Features:
- Improved logging configuration
- One-Player BattleChip/Progress/Beast Link Gate support
- Add Game Boy Color palettes for original Game Boy games
- Debugger: Add unary operators and memory dereferencing
- GB: Expose platform information to CLI debugger
- Support Discord Rich Presence
- Debugger: Add tracing to file
- Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
- OpenGL renderer with high-resolution upscaling support
- Experimental high level “XQ” audio for most GBA games
- Interframe blending for games that use flicker effects
- Frame inspector for dissecting and debugging rendering
- Switch: Option to use built-in brightness sensor for Boktai
- Ports: Ability to enable or disable all SGB features (closes #1205)
- Ports: Ability to crop SGB borders off screen (closes #1204)
- Cheats: Add support for loading Libretro-style cht files
- GBA Cheats: Add support for loading EZ Flash-style cht files
- Support for unlicensed Wisdom Tree Game Boy mapper
- Qt: Add export button for tile view (closes #1507)
- Qt: Add recent game list clearing (closes #1380)
- GB: Yanking gamepak now supported
- Qt: Memory range dumping (closes #1298)
- GB: Fix using boot ROM with MMM01 games
- GB Audio: Only reset channel 3 sample in DMG mode
- GB Audio: Sample inactive channels (fixes #1455, mgba.io/i/1456)
- GB Audio: Fix channel 4 volume (fixes #1529)
- GB I/O: Filter IE top bits properly (fixes #1329)
- GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
- GB Video: Delay LYC STAT check (fixes #1331)
- GB Video: Fix window being enabled mid-scanline (fixes #1328)
- GB Video: Fix mode 0 window edge case (fixes #1519)
- GB Video: Fix color scaling in AGB mode
- GBA: All IRQs have 7 cycle delay (fixes #539, mgba.io/i/1208)
- GBA: Reset now reloads multiboot ROMs
- GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
- Core: Improved lockstep driver reliability (Le Hoang Quyen)
- FFmpeg: Drain recording buffers
- GB: Fix reading ROM immediately after unmapping BIOS
- GB SIO: Fix lockstep failing games aren’t reloaded
- GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
- Libretro: Fix crash changing allowing opposing directions (hhromic)
- Qt: Fix some Qt display driver race conditions
- Qt: Fix menu bar staying hidden in full screen (fixes #317)
- Qt: Only show emulator restart warning once per settings saving
- Qt: Fix LibraryController initialization (fixes #1324)
- Shaders: Fix gba-color shader resolution (fixes #1435)
- Switch: Fix audio when video rate desyncs (fixes #1532)
- CMake: Don’t use libzip on embedded platforms (fixes #1527)
- Core: Add keysRead callback
- Core: Create game-related paths if they don’t exist (fixes #1446)
- Core: Add more memory search ops (closes #1510)
- Debugger: Make tracing compatible with breakpoints/watchpoints
- Debugger: Print breakpoint/watchpoint number when inserting
- Feature: Switch from ImageMagick to FFmpeg for GIF generation
- FFmpeg: Support audio-only recording
- GB Memory: Support running from blocked memory
- GBA BIOS: Add timings for HLE BIOS math functions (fixes #1396)
- GBA BIOS: Fix clobbered registers in CpuSet (fixes #1531)
- GBA Savedata: EEPROM performance fixes
- GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
- Debugger: Add breakpoint and watchpoint listing
- LR35902: Support PC-relative opcode decoding
- mGUI: Remember name and position of last loaded game
- OpenGL: Only resize textures when needed
- Qt: Don’t unload ROM immediately if it crashes
- Qt: Support switching webcams
- Qt: Cap window size on start to monitor size
- Qt: Open a message box for Qt frontend errors
- Qt: Increase maximum magnifications and scaling
- Qt: Add native FPS button to settings view
- Qt: Improve sync code
- Qt: Add option to pause on minimizing window (closes #1379)
- Qt: Scale pixel color values to full range (fixes #1511)
- Qt: Remove What’s This icon from dialogs
- Qt: Printer quality of life improvements (fixes #1540)
- Qt: Add copy and QoL improvements to graphic views (closes #1541)
- Qt: Show list of all sprites in sprite view
- Qt: Add option for disabling OSD messages
- Qt, OpenGL: Disable integer scaling for dimensions that don’t fit
- Switch: Dynamic display resizing
- Switch: Support file associations
- Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes #1292)
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