2018年4月30日 星期一

Mednafen 1.21.3

多機種模擬器 Mednafen 發布新版,更新如下 :

April 29, 2018:
SNES: Fixed an off-by-1 bug in the PPU code that would cause writing past the end of the OAM tile list array.

April 24, 2018:
SS: Added "House of the Dead (Japan)" to internal database of games to use the data cache read
bypass kludge with, to fix a game crash on the gun calibration screen.

SS: Added "Virtua Fighter Kids (Java Tea Original)" and "World Series Baseball" to internal database of games to use the data cache read
bypass kludge with, to fix gameplay glitches.

April 22, 2018:
Removed some unnecessary memory allocations in the old settings to argument parsing glue code.

Fixed a crash bug with 2xSaI-family scalers during initialization(regression introduced in 1.21.0-UNSTABLE).

Create the Mednafen base directory(e.g. ~/.mednafen) before opening the lockfile to fix a startup error when the directory does not already exist(regression
introduced in 1.21.0-UNSTABLE).

April 21, 2018:
SS: Added kludge to fix layer offset problem in "Alien Trilogy".

SS: Added "WipEout" to internal database of games to use the data cache read bypass kludge with, to fix a hang that occurred when trying to exit gameplay
back to the main menu.


https://forum.fobby.net/index.php?t=rview&goto=5516&th=1684#msg_5516

2018年4月29日 星期日

某人吵了好幾天要的圖.....

前天有朋友通知已經丟出來了,那就放圖吧。

PS.存檔已經有人在弄了.....

m64p - d0cf83170 (2018-04-23)

N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 更新版本,有需要的朋友請至官網下載。

https://m64p.github.io/

FB Alpha 0.2.97.43

多機種模擬器 FB Alpha 發布新版,更新如下 :

Fixes and new features

  • Use real MCU for Tokio [Barry]
  • Fix state issues with Slap Fight/Tiger Heli [dink]
  • Fix incremental search and sort alphabetically w/"Use Zipnames". [dink]
  • Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it. [dink]
  • Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" [dink]
  • Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]
  • Fix B-Wings (Alt) set boot issue [dink]
  • Fix color issues in Gold Medalist [iq_132]
  • Z80 Core, small improvement to vector handling [dink]
  • Parents Only option for driver icons (for systems that have problems with driver icons) [dink]
  • Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx [dink]
    • Fixes SFX sounds in Streets of Rage 2
    • Fixes lead and percussive guitar sounds in Mega Turrican's intro
  • Fix crash with NBA Jam Tournament Edition on Megadrive [dink]
  • Improve 68k timing for Megadrive, fixes... [dink]
    • Graphics issues/corruption in Galahad
    • Flickery separator line in VS mode on Sonic 2 and 3
    • Fix freeze with Desert Strike on Megadrive
    • Overall, probably improves everything
  • Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]
  • Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]
  • Sync. romsets with MAME 0.188 [Barry]
  • Sync. some romsets with MAME 0.189 [JacKc]
  • Fix Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]
  • Fix for replays desynching with games that use SRAM/NVRAM [dink]
  • Strikers 1945 Plus music fix [dink]
  • Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]
  • Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]
  • Hook-up Z180 sound-cpu in GHOX [Barry]
  • Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) [dink]
  • Fix DAC(psg) sounds in Afterburner II Megadrive [dink]
  • Added define to log ram usage in src/burn/burn_memory.cpp [iq_132]
  • Fixed Archery level in Konami's '88 Games [dink, Gab75]
  • Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]
  • Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware [iq_132]
  • Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard [dink]
  • Hook up protection MCU for protected version of Glass [iq_132]
  • Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game [dink]
  • Fixed cut-short continue message in Data East's Breakthru [dink]
  • Fixed small memory leaks in dynamic Huffman compression [dink]
  • Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]
  • Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
  • Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
  • Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]
  • Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
  • Added notaz's BCD fixes to the Musashi 68k cpu core [dink]
  • Added i8x41/UPI-41 cpu core [iq_132]
  • Sync. romsets with MAME 0.191 [Barry]
  • Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard [dink]
  • Fixed deroon's inputs (irq timing) [dink]
  • New feature for Lord of Gun: shoot any side to reload [dink]
  • Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]
  • UI Change, the search box text will be preserved between game loads [dink]
  • Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons - Shadow Over Mystara [dink]
  • Fix spritelag issue in Ryu Jin [dink]
  • Add missing third button to Life Force (Japan) [dink, gamezfan]
  • Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]
  • Fix sound issues with Phoenix and savestates [dink]
  • Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]
  • Increase the sound level for all Taito F3 games [dink]
  • Small improvement to the search box. Now, for example "namco system 1", "namco system 2" or "taito f3" can be searched for [dink]
  • Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
  • Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
  • Fixed many graphical issues in Magical Crystals [dink]
  • Fixed input and sound issues in Zoar [dink]
  • Fixed timing issue in Burnin' Rubber / Bump 'n Jump [dink]
  • Fixed p3 / p4 inputs in Bucky and Moo Mesa [dink]
  • Fixed Kaiser Knuckle 2p Kick buttons [shine]
  • Fixed transparency issue in Motos [iq_132]
  • Fixed an input issue in CPS3 when opposite directions are pressed [dink]
  • Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]
  • Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]
  • Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]
  • Added stereo mode to DAC [dink]
  • Added bsmt2k and decobsmt soundcores [iq_132, dink]
  • Fixed sounds/sfx in Gouketsuji Gaiden Legends [dink]
  • Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]
  • Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]
  • Fixed several minor graphic bugs in Hangzo [dink]
  • Slight drawing optimization for Robocop 2 and Edrandy [dink]
  • Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]
  • Enabled High Score saves for most Irem M72 games [dink]
  • Fixed k054539 savestates and reverb function [dink]
  • Fixed graphics issues in Irem's Major Title making the game fully playable [dink]
  • Fixed music issues in Sol Divide [dink, barbudreadmon]
  • Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]
  • Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O'Hare, Mystic Warriors, Violent Storm, etc.) [dink]
  • Fixed alpha effects in Bucky O'Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) [dink]
  • Added Z180 support to BurnTimer [iq_132]
  • Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]
  • Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]
  • Fixed palette/color issues in Spelunker 1 and 2 [dink]
  • Added proper Draw handler to Irem M62 so paused games don't advance a frame during a window update/redraw [dink]
  • Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]
  • Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]
  • Removed rom patch and added proper protection simulation to Route 16 [iq_132]
  • Removed rom patch and added proper protection simulation to Meta Fox [iq_132]
  • Fixed Tetrise and Hang-On Jr. dips [dink]
  • Slight timing improvement for Kicker / Shaolin's Road [dink]
  • Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]
  • Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]
  • Enabled High Score saving for most CPS3 games [barbudreadmon]
  • Fixed some palette issues in Super Burger Time [dink]
  • Added M6502SetAddressMask() to the M6502 cpu core [iq_132]
  • Added cubic resampling interpolater to the samples core [Jan Klaassen]
  • Added speedhack dip options for Deco32 games [gamezfan, dink]
  • Enabled High Score saving for Raiden [barbudreadmon]
  • Updated K054539 pt.3, use cubic resampling for high quality sound [dink]
  • Fixed timers in SN76477 sound core [dink]
  • Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]
  • Update Namco System 2's soundcore w/cubic resampling for high quality sound [dink]
  • Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]
  • Fixed layer priority masking in Black Tiger [vbt]
  • Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]
  • Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]
  • Update ES5505/6 soundcore w/cubic interp. resampling [dink]
  • Increase volume in Gyruss and Monster Slider [dink]
  • Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
  • Added new interface for AY8910, updated all drivers to use it [iq_132]
  • Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]
  • Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (...more to come..) [dink]
  • Fixed player sprite color in Millipede [dink]
  • Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]
  • Added save state support to the Irem M90 driver [dink]
  • Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]
  • Fixed sound hz in Triple Punch and clones [dink]
  • Standardize savestate calls amongst soundcores [iq_132]
  • Fixed tilemap and sound synchronization issues in Rohga [dink]
  • Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware [dink]
  • Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]
  • Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) [dink]
  • Fix the SRam implimentation on Megadrive [dink]
  • Added EA "Four Way Play" support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]
  • Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]
  • Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]
  • Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]
  • Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]
  • Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap [dink]
  • Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]
  • Added menu option (Misc -> Options) to enable/disable the High Resolution Timer - defaults to ON [dink]
  • Added Sync. to DWM option for Windows 7 - 10 windowed mode [dink]
  • Street Fighter II' - Champion Edition now runs at the right speed [dink, Barry]
  • Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]
  • Updates to the uPD7810 cpu core [dink, iq_132]
  • uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
  • Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
  • Use 4-Way inputs for Volfied, making the game playable [dink]
  • Fixed a problem where Bonze Adventure wasn't reading the dips [dink]
  • Re-work tile:sprite priority system in Taito F2 [dink]
    • Pulirula: fixes tile:sprite priorities and blending effects in level 2
    • Liquid Kids: fixes the cut-scene/story between levels
    • Metal Black: fixes missing moving letters before the titlescreen appears
  • Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]
  • Changed aspect ratio on Tecmo Bowl to look less squished [dink]
  • Sync. romsets with MAME 0.197 [Barry]
  • Analog input improvement for Konami GT and RF2 [dink]
  • Fixed click when paused/dc offset issue in Cheeky Mouse [dink]
  • Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]
  • Update libpng to 1.6.34 [Barry]
  • Improved timing in Heavy Unit and Ghosts'n Goblins (revisited) [dink]
  • Fixed several bugs in the M6805 cpu core [dink]
  • Fixed "BAD HARDWARE" error message in most versions of Arkanoid [dink]

New drivers

  • Added driver for Pit n Run and Jump Kun [iq_132]
  • Added driver for Glass by OMK/Gaelco [iq_132]
  • Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
  • Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock 'n Chase, on Deco Cassette System hardware [iq_132, dink]
  • Added driver for Pata Pata Panic [iq_132]
  • Added driver for Pacman - 25th Anniversary Edition and Ms.Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion [iq_132]
  • Added driver for Data East's Dream Ball [iq_132]
  • Added driver for Heavy Smash and World Cup Volly '95 on Deco 156 hardware [iq_132]
  • Added driver for Avengers in Galactic Storm, Stadium Hero '96, Skull Fang, Hoops '96, Dunk Dream '95 and Hoops on Deco MLC hardware [iq_132]
  • Added driver for Captain America and The Avengers, Fighter's History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]
  • Added driver for Popper [iq_132]
  • Added driver for Mosaic and Golden Fire II [iq_132]
  • Added driver for Pipe Dream and Hatris [iq_132]
  • Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid [iq_132]
  • Added driver for 3x3Puzzle and Casanova [iq_132]
  • Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]
  • Added driver for Konami's Double Dribble [iq_132, dink]
  • Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]
  • Added driver for Car Jamboree [iq_132]
  • Added driver for Metal Clash by Data East [iq_132]
  • Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]
  • Added driver for Metal Soldier Isaac II [iq_132]
  • Added driver for Xyonix [iq_132]
  • Added driver and sound core for Flower [iq_132, dink]
  • Added driver for Mad Motor Prototype [iq_132]
  • Added driver for Monkey Magic [iq_132]
  • Added driver for Kangaroo, replacing the old one [iq_132]
  • Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]
  • Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]
  • Added driver for Oli-Boo-Chu [iq_132]
  • Added driver for Super Cross II [iq_132]
  • Added driver for V-Ball [iq_132]
  • Added driver for PK Scramble [iq_132]
  • Added driver for games on Vic Dual hardware *no sound yet* [iq_132]
  • Added driver for Super Speed Race Jr. [iq_132]
  • Added driver for American Speedway [iq_132]
  • Added driver for Space Stranger / 2 [iq_132]
  • Added driver for Crazy Ballon [iq_132, dink]
  • Added driver for Clash Road and Fire Battle [iq_132]
  • Added driver for Flack Attack / MX5000 by Konami [iq_132, dink]
  • Added driver for Master Boy (older/Z80 HW) [iq_132]
  • Added driver for Beam Invader *WIP/not working* [iq_132]
  • Added driver for Dribling [iq_132]
  • Added driver for Dora-Chan [iq_132]
  • Added driver for Combat School by Konami [iq_132]
  • Added driver for Fast Lane by Konami [iq_132]
  • Added driver for Konami's Super Basketball [iq_132]
  • Added driver for WarpSpeed *WIP/not working* [iq_132]
  • Added driver for Food Fight by GCC/Atari [iq_132]
  • Added driver for Data East's 18 Holes Pro Golf [iq_132]

New additions / updates to existing drivers

  • Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]
  • Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]
  • Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]
  • Add Streets of Rage 3 - The Bare Knuckle 3 Project Hack on Megadrive [dink]
  • Add Rock n` Roll Racing v15 Hack by Ti [Combone]
  • Add several great Sonic 1,2&3 Hacks [Combone]
  • Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]
  • Add Monster World IV English Translation Hack on Megadrive [dink]
  • Add Bubble Bobble (prototype on Tokio hardware) [Barry]
  • Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]
  • Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]
  • Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]
  • Added Mega Cheril Perils homebrew game to Megadrive [dink]
  • Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]
  • Added Dahna - Goddess` Birth (English Hack) to Megadrive [dink]
  • Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]
  • Added Turrican fix/hack by linkuei & helder to Megadrive [dink]
  • Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]
  • Added FlameWing's BCD Test program to the Megadrive Driver [dink]
  • Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]
  • Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway. [n/a]
  • Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
  • Added Omega to the Freekick driver [dink]
  • Add Contra, NES2PCE conversion to PCE [Combone]
  • Added several Megadrive game hacks: Teenage Mutant Ninja Turtles - Tournament Fighters Hack, Streets of Rage 2 - Bare Knuckle 3 Boss Edition, Streets of Rage 2 - TMNT Hack, Streets of Rage 3 - Extreme Edition, Golden Axe III - New Character, International Superstar Soccer Deluxe - Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]
  • Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]
  • Added Weka Invaders 1.0 to the Sega Master System driver [dink]
  • Added A-Blast to the Seta 2 driver [gamezfan]
  • Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver [dink]
  • Added Last KM to the Gaelco driver [iq_132]
  • Added Sonic 3D Blast: The Director's Cut to the Megadrive driver [dink]
  • Added Bioplaything Cop to Gaelco [iq_132]
  • Updated kof99ae to 20170909 Final version [JacKc]
  • Added Mario Bros. revision G, making it the new parent [dink]
  • Added Pier Solar to the Megadrive driver [iq_132]
  • Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]
  • Added KOF98 mix hack to the Neo-Geo driver [iq_132]
  • Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]
  • Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]

Clones and updated romsets in existing drivers

  • Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]
  • Add clone of Kageki [Barry]
  • Add two clones of Return of the Invaders [Barry]
  • Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]
  • Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]
  • Added World clone of Ordyne [Barry]
  • Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]
  • Added missing Popeye clones [JacKc]
  • Added clone of WWF Superstars (US revision 6) [JacKc]
  • Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]
  • Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]
  • Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]
  • Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]
  • Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]
  • Added Crazy Climber (US set 2) [John of http://www.johnsarcade.com] to d_cclimber.cpp [JacKc]
  • Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]
  • Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]
  • Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]
  • Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]
  • Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]
  • Added clone of Bucky O'Hare (ver AA) [Bill D., The Dumping Union, JacKc]
  • Added clone of '99: The Last War (bootleg) [ShouTime, JacKc]
  • Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]
  • Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]
  • Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]
  • Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]
  • Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]
  • Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]
  • Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]
  • Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union, JacKc]
  • Added clone of Blue's Journey / Raguy (ALH-001) [Razoola, JacKc]
  • Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]
  • Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]
  • Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]
  • Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]
  • Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]
  • Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]
  • Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]
  • Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union, JacKc]
  • Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]
  • Added clone of Cookie & Bibi 2 (set 2) [Hammy, JacKc]
  • Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]
  • Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Ghox (joystick, older) [caius, JacKc]
  • Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) [sampson, JacKc]
  • Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]
  • Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]
  • Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]
  • Added clone of Garou - Mark of the Wolves (NGH-2530) [Razoola, JacKc]
  • Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]
  • Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]
  • Added clone of Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]
  • Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]
  • Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva, JacKc]
  • Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]
  • Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]

2018年4月28日 星期六

Yaba Sanshiro v1.8.0

SEGA SATURN模擬器 Yaba Sanshiro 發布新版,更新如下 :

– Virtual On : correction d’un problème de plantage après la victoire.
– LangrisserR Dramatic Edition : correction de l’affichage « PRESS START BUTTON » qui n’était pas affiché.
– Slam & Jam ’96 : correction d’une regréssion. L’affichage dans le jeu était cassée.
– Blue Seed : les chaînes n’était pas affichées.
– Akumajou Dracula X : correction d’un problème de bruit en arrière plan.


http://www.tradu-france.com/index.php?page=fullstory&id=547

Demul v0.7 180428

多機種街機模擬器 Demul 更新版本,內容如下 :

* fixed image distortion on Nvidia GPUs
* rebuilt using latest Visual Studio


http://forum.emu-russia.net/viewtopic.php?f=25&t=503&sid=8a551a568762f8f3bf9c6f1c49eaf637&start=180

2018年4月27日 星期五

Demul v0.7 180426

多機種街機模擬器 Demul 發布新版,更新如下 :

PowerVR2:
* fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes
* filtered NaN UV texture coordinates (Soul Reaver lifebar)
* filtered negative vertex coords (MK Gold with ATI fix)
* allowed upto 128 layers
* emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight)
* fixed MvSC2 SCORE blinking
* handle edge case ELAN IRQs
Display:
* auto hide mouse cursor when in full screen (5sec timeout)
* prettify "start in full screen" option
* renamed SPG/GPU display to FPS/RPS
Input:
* corrected purupuru device reply (Resident Evil 2)
* fixed xinput crash if attempt to configure inputs during emulation
* fixed few games with inverted "pedal" inputs
AICA:
* fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc)
NAOMI:
* fixed RF ID generators for Dinoking, Love&Berry, etc
* small correction JVS I/O Sense line
Misc:
* patch for Orion Puzzle Collection (workaround for Kalisti SDK bug)
* documented actual game developers in game list


2018年4月26日 星期四

RetroArch 1.7.2

多平台多機種模擬器 RetroArch 發布新版,更新內容眾多,其中以減低輸入延遲的解決方案最為亮眼! 更新如下 :

ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
CRT: Added CRT SwitchRes.
COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
COMMON: Add way to reset core association for playlist entry.
COMMON: Fix invalid long command line options causing infinite loop on Windows
COMMON: Add OSD statistics for video/audio/core.
COMMON: Added runahead system; allows you to drive down latency even further.
COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
CHEEVOS: Store only login token, not password.
D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
GUI: Support disabling window decorations on Windows and Linux.
LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Polish translation.
MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
MENU/RGUI: Add User Interface -> Appearance options.
MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
MENU/XMB: Add Left Thumbnails (additional to the right).
MENU/XMB: Fixed left/right tab regression.
MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
MENU/XMB: Mouse cursor scales correctly now.
MENU/XMB: Add toggle to show/hide Playlist tabs.
MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
PS3: fix URLS
REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
REMAPS: Mapping more than one button to the same action
REMAPS: Unmapping buttons
REMAPS: Unmapping analogs
REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
REMAPS: Mapping an analog to produce a button response
SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys
SHADERS: Fix shader parameter increase / decrease functions
SUBSYSTEM: handle savestates properly (cart1 + cart2.state0)
VULKAN/X11: Fix X11 Vulkan bug from Wayland driver.
VULKAN: Fix multi-line text spacing in menus with Vulkan driver.
WINDOWS XP: Add Cheevos support.
WINDOWS/MSVC 2003/2005/2010/2013/2015/2017: Add Cheevos support.
VITA: Bugfix for ‘PS Vita takes many time to start to accept input’ issue.
X11: Allow compositor disabling on X11 fullscreen through _NET_WM_BYPASS_COMPOSITOR
X11: Prioritize NET_WM_STATE_FULLSCREEN in true fullscreen mode
WIIU: Fix OOB read/write in keyboard driver.