PS模擬器 no$psx 發布新版,更新如下:
*gpu:
vram-fill-cmd: fixed size/wrapping/rounding/masking for GP0(02h)
*gpu:
vram-copy-cmd: fixed size/wrapping (die hard trilogy 2 uses xsiz=FFFEh)
*cdrom loader: loads some relevant cdrom "root" sectors (with date/region
info)
*cdrom: for .exe files, forwards region from EXE header to cdrom
licence sector
*cdrom: produces SCEx string matched to region (from cdrom
licence sector)
*cdrom: supports setloc+play (without seek command) (used by
Tactics Ogre)
*video: matches game-window-height to pal/ntsc region (and
width to 4:3 ratio)
*video: allows free game window sizing (with snapping
near N*100% zoom factors)
*controls: automatic analog/digital joypad mode
support (based on iso date)
*controls: emulates analog joypad (with analog
axes, config cmds, and L3/R3)
*controls: emulates analog joystick (with
ID=5A53h, without L3/R3 buttons)
*controls: emulates namco-guncon-lightgun
(via mouse)
*controls: emulates sony-mouse-controller (via mouse)
*controls: emulates dancemat (via Q,W,E,A,D,Z,X,C or numeric keypad)
*controls: suppresses L3/R3 buttons in digital joypad mode
*help: added
caution on delay between slot.sel and 1st.cmd.byte (analog pad)
*help: added
plugging and unplugging cautions for controllers and memory cards
*help:
added info on analog joypad range (mechanical/digital/centering areas)
*help: added dance mat specs (as far as known; which leaves many questions)
*help: added notes on unknown mouse bits and on konami lightgun "x0h" byte
*help: added lots of basic info on the different psx fishing controllers
*help: added some basic info on i-mode adpator (part number and list of
games)
*help: added note on super-early irq10 lightgun patch (hooked
00000080h vector)
*help: added multitap specs (memcard access, and two
controller access methods)
*help: added note on BIOS "buNN:" support (and
problems) for multitap slots A-D
*help: added note on cdrom auto-pause
function for end-of-audio-tracks
*help: added component list/chipset pin-out
for multitap and digital/analog pad
*help: corrected guncon specs (VERY
different as in sporting clays source code)
*help: corrected gpu vram
fill/copy command specs (size/wrapping/rounding/etc)
*help/cdrom: specs and
support for older v1 (and v0) .cdz file format versions
*controls: allows to
assign analog-PC-axis as digital-PSX-button (xbox 360 pad)
*debug: added
optional joypad-command logging to TTY window (see TTY menu bar)
*bios:
pad_card_sweep_stuck_ack (when possible sweep stuck ack before access)
*bios: pad_card_timeout_value (prevent hanging on stuck ack during access)
*bios: pad_card_post_sel_delay (for slow devices like mouse and analog
joypad)
http://nocash.emubase.de/psx.htm
*gpu:
vram-fill-cmd: fixed size/wrapping/rounding/masking for GP0(02h)
*gpu:
vram-copy-cmd: fixed size/wrapping (die hard trilogy 2 uses xsiz=FFFEh)
*cdrom loader: loads some relevant cdrom "root" sectors (with date/region
info)
*cdrom: for .exe files, forwards region from EXE header to cdrom
licence sector
*cdrom: produces SCEx string matched to region (from cdrom
licence sector)
*cdrom: supports setloc+play (without seek command) (used by
Tactics Ogre)
*video: matches game-window-height to pal/ntsc region (and
width to 4:3 ratio)
*video: allows free game window sizing (with snapping
near N*100% zoom factors)
*controls: automatic analog/digital joypad mode
support (based on iso date)
*controls: emulates analog joypad (with analog
axes, config cmds, and L3/R3)
*controls: emulates analog joystick (with
ID=5A53h, without L3/R3 buttons)
*controls: emulates namco-guncon-lightgun
(via mouse)
*controls: emulates sony-mouse-controller (via mouse)
*controls: emulates dancemat (via Q,W,E,A,D,Z,X,C or numeric keypad)
*controls: suppresses L3/R3 buttons in digital joypad mode
*help: added
caution on delay between slot.sel and 1st.cmd.byte (analog pad)
*help: added
plugging and unplugging cautions for controllers and memory cards
*help:
added info on analog joypad range (mechanical/digital/centering areas)
*help: added dance mat specs (as far as known; which leaves many questions)
*help: added notes on unknown mouse bits and on konami lightgun "x0h" byte
*help: added lots of basic info on the different psx fishing controllers
*help: added some basic info on i-mode adpator (part number and list of
games)
*help: added note on super-early irq10 lightgun patch (hooked
00000080h vector)
*help: added multitap specs (memcard access, and two
controller access methods)
*help: added note on BIOS "buNN:" support (and
problems) for multitap slots A-D
*help: added note on cdrom auto-pause
function for end-of-audio-tracks
*help: added component list/chipset pin-out
for multitap and digital/analog pad
*help: corrected guncon specs (VERY
different as in sporting clays source code)
*help: corrected gpu vram
fill/copy command specs (size/wrapping/rounding/etc)
*help/cdrom: specs and
support for older v1 (and v0) .cdz file format versions
*controls: allows to
assign analog-PC-axis as digital-PSX-button (xbox 360 pad)
*debug: added
optional joypad-command logging to TTY window (see TTY menu bar)
*bios:
pad_card_sweep_stuck_ack (when possible sweep stuck ack before access)
*bios: pad_card_timeout_value (prevent hanging on stuck ack during access)
*bios: pad_card_post_sel_delay (for slow devices like mouse and analog
joypad)
http://nocash.emubase.de/psx.htm
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