Features:
- Game Boy support
- Support for encrypted CodeBreaker GBA cheats
- Emulation of Vast Fame protected GBA carts (taizou)
- Tile viewer
- Threaded rendering mode
- Libretro: Memory map and achievement support (leiradel)
- GUI: Add UI control remapping
- GUI: Add fast-forward
- Wii: 240p support
- 3DS: Adjustable screen darkening
- Ability to temporarily load a savegame
- Load specific files out of archives
- Automatic BIOS detection
- ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
- Debugger: Fix GDB breakpoints
- GBA: Fix losing IRQs when CPSR I bit isn’t cleared
- GBA: Fix filehandle leak with savegames
- GBA: Timer 0 cannot be count up
- GBA: Count up timers should not count themselves
- GBA Memory: Fix mirror on non-overdumped Classic NES games
- GBA Memory: Fix ldm {pc}
- GBA Savedata: Fix savedata sync timer
- GBA Savedata: Only unmap savedata if present
- GBA Serialize: Savestates now properly store prefetch
- GBA Video: WIN0/1 take priority over OBJWIN
- GBA Video: Fix out-of-order OBJWIN
- PSP2: Fix GPU crash while exiting
- PSP2: Fix VSync
- PSP2: Fix accelerometer range
- PSP2: Actually load screen mode setting
- PSP2: Fix gyroscope direction
- PSP2: Delete threads after they return
- PSP2: Fix mapping/unmapping from not at 0
- Qt: Fix bug in software renderer scaling
- Qt: Fix hanging key press after disabling autofire
- Qt: Fix being unable to pause manually when using auto-pausing
- SDL: Fix axes being mapped wrong
- Util: Fix realloc semantics in utf16to8
- Util: Fix inserting too many items into a hash table
- VFS: Fix uninitialized varaible reading from 7z
- VFS: Fix reading multiple files from a 7z archive
- Wii: Fix framelimiting after a slowdown
- Wii: Fix garbage flash at startup
- 3DS: Use blip_add_delta_fast for a small speed improvement
- 3DS: Allow UTF-16 filenames
- 3DS: Port to using citro3D
- 3DS: Use system font for menus
- 3DS: Attempt to use Core 2 for threads
- 3DS: Adjustable filering
- 3DS: 3D banner
- All: Add QUIET parameter to silence CMake
- All: Faster memory read/write
- ARM7: Support forcing Thumb mode via MSR
- ARM7: Flush prefetch cache when loading CPSR via MSR
- ARM7: Clean up instruction decoding for future expandability
- Debugger: Support register and memory writes via GDB stub
- Debugger: Add software breakpoint support to gdb
- FFmpeg: Full support for libavcodec 56+
- GBA: Better debug logging if event processing breaks
- GBA Audio: Force audio DMAs to not increment destination
- GBA BIOS: Use custom ArcTan, not relying on OS
- GBA Hardware: Clean up dead code in GBP
- GBA Memory: Optimize stalling behavior
- GBA Memory: Optimize Load-/StoreMultiple
- GBA Savedata: Add realistic timing for EEPROM
- GBA Serialize: Savestates now store if CPU was halted
- GBA Video: Remove old slow path fallback
- GBA Video: Optimize sprite drawing
- GBA Video: Optimize mode 0 rendering
- GBA Video: Optimize compositing cases slightly
- GUI: Screenshot dimensions are now passed through
- GUI: Add back logging
- GUI: Only reload config if manually saved
- GUI: Increase scrolling speed
- OpenGL: Log shader compilation failure
- OpenGL: Add texSize uniform
- Qt: Make -g flag work in Qt build
- Qt: Simplify OpenGL context creation
- Qt: Thread startup improvements
- Qt: Make audio channel/video layer options shortcut mappable
- Qt: Remove some C99isms from C++ code
- Qt: Remove default autofire mappings
- Qt: Make reseting when pasued frame-accurate
- Qt: Rearchitect game closing codepath
- PSP2: Use system font for menus
- PSP2: Add rumble for PS TV
- PSP2: Add fit-to-height screen mode
- PSP2: Sync files per descriptor
- PSP2: Allow UTF-8 filenames
- PSP2: Screenshots are now saved into the Photo Gallery
- PSP2: Stop underclocking when menuing
- SDL: Increase default audio buffer size to 1024 samples
- SDL: More responsive rumble
- Util: Add Vector GetConstPointer
- Util: Add rtrim
- Util: Add endswith
- VFS: Improve zip file detection
- Wii: Add pixelated resample filter
- Windows: Add native VDir support
- Util: Add PRIz macro for libc versions that don’t support %z
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