2015年10月26日 星期一

mGBA v0.3.1

GBA模擬器 mGBA 發布新版,更新如下 :

Bugfixes:
  • ARM7: Fix instruction decoding of Thumb shifts
  • GBA: Deinit savegame when unloading a ROM
  • GBA: Fix BIOS check on big endian
  • GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
  • GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
  • GBA Audio: Fix audio channels being silenced at the wrong time
  • GBA Memory: Fix bad BIOS Load16 on big endian
  • GBA Memory: Fix bad Load8 on big endian
  • GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
  • GBA Video: Fix edge case with sprite blend modes and semitransparency
  • GBA Video: Fix objwin and blending interaction on sprites
  • GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
  • Libretro: Fix a memory leak with the render buffer
  • Qt: Windows no longer spawn in the top left on first launch
  • Qt: Fix install path of XDG desktop file with DESTDIR
  • Qt: Fix drag and drop on Windows
  • Qt: Reenable double buffering, as disabling it broke some Windows configs
  • VFS: Fix return values of VFileFILE.read and .write

Misc:
  • All: Reset next event to cycles instead of zero to interrupt
  • All: Add –version flag
  • ARM7: Force disable LTO on two files to work around a GCC bug
  • GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
  • GBA: Better memory handling with PNG savestates
  • GBA: Additional savestate sanity checks
  • GBA: Check for cycle count being too high
  • GBA Audio: Allow GBAAVStream to have no video callback
  • GBA BIOS: Implement RegisterRamReset for SIO registers
  • Qt: Remove useless help icons in dialogs
  • Qt: Prevent savestate window from opening while in multiplayer
  • Qt: Disable menu items in multiplayer that don’t make sense to have enabled
  • Qt: Dropping multiplayer windows works more cleanly now
https://mgba.io//

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