As usual, a ton of fixes and improvements:
- A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
- Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
- Audio reverb support
- Combo keys - custom touch buttons that press multiple PSP buttons
- 5xBR upscaling on GPU (postprocessing effect)
- Fix problems with playback of video with mono audio
- Performance improvements like multithreaded audio mixing
- ARM64 JIT crash bug fixes
- GLSL shader cache to reduce stuttering ingame
- Support render-to-CLUT functionality that some games use to change colors of various monsters
- x86-64 support on Android
- Auto-hide on-screen controls after a while of no usage
- Fixes to prescale UV speedhack, now seems reliable
- Faster ISO RAM cache
- New UI for moving around the PSP display on larger screens
- Minor UI fixes like better slider controls
- Assorted stability fixes (ffmpeg crash, etc)
- Volume setting is back
- Preparations for supporting more graphics APIs
- AdHoc port offset
- Support another HD remaster (Sora no Kiseki Kai HD)
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