在安卓上這個系列的模擬器算上相當不錯,作者現已更新至1.5.9。
模擬機種 :
Atari 2600 + Gameboy Advance + Gameboy Color + Mega Drive/Genesis/Master System/Mark III + MSX computer + Neogeo MVS/AES + Famicom/NES + Neogeo Pocket + PC Engine/TurboGrafx-16 + Sega Saturn + Super Famicom/SNES
更新內容 :
Added an Integer-only (Height) setting to the Zoom option. This has the same effect as the other Integer-only setting but applies aspect ratio correction to the image width. It can be used to get correct scanlines while keeping the requested aspect ratio.
Added Wii U Pro Controller support to the in-app Bluetooth system and made them appear as separate devices from Wiimotes (Classic Controllers now also behave in the same way)
Fixed some out of bounds array access in the Neogeo, MSX, and Snes9x 1.5 emulation code that could cause random crashes
Android: Various input device detection fixes: check that a device is a alpha-numeric keyboard or else don't show the "iCade Mode" option, properly detect the Xperia Play gamepad on Android 4.x, ignore MHLRCP (MHL remote control) devices which claim to be gamepads but aren't, accept repeated key presses from all device types (fixes using two keyboards/iCades at once)
Android: Don't show Vibration option if the device doesn't support it
Android: Re-wrote core event loop code to effectively prevent any input lag, eliminate possible crashes when certain window parameters are changed (status bar, etc.) and make it easier to work with native Android UI elements in future updates (text input for example).
Android: Minimized video judder when using Auto-frameskip on Android 4.1+ with frame timestamps provided by "Project Butter"
iOS: Minimized video judder when using Auto-frameskip with frame timestamps
iOS: Re-wrote audio back-end to use AudioUnit API due to problems with the previous AudioQueue API in iOS 6.1, it provides lower latency and won't freeze the emulation if the audio skips due to an underrun
iOS: Fixed app crashing when going into the background on iOS 6.1
iOS: De-allocate the frame-buffer when going into the background to save some memory
Linux/X: Support shifted symbol keyboard keys when doing text input
GBA: Added option to manually enable/disable RTC emulation (needed for the Liquid Crystal Pokemon hack)
MD: Fixed incorrect cheat behaviour on little-endian systems (X86/ARM) due to addresses not being swapped for single-byte Megadrive codes
MSX: Fixed incorrect external storage path for the MSX.emu directory on some Android devices
NEO: Added support for the following games: Choutetsu Brikin'ger / Ironclad (ironclad & ironclado) Bang Bang Busters (bbbuster), Treasure of the Caribbean (totcarib)
NES: Updated emulation core to current FCEUX 2.2.1 SVN version, there may be minor save-state compatibility issues depending on the game's mapper
NES: Added "(EU)" to list of filename components checked when activating PAL mode
Snes9x/1.5x: Fixed applying Block Invalid VRAM Access option from the config file
Snes9x: Added cheat code support, uses the standard SNES .cht format
Snes9x: Fixed a path name bug that added an extra dot to the extension when looking for IPS files, preventing the correct file from loading
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