2019年1月27日 星期日

mGBA 0.7.0

GBA模擬器 mGBA 發布新版,更新如下 :

Features


  • ELF support
  • Game Boy Camera support
  • Qt: Set default Game Boy colors
  • Game Boy Printer support
  • Super Game Boy support
  • Customizable autofire speed
  • Ability to set default Game Boy model
  • Map viewer
  • Automatic cheat loading and saving
  • GameShark and Action Replay button support
  • AGBPrint support
  • Debugger: Conditional breakpoints and watchpoints
  • Ability to select GB/GBC/SGB BIOS on console ports
  • Optional automatic state saving/loading
  • Access to ur0 and uma0 partitions on the Vita
  • Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
  • GBA: ARMIPS/A22i-style and ELF symbol table support
  • Initial Switch port

Bugfixes


  • ARM: Fix MSR when T bit is set
  • Core: Fix audio sync breaking when interrupted
  • Core: Fix ordering events when scheduling during events
  • FFmpeg: Fix encoding audio/video queue issues
  • GB: Revamp IRQ handling based on new information
  • GB: Fix IRQ disabling on the same T-cycle as an assert
  • GB Audio: Make audio unsigned with bias (fixes #749)
  • GB Audio: Clock frame events on DIV
  • GB Audio: Fix channel 3 reset value
  • GB Audio: Fix channel 4 initial LFSR
  • GB Audio: Fix channel 1, 2 and 4 reset timing
  • GB I/O: DMA register is R/W
  • GB MBC: Improve multicart detection heuristic (fixes #1177)
  • GB, GBA Savedata: Fix savestate loading overwriting saves on reset
  • GB, GBA Savedata: Fix unmasking savedata crash
  • GB Serialize: Fix audio state loading
  • GB Serialize: Fix game title check
  • GB Serialize: Fix IRQ pending/EI pending confusion
  • GB Timer: Minor accuracy improvements
  • GB Video: Fix dot clock timing being slightly wrong
  • GB Video: Fix loading states while in mode 3
  • GB Video: Fix enabling window when LY > WY (fixes #409)
  • GB Video: Fix SCX timing
  • GB, GBA Video: Don’t call finishFrame twice in thread proxy
  • GBA: Reset WAITCNT properly
  • GBA BIOS: Fix BitUnPack final byte
  • GBA BIOS: Fix BitUnPack narrowing
  • GBA DMA: Fix invalid DMA reads (fixes #142)
  • GBA DMA: Fix temporal sorting of DMAs of different priorities
  • GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
  • GBA Hardware: Fix RTC handshake transition (fixes #1134)
  • GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
  • GBA Savedata: Fix savedata modified time updating when read-only
  • GBA Serialize: Fix loading channel 3 volume (fixes #1107)
  • GBA Serialize: Fix loading states in Hblank
  • GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
  • GBA Timer: Fix timers sometimes being late (fixes #1012)
  • GBA Video: Don’t mask out high bits of BLDY (fixes #899)
  • GBA Video: Add delay when enabling BGs (fixes #744, #752)
  • GBA Video: Start timing mid-scanline when skipping BIOS
  • GBA Video: Improve sprite cycle counting (fixes #1126)
  • GBA Video: Make layer disabling work consistently
  • PSP2: Fix more issues causing poor audio
  • Qt: Fix GL display when loading a game from CLI (fixes #843)
  • Qt: Improve FPS timer stability
  • Util: Fix wrapping edge cases in RingFIFO

Miscellaneous


  • 3DS: Remove deprecated CSND interface
  • All: Make FIXEDi_ROM_BUFFER an option instead of 3DS-only
  • Core: Remove broken option for whether rewinding restores save games
  • Feature: Added loading savestates from command line
  • FFmpeg: Support libswresample (fixes #1120, #123)
  • FFmpeg: Support lossless h.264 encoding
  • FFmpeg: Support lossless VP9 encoding
  • GBA Cheats: Allow multiple ROM patches in the same slot
  • GB: Skip BIOS option now works
  • GB: Fix VRAM/palette locking (fixes #1109)
  • GB Audio: Improved audio quality
  • GB, GBA Audio: Increase max audio volume
  • GB MBC: Remove erroneous bank 0 wrapping
  • GB Video: Darken colors in GBA mode
  • GBA: Extend oddly-sized ROMs to full address space (fixes #722)
  • GBA: Implement display start DMAs
  • GBA: Improve multiboot image detection
  • GBA Memory: 64 MiB GBA Video cartridge support
  • GBA Savedata: Remove ability to disable realistic timing
  • GBA Timer: Use global cycles for timers
  • Libretro: Add frameskip option
  • mGUI: Add fast forward toggle
  • PSP2: Use system enter key by default
  • Python: Integrate tests from cinema test suite
  • Qt: Redo GameController into multiple classes
  • Qt: Prevent window from being created off-screen
  • Qt: Add option to disable FPS display
  • Qt: Options to mess around with layer placement
  • Qt: Add load alternate save option
  • Qt: Allow pausing game at load (fixes #1129)
  • Qt: Clean up FPS target UI (fixes #436)
  • Test: Restructure test suite into multiple executables
  • Util: Don’t build crc32 if the function already exists
  • Wii: Move audio handling to callbacks (fixes #803)
https://mgba.io/2019/01/26/mgba-0.7.0/

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