SFC/SNES模擬器 Snes9x 發布新版,更新如下 :
1.59.2
- Hopefully this fixes everything. We've had good luck with the .2 releases in the past.
1.59.1
- Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on
work by Vitor Vilela.
- Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania.
- Refactored APU output code to buffer less on the client side. Removed 8-bit,
Mono, and Reverse Stereo options.
- Consistently handle interlacing when we skip frames.
- Changed APU clock to reflect nominal values for original hardware.
- Fix C4 square instruction regression.
Win32:
- Don't display Joypad 2 pressed keys if disabled.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out
driver.
- Moved sound sync to drivers to be more reactive. This makes sound sync and
dynamic resampling work more reliably.
- Cleaned up dialog boxes to be more consistently spaced.
- Fixed TVMode filter in Direct3D and OpenGL modes.
- Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.
libretro:
- Fix multiline cheats.
GTK+:
- Switch from autotools to Meson build system.
- Readd glFinish option as alternative to glFenceSync.
- Fix size fallthrough with xBRZ filter.
- Fix loading of key bindings with spaces in them and modifier keys used alone.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Use a cleaner onscreen font.
- Trap errors to allow OpenGL <= 2.1 to run again.
- Break display settings up to make it easier to access hardware accel section.
https://github.com/snes9xgit/snes9x/
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