2018年4月29日 星期日

FB Alpha 0.2.97.43

多機種模擬器 FB Alpha 發布新版,更新如下 :

Fixes and new features

  • Use real MCU for Tokio [Barry]
  • Fix state issues with Slap Fight/Tiger Heli [dink]
  • Fix incremental search and sort alphabetically w/"Use Zipnames". [dink]
  • Improve incremental search in the game list. This search is when you type at the game list (not the search box) for example: to get to "Super Cobra" really fast, type "superco" - or - "doublew" for "Double Wings". Whatever you are searching for - just leave out the space. If "Use Zipnames" is selected, type in the romset name or a subset of it. [dink]
  • Fix a few video bugs and state issues in "The Lost Castle in Dark Mist" [dink]
  • Fix dac sounds in Ultimate Mortal Kombat 3 Trilogy hack [dink]
  • Fix B-Wings (Alt) set boot issue [dink]
  • Fix color issues in Gold Medalist [iq_132]
  • Z80 Core, small improvement to vector handling [dink]
  • Parents Only option for driver icons (for systems that have problems with driver icons) [dink]
  • Create new interface and port eke-eke's high quality ym2612 core from Genplus-gx [dink]
    • Fixes SFX sounds in Streets of Rage 2
    • Fixes lead and percussive guitar sounds in Mega Turrican's intro
  • Fix crash with NBA Jam Tournament Edition on Megadrive [dink]
  • Improve 68k timing for Megadrive, fixes... [dink]
    • Graphics issues/corruption in Galahad
    • Flickery separator line in VS mode on Sonic 2 and 3
    • Fix freeze with Desert Strike on Megadrive
    • Overall, probably improves everything
  • Fix music hangs in Sonic 3 when Sonic is underwater (Z80 timing) [dink]
  • Fix PGM Arm7 crash on 64bit systems w/theglad, kov* [dink]
  • Sync. romsets with MAME 0.188 [Barry]
  • Sync. some romsets with MAME 0.189 [JacKc]
  • Fix Robocop2 ending credits scrolltext (8x8 offset masking) [iq_132]
  • Fix for replays desynching with games that use SRAM/NVRAM [dink]
  • Strikers 1945 Plus music fix [dink]
  • Fix Palette Viewer for games with BDF_16BIT_ONLY flag [dink]
  • Port Z180 Core from MAME and create FBAlpha-style cpu interface [Barry, iq_132]
  • Hook-up Z180 sound-cpu in GHOX [Barry]
  • Games using flag BDF_16BIT_ONLY are no longer 1-frame behind emulation, other projects using FBAlpha please take note (see intf/video/vid_interface.cpp) [dink]
  • Fix DAC(psg) sounds in Afterburner II Megadrive [dink]
  • Added define to log ram usage in src/burn/burn_memory.cpp [iq_132]
  • Fixed Archery level in Konami's '88 Games [dink, Gab75]
  • Fixed inputs for Nayade Resistance and Crazy Buggy on MSX [dink]
  • Hooked up protected versions of Alligator hunt, Touch & Go, Maniac Square in Gaelco2 Hardware [iq_132]
  • Fixed Music/SFX pitch in Arbalester, and occasional "Illegal Inst." error when playing w/Keyboard [dink]
  • Hook up protection MCU for protected version of Glass [iq_132]
  • Fixed palette recalc issue w/some Taito-Z games, fixes weird colors when switching BPP during game [dink]
  • Fixed cut-short continue message in Data East's Breakthru [dink]
  • Fixed small memory leaks in dynamic Huffman compression [dink]
  • Hook up MCU to Tough Turf (U) and Wrestle War, fix Tough Turf (J) [Barry]
  • Fixed 2-Player mode in Wonder Boy in Monster Land (System1) [dink]
  • Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
  • Added Single-Screen modes (DIPS) to Gaelco's World Rally 2 and Data East's Backfire! [dink]
  • Fixed screen corruption at end of race in Hang-On Jr. / v-scrolling issue in Sega System E [dink]
  • Added notaz's BCD fixes to the Musashi 68k cpu core [dink]
  • Added i8x41/UPI-41 cpu core [iq_132]
  • Sync. romsets with MAME 0.191 [Barry]
  • Fixed occasional distorted graphics in Konami's Jail Break when playing w/Keyboard [dink]
  • Fixed deroon's inputs (irq timing) [dink]
  • New feature for Lord of Gun: shoot any side to reload [dink]
  • Added support for Multi/Connected sprites in Toaplan GP9001 emulation, fixes GHOX's Highscore background [dink]
  • UI Change, the search box text will be preserved between game loads [dink]
  • Fix for Use and Select buttons were erraneously swapped in Dungeons & Dragons - Shadow Over Mystara [dink]
  • Fix spritelag issue in Ryu Jin [dink]
  • Add missing third button to Life Force (Japan) [dink, gamezfan]
  • Improve paddle emulation in Gee Bee, Bomb Bee and Cutie Q [dink]
  • Fix sound issues with Phoenix and savestates [dink]
  • Fix freeze in Kaitei Takara Sagashi while starting a new game [dink]
  • Increase the sound level for all Taito F3 games [dink]
  • Small improvement to the search box. Now, for example "namco system 1", "namco system 2" or "taito f3" can be searched for [dink]
  • Fix color issues and impliment transmask groups for Mad Gear / Led Storm, fixing level 2+ [dink]
  • Fix missing tiles and scrolling issues in Last Duel level 2 [dink]
  • Fixed many graphical issues in Magical Crystals [dink]
  • Fixed input and sound issues in Zoar [dink]
  • Fixed timing issue in Burnin' Rubber / Bump 'n Jump [dink]
  • Fixed p3 / p4 inputs in Bucky and Moo Mesa [dink]
  • Fixed Kaiser Knuckle 2p Kick buttons [shine]
  • Fixed transparency issue in Motos [iq_132]
  • Fixed an input issue in CPS3 when opposite directions are pressed [dink]
  • Converted 1942 and Gun.Smoke over to the new tilemap system [iq_132]
  • Updated the ARM core to fix problems with Deco MLC and Deco 156 games [dink]
  • Fix byte, word, and quad-long DMA Transfers in SH-2 [dink]
  • Added stereo mode to DAC [dink]
  • Added bsmt2k and decobsmt soundcores [iq_132, dink]
  • Fixed sounds/sfx in Gouketsuji Gaiden Legends [dink]
  • Fixed occasional clicks/pops at the beginning of emulation if the last game played was exited while the msm6295 was playing something [dink]
  • Fixed the fog-fadeout in the end-boss scene and other alpha-transparency issues in Moo Mesa [dink]
  • Fixed several minor graphic bugs in Hangzo [dink]
  • Slight drawing optimization for Robocop 2 and Edrandy [dink]
  • Fixed bad fades in Ninja Baseball Batman and occasional tilemap studder in R-Type LEO [dink]
  • Enabled High Score saves for most Irem M72 games [dink]
  • Fixed k054539 savestates and reverb function [dink]
  • Fixed graphics issues in Irem's Major Title making the game fully playable [dink]
  • Fixed music issues in Sol Divide [dink, barbudreadmon]
  • Added speedhack dip options for Psikyo SH-2 games [barbudreadmon]
  • Fixed k054539 pt.2: Use 3 different techniques (ramp to 0, check for bad last sample, slight modification to dpcm table) to get rid of clicky noises in 4bit dpcm sfx/voice samples (Moo Mesa, Bucky O'Hare, Mystic Warriors, Violent Storm, etc.) [dink]
  • Fixed alpha effects in Bucky O'Hare title fadeout, and other transitional scene fades (tile layer 3 over/under sprites priority mode) [dink]
  • Added Z180 support to BurnTimer [iq_132]
  • Rewrite/Modernize drivers for 1943, Commando, Jack and the Giantkiller, Mole Attack, Mr. Flea, Route 16, and Bomb Jack [iq_132]
  • Fixed Safari Hunting on SG-1000, thanks to Eke of Genesis Plus GX for info! [dink]
  • Fixed palette/color issues in Spelunker 1 and 2 [dink]
  • Added proper Draw handler to Irem M62 so paused games don't advance a frame during a window update/redraw [dink]
  • Fixed Input Dialog: Populate the combo list with preset name when saving [Barry]
  • Fixed broken lines in the boss tank for the M82 version of Air Duel [dink]
  • Removed rom patch and added proper protection simulation to Route 16 [iq_132]
  • Removed rom patch and added proper protection simulation to Meta Fox [iq_132]
  • Fixed Tetrise and Hang-On Jr. dips [dink]
  • Slight timing improvement for Kicker / Shaolin's Road [dink]
  • Use event semaphores instead of polling for better DirectSound performance and timing [Jan Klaassen]
  • Fix another cycle-related issue with ZetRunEnd, fixes sound issues with certain Neo-Geo games [dink]
  • Enabled High Score saving for most CPS3 games [barbudreadmon]
  • Fixed some palette issues in Super Burger Time [dink]
  • Added M6502SetAddressMask() to the M6502 cpu core [iq_132]
  • Added cubic resampling interpolater to the samples core [Jan Klaassen]
  • Added speedhack dip options for Deco32 games [gamezfan, dink]
  • Enabled High Score saving for Raiden [barbudreadmon]
  • Updated K054539 pt.3, use cubic resampling for high quality sound [dink]
  • Fixed timers in SN76477 sound core [dink]
  • Fixed missing cut-scene graphics in Pretty Soldier Sailor Moon [Jan Klaassen]
  • Update Namco System 2's soundcore w/cubic resampling for high quality sound [dink]
  • Update Gaelco2 soundcore w/cubic resampling and fix crackle/pop!'s at beginning of samples [dink]
  • Fixed layer priority masking in Black Tiger [vbt]
  • Fixed the MSM6295 sampling rate in Batsugun and Truxton2 [yukaritamura (libretro-fba), dink]
  • Add high-quality ICS2115 (pgm) soundcore from Jan, superior sound quality for all PGM games, fixes KOV2 music [Jan Klaassen]
  • Update ES5505/6 soundcore w/cubic interp. resampling [dink]
  • Increase volume in Gyruss and Monster Slider [dink]
  • Fixed sound loss, palette fade bug and sprite clipping issues in Double Wings [dink]
  • Added new interface for AY8910, updated all drivers to use it [iq_132]
  • Emulated sound cpu and hooked up all sounds in Mario Bros. (mario) [dink]
  • Added Sega TeamPlayer support to the Megadrive driver, enabling it for: Columns 3, Gauntlet 4, Mega Bomberman, Street Racer (...more to come..) [dink]
  • Fixed player sprite color in Millipede [dink]
  • Added speech to Gauntlet I and II - TMS5220 sound core ported to FBA [dink]
  • Added save state support to the Irem M90 driver [dink]
  • Cleaned up the sound in Donkey Kong to get rid of clicks in some sounds [dink]
  • Fixed sound hz in Triple Punch and clones [dink]
  • Standardize savestate calls amongst soundcores [iq_132]
  • Fixed tilemap and sound synchronization issues in Rohga [dink]
  • Hook up sound cpu and fix sprite offsets in Pipi & Bibis / Whoopee!! on Teki Paki hardware [dink]
  • Fixed video and audio issues in Risky Challenge, game now playable [dink, iq_132]
  • Updated all FM soundcores using the timer system to require a lot less support code per driver (internalized *GetTime and *Synch.Stream) [dink]
  • Fix the SRam implimentation on Megadrive [dink]
  • Added EA "Four Way Play" support to Megadrive, enabled for General Chaos and Mutant League Hockey [dink]
  • Added resampling to the ymf278b sound core, sounds right regardless of user sound rate [dink]
  • Added a English fan-translations of the following Megadrive games: Battle Mania Daiginjou, Gleylancer, Tougiou King Colossus, Langrisser II, Phantasy Star II Adventure series games, Pulse Man, Twinkle Tale and Undead Line [barbudreadmon]
  • Fixed color issues on Jupiter and occasional missing pixels on Neptune in Gyruss [dink]
  • Added CPU_IRQSTATUS_HOLD to hd6309 cpu core [dink]
  • Fixed ending scene and movement of the rock-wall dragon boss in Labyrinth Runner/Trick Trap [dink]
  • Use a common timer value when starting netgames on Neo-Geo for better netgame sync. [Ponder]
  • Added menu option (Misc -> Options) to enable/disable the High Resolution Timer - defaults to ON [dink]
  • Added Sync. to DWM option for Windows 7 - 10 windowed mode [dink]
  • Street Fighter II' - Champion Edition now runs at the right speed [dink, Barry]
  • Fixed crash w/DX9 Blitters when going to the task manager in Win7+ when Auto Pause is off [dink]
  • Updates to the uPD7810 cpu core [dink, iq_132]
  • uPD7810 core, update some opcodes and add analog port reading for c-chip [dink, iq_132]
  • Emulate Taito C-Chip for Superman, Bonze Adventure, Mega Blast, Rainbow Islands / Rainbow Islands Extra and Volfied [dink]
  • Use 4-Way inputs for Volfied, making the game playable [dink]
  • Fixed a problem where Bonze Adventure wasn't reading the dips [dink]
  • Re-work tile:sprite priority system in Taito F2 [dink]
    • Pulirula: fixes tile:sprite priorities and blending effects in level 2
    • Liquid Kids: fixes the cut-scene/story between levels
    • Metal Black: fixes missing moving letters before the titlescreen appears
  • Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]
  • Changed aspect ratio on Tecmo Bowl to look less squished [dink]
  • Sync. romsets with MAME 0.197 [Barry]
  • Analog input improvement for Konami GT and RF2 [dink]
  • Fixed click when paused/dc offset issue in Cheeky Mouse [dink]
  • Removed busyloop hacks from M6809, HD6309 and M6805 CPU Cores [dink]
  • Update libpng to 1.6.34 [Barry]
  • Improved timing in Heavy Unit and Ghosts'n Goblins (revisited) [dink]
  • Fixed several bugs in the M6805 cpu core [dink]
  • Fixed "BAD HARDWARE" error message in most versions of Arkanoid [dink]

New drivers

  • Added driver for Pit n Run and Jump Kun [iq_132]
  • Added driver for Glass by OMK/Gaelco [iq_132]
  • Added driver for Thunder Hoop 2: TH Strikes Back [iq_132]
  • Added driver for Manhattan, Highway Chase, Terranean, Astro Fantasia, Super Astro Fighter, Flash Boy, Lock 'n Chase, on Deco Cassette System hardware [iq_132, dink]
  • Added driver for Pata Pata Panic [iq_132]
  • Added driver for Pacman - 25th Anniversary Edition and Ms.Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion [iq_132]
  • Added driver for Data East's Dream Ball [iq_132]
  • Added driver for Heavy Smash and World Cup Volly '95 on Deco 156 hardware [iq_132]
  • Added driver for Avengers in Galactic Storm, Stadium Hero '96, Skull Fang, Hoops '96, Dunk Dream '95 and Hoops on Deco MLC hardware [iq_132]
  • Added driver for Captain America and The Avengers, Fighter's History, Night Slashers, Tattoo Assassins, and Dragon Gun on Deco 32 hardware [iq_132, dink]
  • Added driver for Popper [iq_132]
  • Added driver for Mosaic and Golden Fire II [iq_132]
  • Added driver for Pipe Dream and Hatris [iq_132]
  • Added driver for The Pit, Round Up/Fitter, Dockman/Portman, Super Mouse/Funny Mouse, Desert Dan and Intrepid [iq_132]
  • Added driver for 3x3Puzzle and Casanova [iq_132]
  • Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]
  • Added driver for Konami's Double Dribble [iq_132, dink]
  • Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]
  • Added driver for Car Jamboree [iq_132]
  • Added driver for Metal Clash by Data East [iq_132]
  • Added driver for Jibun wo Migaku Culture School Mahjong Hen [iq_132]
  • Added driver for Metal Soldier Isaac II [iq_132]
  • Added driver for Xyonix [iq_132]
  • Added driver and sound core for Flower [iq_132, dink]
  • Added driver for Mad Motor Prototype [iq_132]
  • Added driver for Monkey Magic [iq_132]
  • Added driver for Kangaroo, replacing the old one [iq_132]
  • Added driver for Pirate Ship Higemaru, replacing the old one [iq_132]
  • Added driver for Cop 01 and Mighty Guy, due to protection issues, Mighty Guy is without sound [iq_132]
  • Added driver for Oli-Boo-Chu [iq_132]
  • Added driver for Super Cross II [iq_132]
  • Added driver for V-Ball [iq_132]
  • Added driver for PK Scramble [iq_132]
  • Added driver for games on Vic Dual hardware *no sound yet* [iq_132]
  • Added driver for Super Speed Race Jr. [iq_132]
  • Added driver for American Speedway [iq_132]
  • Added driver for Space Stranger / 2 [iq_132]
  • Added driver for Crazy Ballon [iq_132, dink]
  • Added driver for Clash Road and Fire Battle [iq_132]
  • Added driver for Flack Attack / MX5000 by Konami [iq_132, dink]
  • Added driver for Master Boy (older/Z80 HW) [iq_132]
  • Added driver for Beam Invader *WIP/not working* [iq_132]
  • Added driver for Dribling [iq_132]
  • Added driver for Dora-Chan [iq_132]
  • Added driver for Combat School by Konami [iq_132]
  • Added driver for Fast Lane by Konami [iq_132]
  • Added driver for Konami's Super Basketball [iq_132]
  • Added driver for WarpSpeed *WIP/not working* [iq_132]
  • Added driver for Food Fight by GCC/Atari [iq_132]
  • Added driver for Data East's 18 Holes Pro Golf [iq_132]

New additions / updates to existing drivers

  • Add World Rally 2 [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood, iq_132]
  • Add Mortal Kombat II (World) Unlimited Hack by Smoke on Megadrive [dink]
  • Add Streets of Rage 2 (USA) Syndicate Wars 2016 Hack by Gsaurus on Megadrive [dink]
  • Add Streets of Rage 3 - The Bare Knuckle 3 Project Hack on Megadrive [dink]
  • Add Rock n` Roll Racing v15 Hack by Ti [Combone]
  • Add several great Sonic 1,2&3 Hacks [Combone]
  • Add Mortal Kombat Revelations, Mortal Kombat 3 and Ultimate Hacks [Combone]
  • Add Monster World IV English Translation Hack on Megadrive [dink]
  • Add Bubble Bobble (prototype on Tokio hardware) [Barry]
  • Added DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions] to d_pgm.cpp [JacKc]
  • Added B.Rap Boys Special (World) [Phill @NES4Life, JacKc]
  • Added Super Street Fighter II sound and color improvement hack on Megadrive [Combone]
  • Added Mega Cheril Perils homebrew game to Megadrive [dink]
  • Added Alex Kidd in Miracle World 2 Hack to Mastersystem [dink]
  • Added Dahna - Goddess` Birth (English Hack) to Megadrive [dink]
  • Added Masiaka (Demo[scene]) by Resistance 2017 to Megadrive [dink]
  • Added Turrican fix/hack by linkuei & helder to Megadrive [dink]
  • Added Street Fighter 2 Special Champion Edition color and sound hack on Megadrive [Combone]
  • Added FlameWing's BCD Test program to the Megadrive Driver [dink]
  • Added Fantasy Zone 2 (Working) and Opa-Opa (not working) to System E driver [dink]
  • Removed all garbage/hacks by GSC2007, as they should be avoided like the plague anyway. [n/a]
  • Add Riddle of Pythoragas and Slap Shooter to Sega System E [vbt]
  • Added Omega to the Freekick driver [dink]
  • Add Contra, NES2PCE conversion to PCE [Combone]
  • Added several Megadrive game hacks: Teenage Mutant Ninja Turtles - Tournament Fighters Hack, Streets of Rage 2 - Bare Knuckle 3 Boss Edition, Streets of Rage 2 - TMNT Hack, Streets of Rage 3 - Extreme Edition, Golden Axe III - New Character, International Superstar Soccer Deluxe - Real Names+Extras, and UEFA Euro 2004 Portugal (ISSDX Hack) [Combone]
  • Added In Your Face [iq_132], created a handcrafted priority prom so the game works (for all emulators!) [dink]
  • Added Weka Invaders 1.0 to the Sega Master System driver [dink]
  • Added A-Blast to the Seta 2 driver [gamezfan]
  • Added Silver Valley by Enrique Ruiz / MIKGAMES to the Sega Master System driver [dink]
  • Added Last KM to the Gaelco driver [iq_132]
  • Added Sonic 3D Blast: The Director's Cut to the Megadrive driver [dink]
  • Added Bioplaything Cop to Gaelco [iq_132]
  • Updated kof99ae to 20170909 Final version [JacKc]
  • Added Mario Bros. revision G, making it the new parent [dink]
  • Added Pier Solar to the Megadrive driver [iq_132]
  • Added KOF2002 OMG and Omega hacks to the Neo-Geo driver [barbudreadmon]
  • Added KOF98 mix hack to the Neo-Geo driver [iq_132]
  • Added Metal Slug 5W hack to the Neo-Geo driver [iq_132]
  • Added World Rally 2: Twin Racing (mask ROM version) to d_gaelco.2.cpp [Barry]

Clones and updated romsets in existing drivers

  • Add clone of Act-Fancer Cybernetick Hyper Weapon [Barry]
  • Add clone of Kageki [Barry]
  • Add two clones of Return of the Invaders [Barry]
  • Added clone of Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt] to d_cps1.cpp [JacKc]
  • Added clone of Street Fighter (World) (protected) [Corrado Tomaselli] to d_cps1.cpp [JacKc]
  • Added World clone of Ordyne [Barry]
  • Added clone of Carrier Air Wing (USA 901130) [mastercello] to d_cps1.cpp [JacKc]
  • Added missing Popeye clones [JacKc]
  • Added clone of WWF Superstars (US revision 6) [JacKc]
  • Added 1943: Midway Kaisen (Japan) to d_1943.cpp [JacKc]
  • Added Chuka Taisen (Japan) (P0-025-A PCB) and correct color proms [pacman70] to d_tzns.cpp [JacKc]
  • Added Alligator Hunt (World, protected) [Pablo] to d_gaelco2.cpp [JacKc]
  • Added Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen] to d_gaelco2.cpp [JacKc]
  • Added Super Athena (bootleg) [Hammy] to d_snk.cpp [JacKc]
  • Added Crazy Climber (US set 2) [John of http://www.johnsarcade.com] to d_cclimber.cpp [JacKc]
  • Added clone of Beast Busters (Japan, Version 2, J3) [Layer @ jammaplus, JacKc]
  • Added clone of Lady Master of Kung Fu (set 2, older) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Athena (bootleg) [Porchy, The Dumping Union, JacKc]
  • Added clone of Cabal (UK, Joystick) [hammy, The Dumping Union, JacKc]
  • Added clone of Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey, JacKc]
  • Added clone of Rod-Land (World, set 2) [frsj8112, JacKc]
  • Added clone of Bucky O'Hare (ver AA) [Bill D., The Dumping Union, JacKc]
  • Added clone of '99: The Last War (bootleg) [ShouTime, JacKc]
  • Added clone of Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union, JacKc]
  • Added clone of Gunbird 2 (set 2) [Hyid Choi, JacKc]
  • Added clone of Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva, JacKc]
  • Added clone of TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union, JacKc]
  • Added clones of Action Fighter (afightera, afighterb) to Sega System 16A driver [Barry]
  • Added clone of Blood Bros. (US) [Bill D., The Dumping Union, JacKc]
  • Added clone of West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union, JacKc]
  • Added clone of Teki Paki (location test) [ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) [ARPA, Recreativas.org, The Dumping Union, JacKc]
  • Added clone of Blue's Journey / Raguy (ALH-001) [Razoola, JacKc]
  • Added clone of X-Men: Children of the Atom (Brazil 950331) [SHVB, Haze, smf, JacKc]
  • Added clone of Four Trax (Asia) [Arzeno Fabrice, The Dumping Union, JacKc]
  • Added clone of Pretty Soldier Sailor Moon (Ver. 95/03/21) and Pretty Soldier Sailor Moon (Ver. 95/03/22, Europe) [rtw, ShouTime, The Dumping Union, JacKc]
  • Added clone of G.I. Joe (Asia, AA) [coolmod, The Dumping Union, JacKc]
  • Added clone of Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony, JacKc]
  • Added clone of Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki, JacKc]
  • Added clone of Gee Bee (UK) [Andrew Welburn, The Dumping Union, JacKc]
  • Added clone of Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union, JacKc]
  • Added clone of Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Cadash (Spain, version 1) [caius, The Dumping Union, JacKc]
  • Added clone of Cookie & Bibi 2 (set 2) [Hammy, JacKc]
  • Added clone of Pac-Land (Bally-Midway) [Andrea Palazzetti, JacKc]
  • Added clone of Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union, JacKc]
  • Added clone of Ghox (joystick, older) [caius, JacKc]
  • Added clone of Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union, JacKc]
  • Added clone of Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) [sampson, JacKc]
  • Added clone of Moon Shuttle (US, version A) [ShouTime, The Dumping Union, JacKc]
  • Added clone of Gigas Mark II (MC-8123, 317-5002) [jacKc]
  • Added clone of Tecmo Bowl (World, set 2) [coolmod, JacKc]
  • Added clone of Garou - Mark of the Wolves (NGH-2530) [Razoola, JacKc]
  • Added clone of Pochi and Nyaa (Ver 2.02) [Razoola, JacKc]
  • Added clone of Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union, JacKc]
  • Added clone of Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79, JacKc]
  • Added clone of Explosive Breaker (Korea) [Jorge Silva, JacKc]
  • Added clone of WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva, JacKc]
  • Added clone of Super Cobra (bootleg, set 2) [Belike, JacKc]
  • Added clone of Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union, JacKc]

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