mGBA 0.7.0
GBA模擬器 mGBA 發布新版,更新如下 :
Features
- ELF support
- Game Boy Camera support
- Qt: Set default Game Boy colors
- Game Boy Printer support
- Super Game Boy support
- Customizable autofire speed
- Ability to set default Game Boy model
- Map viewer
- Automatic cheat loading and saving
- GameShark and Action Replay button support
- AGBPrint support
- Debugger: Conditional breakpoints and watchpoints
- Ability to select GB/GBC/SGB BIOS on console ports
- Optional automatic state saving/loading
- Access to ur0 and uma0 partitions on the Vita
- Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
- GBA: ARMIPS/A22i-style and ELF symbol table support
- Initial Switch port
Bugfixes
- ARM: Fix MSR when T bit is set
- Core: Fix audio sync breaking when interrupted
- Core: Fix ordering events when scheduling during events
- FFmpeg: Fix encoding audio/video queue issues
- GB: Revamp IRQ handling based on new information
- GB: Fix IRQ disabling on the same T-cycle as an assert
- GB Audio: Make audio unsigned with bias (fixes #749)
- GB Audio: Clock frame events on DIV
- GB Audio: Fix channel 3 reset value
- GB Audio: Fix channel 4 initial LFSR
- GB Audio: Fix channel 1, 2 and 4 reset timing
- GB I/O: DMA register is R/W
- GB MBC: Improve multicart detection heuristic (fixes #1177)
- GB, GBA Savedata: Fix savestate loading overwriting saves on reset
- GB, GBA Savedata: Fix unmasking savedata crash
- GB Serialize: Fix audio state loading
- GB Serialize: Fix game title check
- GB Serialize: Fix IRQ pending/EI pending confusion
- GB Timer: Minor accuracy improvements
- GB Video: Fix dot clock timing being slightly wrong
- GB Video: Fix loading states while in mode 3
- GB Video: Fix enabling window when LY > WY (fixes #409)
- GB Video: Fix SCX timing
- GB, GBA Video: Don’t call finishFrame twice in thread proxy
- GBA: Reset WAITCNT properly
- GBA BIOS: Fix BitUnPack final byte
- GBA BIOS: Fix BitUnPack narrowing
- GBA DMA: Fix invalid DMA reads (fixes #142)
- GBA DMA: Fix temporal sorting of DMAs of different priorities
- GBA Hardware: Fix RTC overriding light sensor (fixes #1069)
- GBA Hardware: Fix RTC handshake transition (fixes #1134)
- GBA Memory: Fix Vast Fame support (taizou) (fixes #1170)
- GBA Savedata: Fix savedata modified time updating when read-only
- GBA Serialize: Fix loading channel 3 volume (fixes #1107)
- GBA Serialize: Fix loading states in Hblank
- GBA SIO: Fix unconnected SIOCNT for multi mode (fixes #1105)
- GBA Timer: Fix timers sometimes being late (fixes #1012)
- GBA Video: Don’t mask out high bits of BLDY (fixes #899)
- GBA Video: Add delay when enabling BGs (fixes #744, #752)
- GBA Video: Start timing mid-scanline when skipping BIOS
- GBA Video: Improve sprite cycle counting (fixes #1126)
- GBA Video: Make layer disabling work consistently
- PSP2: Fix more issues causing poor audio
- Qt: Fix GL display when loading a game from CLI (fixes #843)
- Qt: Improve FPS timer stability
- Util: Fix wrapping edge cases in RingFIFO
Miscellaneous
- 3DS: Remove deprecated CSND interface
- All: Make FIXEDi_ROM_BUFFER an option instead of 3DS-only
- Core: Remove broken option for whether rewinding restores save games
- Feature: Added loading savestates from command line
- FFmpeg: Support libswresample (fixes #1120, #123)
- FFmpeg: Support lossless h.264 encoding
- FFmpeg: Support lossless VP9 encoding
- GBA Cheats: Allow multiple ROM patches in the same slot
- GB: Skip BIOS option now works
- GB: Fix VRAM/palette locking (fixes #1109)
- GB Audio: Improved audio quality
- GB, GBA Audio: Increase max audio volume
- GB MBC: Remove erroneous bank 0 wrapping
- GB Video: Darken colors in GBA mode
- GBA: Extend oddly-sized ROMs to full address space (fixes #722)
- GBA: Implement display start DMAs
- GBA: Improve multiboot image detection
- GBA Memory: 64 MiB GBA Video cartridge support
- GBA Savedata: Remove ability to disable realistic timing
- GBA Timer: Use global cycles for timers
- Libretro: Add frameskip option
- mGUI: Add fast forward toggle
- PSP2: Use system enter key by default
- Python: Integrate tests from cinema test suite
- Qt: Redo GameController into multiple classes
- Qt: Prevent window from being created off-screen
- Qt: Add option to disable FPS display
- Qt: Options to mess around with layer placement
- Qt: Add load alternate save option
- Qt: Allow pausing game at load (fixes #1129)
- Qt: Clean up FPS target UI (fixes #436)
- Test: Restructure test suite into multiple executables
- Util: Don’t build crc32 if the function already exists
- Wii: Move audio handling to callbacks (fixes #803)
https://mgba.io/2019/01/26/mgba-0.7.0/
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