrom: seek updates data for
any following getloc (needed for Resident Evil 1)
* cdrom: added getloc_l
errors during seek (required for legacy of kain intro)
* cdrom: added newly
discovered cd xa adpcm-buffer-empty-flag (1F801800h.bit2)
* cdrom: fixed
subchannel-Q crc_16_ccitt byte-order (crc must be big-endian)
* cdrom: odd
stuff like setloc+read+setloc+read+pause+read+pause+read combos
*
vram-viewer: shows logged GPU command origins (CPU PC and DMA start/link)
*
vram-viewer: shows laser-arrow for GP0(E3h,E4h,E5h) commands draw area/offset
* vram-viewer: allows tree-access after run
(fill_3d_poly_tree_if_any_if_needed)
* vram-viewer: prevents mishandled
ESC-key in hex-gpu-command child window
* debug: dynamic data/break-list
allocation (no more limit on .sym datazones)
* bios: added
"patch_missing_cop0r13_14opcodes_k0_k1" variant (ridge racer)
* help: added
details on gpu-linestrip end-code and various new cdrom details
* help:
added "information" on Xe Multi System Emulator's CD Image File Format
*
help: added notes on chaotic screen centering values used by most PAL games
* icon: psx button-style icon symbols, at 12x12,16x16,32x32,48x48 pix sizes
* web: uploaded photos of the psx-xboo bios and parallel port upload circuit
* web: added nonazi logo (we are no longer mass-murdering ourselves in
germany)
http://nocash.emubase.de/psx.htm
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