2013年10月28日 星期一

ePSXe for Android v1.9.6

7

安卓PS模擬器 ePSXe for Android 發布新版,更新如下:

  • Added auto-mapping support with some gamepads (Sixaxis, Xbox, Logitech, Ouya, Nvidia, Nyko)
  • Fixed some graphic glitches on opengl plugin for Adreno 320/330 Gpus
  • Added support to choose during mapping the back/menu buttons on PS3/Xbox/Logitech gamepads
  • Added support to map a button to menu option. (back=menu by default on Nvidia Shield)
  • Fixed a possible race condition saving memcards
  • Mapped the touchpad buttons to L2/R2 in Xperia Play when playing on Digital mode
  • Added cache to gamelist doing it faster to show the gamelist
  • Fixed reversed extra functions save/loadstates
  • Included support to change the folder while doing a changedisc
  • Fixed shortcuts on xperia play
  • Included support to autodetect games not supporting dualshock and disabling it
  • Fixes some core/video bugs (NBA Live 99, Kamen Rider V3, Omizu no Hanamichi, Yuukyuu no Eden - The Eternal Eden, Blasto, Standby Say You, Twins Story, Star Wars Rebelt Assault 2, Arcade Pack Party -Rampage-, NHL Faceoff 2001, Yeh Yeh Tennis, Worms Armaggedon, Worms Pinball, Crash Bash ...)
  •  

    2013年10月27日 星期日

    Raine 0.63.1

    Cyberbots: Fullmetal Madness (USA 950424) (cybotsu_00.png)

    多機種模擬器 Raine 發布新版,更新如下:

    The main features of this version are more hack possibilities :
     - You can now change the neocd bios or the neogeo bios on the fly, without even rebooting the game. For the neocd bios, if you want to choose a non standard bios, it must be outside any zip file and have a .bin extension. Every bios will be accepted, and they won't be tested for missing features for now, so if it crashes, don't complain !
     - Abitlity to change soft dips from within any neogeo or neocd game : just go to the neocd options, choose soft dips, and make your changes. For neocd games, the settings are saved and reloaded automatically in an external file, for neogeo games they are saved in the backup ram. Some settings like "blood color" for metal slug take effect immediately. For neogeo games you can change these settings just after loading the game only if it already has an entry in the backup ram. If not, just start the game a few seconds and the settings will become available. Here is a picture of what you can expect (here from Neo turf masters) :
    - Ability to change "debug dips". To change these you need 1st to start the game so the ram is initialized, if you change them before that, your changes will be lost. Changes here are not saved. These are debug dipswitches which were probably available only on the dev machines. Anyway there are some interesting possiblities with some games. See this picture for example (in metal slug 2) :
    The list of debug dips come from this site : http://www.neo-geo.com/wiki/index.php?title=Neo-Geo_Big_List_of_Debug_Dipswitches, this page is converted to text in the config directory of raine, don't delete this file, or all the debug dips will appear as "unknown". That's also the case if you load a game without any entry in the file. Some games might have some unknown effects not discovered yet, you can try that if you wish. There is also a "developper mode" setting in the neocd opotions now which might need to be enabled for the debug dips to work (it's rarely the case though).Some games have some notes which will not appear in the debug dips in raine, so it's a good idea to take a look at this page too.

    Except these main features, a few more neogeo games, including some big encrypted ones this time, a new experimental way to fight the slowdowns in metal slug 2, a fix for some bad colors in loading animations in neocd in some very specific situations, and a few minor fixes...

    Ah also, if some people have raine crashing as soon as they try to run any game, it's very probably because you enabled "data execution prevention", raine needs data execution because of its assembler code which auto modifies itself. To see how to remove this if you have this problem, follow this link : http://windows7themes.net/disable-windows-data-execution-prevention-in-windows-7-vista.html

    http://rainemu.swishparty.co.uk/

    2013年10月24日 星期四

    DEmul 0.582 WIP



    Dreamcast/Naomi/Naomi2/ATOMISWAVE/HIKARU/Gaelco模擬器 DEmul 發布新版,更新如下:

    - ATOMISWAVE: Crash fix
    - CORE: Autoregion if booted without disk fix
    - CORE: SSE2 optimizations, critical core corruptions fixed, much more stability
    - CORE: Savestates fix
    - CORE: Various fixes from the Issue tracker
    - DC: Dev.Box bios autoregion
    - DX10: NAOMI2 irq fix
    - DX11: Aspect ratio for 2nd shader filter's pass fix
    - DX11: Framebuffer rendering fix
    - DX11: Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4)
    - DX11: Rotate 90/270 fullscreen aspect fix
    - GDR: gdrDemul is back from grave
    - GPU: Aica dsp fix
    - GPU: Lightgun mark fix
    - GPU: YUV transfer out of RAM fix
    - HIKARU: Full screen added
    - HIKARU: Minor fixes and speedup
    - NAOMI2: Club Kart little controls fix
    - NAOMI2: Color/diffuse lerp value
    - NAOMI2: Delay irq and TL status
    - NAOMI2: Diffuse and specular intensity
    - NAOMI2: Fake shadow fix
    - NAOMI2: Layouts
    - NAOMI2: Znear/zfar fix
    - NAOMI2: Spot/point lights fix
    - NAOMI2: Opaque modifiers
    - NAOMI2: Optimize/refactor
    - NAOMI2: VS3 stupid bug fix
    - NAOMI2: Shadow intensity fix
    - NAOMI: 18 Wheeler DX steering fix
    - NAOMI: Soul Surfer floormat/controls
    - PAD: Fixed jump to the BIOS when focus lost
    - PAD: more precision for analogs/guns
    - PAD: xinput stick, xinput crash and compatibility fix, xinput rumble support
    - PVR2: fix single modifiers (Soul Calibur)
    - PVR2: fix specular
    - SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat)
    - SH4: MMU critical bug fix and speedup, all WinCE games are playable now
    - SPU: Sound stretching for slow machines
    - VMU: Beep fixed, speedup
    - VMU: Default setting changed, VMU screen disable option added

    http://demul.emulation64.com/

    2013年10月22日 星期二

    Dolphin Alpha v0.12

                         Dolphin Emulator Alpha - screenshot

                        隨著Dolphin的更新,安卓版也隨之發布,更新如下:

    - OpenGL ES 3 improvements for Adreno devices
    - JIT core improvements (Also regressions on stability)
    - On Screen buttons removed; Still able to press where they were on screen. (Will return in next version)
    - New JITIL core, more stable, /much/ less speed.
    - Tegra 4 improvements
    - PowerVR544MP3 able to run with OpenGL. Can't view visuals so it is hard disabled, driver limitations.
    - Wii games fixed to run, no input.
    - Input will be revamped in next version.
     

    FPse for Android v0.11.115

    FPse for Android - screenshot

    安卓-Playstation模擬器 FPse 發布新版,更新如下:

    - Fixed crash on iso scan
    - Update opengl plugin, Faster and smoother frameskip
       *All GPU will run Fpse in OGL faster and smoother!
    - Fixed L2 R2 on Xperia Play, now if they are unset from overlay pad, they are emulated on Analog Pads
    - Updated plugins with low latency audio support!
     
    Download it,unzip into /sdcard, reset setting from FPse MISC menu and restart
    http://www.fpsece.net/fpsepluginslowlatency.zip
    Problem with this update? just Clear datas from FPse App.and restart
     

    Wii/NGC/Triforce模擬器 Dolphin 4.0.1

    Sonic Colors

    Wii/NGC/Triforce模擬器 Dolphin 發布新版,更新如下:

    After a somewhat large delay we're releasing a 4.0.1 release with single core crashes fixed and some other bugfixes.

    Changes:
    • Fixed single core mode crashes in 64 bit Windows builds
    • Fixed missing music in Super Monkey Ball 2
    • Added missing DirectX runtime installer files
    • Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops
    • Fixed various other minor issues

    At the time of writing we only have compiled Windows builds. OS X and Linux users will have to compile the source themselves (stable branch, 4.0.1 tag) or stay with their current build. The Windows installers can be grabbed from our downloads page: https://dolphin-emu.org/download/

    Note that Windows users should uninstall Dolphin 4.0 before installing the update due to some changes to the installer. All future Dolphin versions will be installed into "Program Files/Dolphin" now, whereas the 4.0 release still used "Program Files/Dolphin 4.0".

    https://dolphin-emu.org/

    2013年10月21日 星期一

    Raine 0.63.0

    Raine Logo

    Raine 再次更新,雖不是主力,但仍努力不懈!! 更新如下:



    Ok, finally here is the beginning of 0.63. For now it doesn't have all the neogeo games yet, but since there are now more than 1000 arcade games emulated, I thought it was enough to make a release (1016 games reported by -gl).
    Except that a few fixes went in again, like a better cold boot, yet another improvement for the kof94 neocd "how to fight", memory cards for neogeo get "-neogeo" in their names to avoid to overwrite neocd memcards, the cheat codes were converted from neocd to the arcade version for mslug and mslug2, and a big improvement to speed hacks during raster frames which allows to have them again as a yes/no choice instead of a frequency as in last version.
    Also there is a serious fix about corrupted hiscores which can make a game unplayable, in mslug you can start in an empty 1st level with such corrupted hiscores. It shouldn't happen anymore now, but if you have a doubt you can always delete your .hi files from the savedata directory.
    I guess thanks go to mer-curious for his bug reports which improve the quality of the emulation, even though some of these reports make me crazy sometimes !

    There are some more things planned for 0.63, but I needed a break here !
    Ah yes, among the neogeo games added : I thought irrmaze would be too easy with a real mouse instead of a trackball, well try it, and you'll see ! The mouse isn't even too sensitive, it feels perfect, it's just the game which is crazy !
    And popbounc refuses to read the mouse, it seems to take only keyboard input for now, I don't know why.

    And linux binary uploaded too.

    EDIT : and I took the time to update the games section (1000 games is a reason big enough for this). Long time no update, it was about version 0.50.12 and it had about 500 games... ! I uploaded also a lot of new screenshots... The snapshots, big snapshots, and icons are badly outdated, but I'll keep them around anyway...

    http://rainemu.swishparty.co.uk/

    新*三國戰紀-七星轉生 on Makaron Naomi

    i5-3470
    8G ram
    GTX-650
    Win7 x64
    ********************
    AW基板上的 新*三國戰紀-七星轉生 在 Makaron Naomi 上模擬的相當不錯,運行流暢,畫面與音樂大致正常.

    BizHawk 1.5.2

    Logo

    多機種模擬器 BizHawk 發布新版,更新如下:

    Rewrite of Cheats, Ram Watch and Ram search ◦ adds support for float, and fixed point types
    ◦ more performance and less ram consumption
    ◦ multi-byte cheat support
    ◦ more features, and better design


    • GBHawk
    • Import fix from gambatte: lfsr reg init value -- https://github.com/sinamas/gamba ... 2f2da5d37af3b3a60f5

    • NESHawk ◦ Add ability to set initial register states from movies ◾ Currently supported by mapper 228 (Action52)

    ◦ Support more FDS bios files


    • SGBHawk ◦ New memory domains


    • TI83Hawk ◦ Added the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs.
    ◦ Added support for TI83 group files


    • Multiclient ◦ Movies -fix multitrack recording
    ◦ N64 Virtual Pad - add reset and power buttons
    ◦ refactor to not repaint more than necessary (helps idling cpu power, and performance)
    ◦ fix turbo hotkey behavior
    ◦ add a "Close and Clear SRAM" context menu option that is visible when the game has an existing sram file
    ◦ tighten up RomGame file loading and in particular for n64 to avoid some buffer copies and re-dearchiving operations
    ◦ Path Config - fix folder browse behavior
    ◦ Default controls - XBox defaults - nintendo A = xbox B, and vice versa
    ◦ Fix saveram to have the .SaveRAM extension
    ◦ solve an apparent threading datastructure conflict bug in input binding vs input poll thread, fixes non-working gamepads on some computers

    • fix pthe --dump-close commandline option

    • Hex Editor ◦ fix increment/decrement logic with frozen addresses.
    ◦ support increment/decrement on all highlighted addresses at once
    ◦ support poking of multiple addresses


    • Lua ◦ New functions ◾ memory.readfloat(), mainmemory.readfloat()
    ◾ memory.writefloat(), mainmemory.writefloat()
    ◾ mainmemory.getname()
    ◾ client.opentracelogger()
    ◾ client.reboot_core()

    http://code.google.com/p/bizhawk/

    2013年10月19日 星期六

    Gens32 Surreal v1.90 Std

    Welcome to Gens32

    SEGA MD/CD/32X 模擬器 Gens32 Surreal 發布新版,更新如下:

    - Fixed the bug which caused crash while playing SEGA CD.Try to readjust sounds,not finished yet.
    http://gens32.emubase.de/

    2013年10月17日 星期四

    Raine v0.62.9

    Raine Logo

    多機種模擬器 Raine 發布新版,更新如下:

    Tsss... the version from yesterday crashed if you tried to display the game selection dialog without roms...
    that's what I get when I release in the middle of something because I have lots of fixes... !
    Anyway, except this fix, this one gets another fix for kof94 "how to play" and other neocd games loading data outside their limits, and a few neogeo clones including kof97oro.
    That's all for this time, sorry for yesterday !

    http://rainemu.swishparty.co.uk/

    2013年10月13日 星期日

    PCE/CD模擬器 Ootake Ver2.74 發布

    PCE/CD模擬器 Ootake 發布新版,更新如下:

    2013/10/12 2.73 released
      - When a game is started, the phenomenon of the screen's shining in white (
        with real machine, this phenomenon is different according to each
        connected television) is reproduced.
      - With a little power PC environment, at the reload of a game, the problem
        of consuming time was solved(reduced).
      - At "Recent" menu, [HES] mark adheres to "ZIP file that compressed HES
        file", too.
      - The speed and timing were brought close to the movement of a real machine.
        In the opening demo of "Farjius no Jakoutei", the problem that one frame
        screen has fallen into disorder was solved.
      - Additionally, a detailed part has been improved and corrected.

      2013/10/12 2.74 released
      - The bug of "speed and timing processing" (generated by v2.73) was fixed.

    http://www.ouma.jp/ootake/

    2013年10月12日 星期六

    PS模擬器 no$psx v1.6

    PS模擬器 no$psx 發布新版,更新如下 :

    • cd/help: added notes on sub-cpu mainloop/response/priority/timing/queue/flags
    • cd/emu: simplified 1st/2nd/3rd response slots (instead overcomplicated queue)
    • debug: optional IRQx logging to tty window (plus detailed cdrom INTxx info)
    • cd/emu: emulates exact filter/realtime handling for adpcm and data sectors
    • cd/help: added notes on data/adpcm sector filtering/delivery on cdrom-reading
    • cd/help: added almost perfect xa-adpcm zig-zag-interpolation formula/tables
    • cd/help: added note on unitialized six-step adpcm interpolation counter
    • cd/help: added flowchart for using sound map mode (with random 3-slot caution)
    • cd/emu: emulates 8bit xa-adpcm decompression (unlike normal 4bit xa-adpcm)
    • cd/emu: emulates xa-adpcm zig-zag-interpolation (37.8 to 44.1kHz resampling)
    • cd/emu: bugfixed xa-adpcm (did destroy sixstep "extra_offhold" inside of lop)
    • cd/emu: emulates newly discovered MotorOn command (and its various errors)
    • cd/help: added some basic notes and waveform example for xa-emphasis feature
    • cd/emu: emulates invalid xa-adpcm filter=4..15 and invalid shift=13..15 values
    • cd/emu: added basic soundmap emulation (works at least to play one 900h unit)
    • cd/help: added notes on invalid xa-adpcm filter=4..15 and shift=13..15 values
    • spu: bugfixed cd.audio.capture buffer (is NOT affected by cd.audio volume)
    • cd/help: added notes on newly discovered secret_unlock feature (command 5xh)
    • cd/myth/help: eliminated "Standby" myth (actual function of cmd 7 is MotorOn)
    • cd/help: added notes on peak bytes for Play+Report (and incomplete GetQ peak)
    • cd/help: added details on purpose/function of all cdrom test commands
    • cd/help: discovered more test commands (supported on older PSX consoles only)
    • cd/help: added specs for CXA1782BR cdrom servo amplifier registers
    • cd/help: added specs for CXD2510Q cdrom signal processor registers
    • cd/help: added specs for CXD2545Q cdrom combined servo + signal processor
    • cd/help: added specs for CXD1199BQ/CXD1815Q cdrom decoder/fifo registers
    • cd/help: added specs for MC68HC05 on-chip I/O Ports (and their usage in psx)
    • cd/help: added notes on GetID's ATIP byte, and on POS0 flag in sub_func 21h
    • cd/help: removed nonsense sub_function numbers from ancient cdinfo.txt
    • cd/help: added info on some formerly unknown CD-XA bytes (in the LEN_SU area)
    • cd/help: added subheader CI coding info bits (adpcm emphasis and 8bit/sample)
    • cd/help: added notes on more cd-xa fields in primary volume descriptor
    • poc/help: added some pocketstation details (LED, mirrors, exceptions, etc)
    • help: added notes on PU-7 chipset (different cdrom/spu/gpu/cpu/bios chips)
    • bios: added patch_uninstall_early_card_irq_handler_efficient (thanks shendo)
    • gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet
    • dma3/cdrom and dma6/otc: treats len=0 as length=10000h words (=256 kbytes)
    • cdrom data fifo: uses [800h-8] or [924h-4] as padding-byte after sector end
    • gui: fullscreen mode preserves real aspect ratio (padded with black border)
    • gui: fullscreen mode moved to context menu (instead of old setup option)
    • gui: created mouse-shape-less No$helpClass (avoid flickering mouse pointer)
    • debug: supports MC68HC05.ROM bios loading (16.5K) (for disasm at 50001000h)
    • debug: re-arranged gte registers in iomap (fixed overlapping text fields)
    • debug: added dummy-mappings: 50000000h=mc68hc05 memory/mc68hc05 disassembler
    • debug: added dummy-mappings: 60000000h=vram, and 70000000h=spu-ram
    • debug/help: added disassembler and specs for mc68hc05 cpu (cdrom coprocessor)
    • spu/help: corrected spu-irq description (irq9 does trigger also on spu-dma)
    • credits: big thanks to psxdev.ru for cdrom 68hc05 sub-cpu decapping

    http://nocash.emubase.de/psx.htm

    2013年10月11日 星期五

    Gens32 Surreal v1.88F



    SEGA MD.CD.32X模擬器 Gens32 Surreal 更新版本,更新如下:

    Here comes v1.89F.Fixed up the save problem of qigaiwangzi,and update Gens32 HD Filter 720P.No more stuff and just say hi,I am still alive.

    http://gens32.emubase.de/

    Pantheon 1.500

     

    這款是針對早期一些電腦與主機的模擬器,機種有 ATARI2600, ATARI5200, ATARI7800, Atari Lynx i mikrokomputerów XL/XE, ColecoVision, BBC Micro  MSX 想懷舊的朋友可嘗試看看,更新如下:

    games for MSX computers: 3D Golf Simulation, 3D Tennis, A.E., Alcazar – The Forgotten Fortress, Alien 8, Becky, Bomberman Special, Car Fighter, Computer Othello, Deep Dungeon: The Heretic War, Dragon Slayer, Eagle Fighter, Exerion 2, Flipper Slipper, Frogger, Galaxian, Gulkave, H.E.R.O., Hyper Olympic 1, Hyper Olympic 2, Iga Ninpouten 1, Iga Ninpouten 2, Iriegas, J.P. Winkle, Jump, Juno First, Keystone Kapers, Konami's Golf, Konami's Tennis, Ladder Building, Mappy, Moon Patrol, Mr. Do!, Mr. Do vs. Unicorns, Mr. Do's Wild Ride, Nightshade, Ninjya Kage, Othello, Pac-Man, Pairs, Pastfinder, Pooyan, Q-bert, Red Zone, Rock 'n' Bolt, Rotors, Scope On, Sewer Sam, Snake-It, Space Invader, Star Force, Star Soldier, Super Snake, The Stone of Wisdom, Time Pilot, Turmoil, Vaxol, Warp Warp, Yellow Submarine, Zenji

    http://bgrandovec.hostzi.com/Content/News.htm

    2013年10月7日 星期一

    MAME4droid(0.139u1) 1.5


    MAME for Android最新版釋出了,這是採用mame 0.139u1的核心改寫的,所以支援的遊戲也是0.139u1的romset,更新如下:

    - 2013-10-06 version 1.5 Added Ouya support. Added option to fix vertical tilt on NVidia Shield. Added more scaling options, now scales beyond screen boundaries. Changed select button to 'X' button to be coherent with Android default buttons. Some bug fixes.
    http://code.google.com/p/imame4all/

    2013年10月4日 星期五

    SSF Test : Ultraman - Hikari no Kyojin Densetsu (J)

    i5 3470
    GTX 650
    8G ram
    Win 7 x64
    ****************
    模擬器使用SSF最新版,模擬速度流暢,各方面大致正常.
    又一個傳說完結了.....

     

    2013年10月3日 星期四

    SEGA SATURN : UltraMan: Hikari no Kyojin Densetsu 成功模擬 !!!

    對SS遊戲及模擬器玩得較深入的朋友應該都有些共同遺憾,那就是 1.) Saturn ROM Cartridge 2.) Saturn Video card 的模擬,而現在,MAME的大老 HAZE 為我們終結了其中之一的傳說------ [奧特曼-光之巨人傳說]。

    SS上有2款遊戲採用 ROM Cartridge 外掛來強化遊戲效果,與Ram Cartridge不同的是它無法重複寫入,因此是專用的卡帶,對應的遊戲是KOF95與這款凹凸曼。

    KOF95的Rom Cartridge早已被釋出,但就是這款凹凸曼一直沒有消息。感謝HAZE與Team Europe的努力,終於將他完結了,之後就是等檔案釋出了...


    http://mamedev.emulab.it/haze/2013/10/02/sega-ultradrive/

    Ultraman Saturn
    Ultraman Saturn
    Ultraman SaturnUltraman Saturn

    Ultraman Saturn Ultraman Saturn
    Ultraman Saturn Ultraman Saturn

    2013年10月1日 星期二

    DraStic r2.1.6.2a

    安卓上最好的NDS模擬器 DraStic 再度更新,內容如下:

    - Fix bug causing games not to work in October
    - Should now be visible in Xperia Play launcherFor more information see

    官方免費中文廣告版:

    https://play.google.com/store/apps/details?id=com.dsemu.drasticcn