2019年10月6日 星期日
RetroArch 1.7.9
多平台多機種模擬器 RetroArch 發布新版,更新如下 :
AI SERVICE: Image mode is now much faster, it now saves the image in-memory in PNG format then passes it along to the translation service
BUGFIX: Touch input – When using an overlay to toggle the quick menu on touchscreen devices, we no longer get ‘phantom’ menu input – i.e. the old bug of hitting the toggle and instantly resuming content (or performing a save state) is fixed
BUGFIX: Networking – RetroArch crashed when pressing left while Relay Server Location entry was selected
BUGFIX: Networking – fix memory leak that could happen at exit after a network operation had run
CHEEVOS: Improve handling of line endings when calculating CD hashes for retroachievements
CHEEVOS: Add support for Sega CD/Saturn; reduce hash calls to server
FPGA: Add initial FPGA port for Z-Turn boards – not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed
GL1: GLDirect (D3D9 to OGL1.1 wrapper) support
GONG: Stability fixes
LINUX/UDEV: Fix touchscreen/lightgun issues
MENU/MATERIALUI: MaterialUI no longer ‘forgets’ its place when navigating backwards in menus, and navigation in general is ‘cleaner’
MENU/MATERIALUI: Add initial gesture support
MENU/MATERIALUI: Improved touch support
MENU/MATERIALUI: Bugfix – Random’ items are no longer automatically highlighted when performing standard up/down ‘flick’ scrolling through lists (items are only highlighted when you keep the pointer still for > 200 ms)
MENU/MATERIALUI: Bugfix – The display no longer ‘jerks’ for one frame when navigating backwards through lists
MENU/MATERIALUI: Bugfix – The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)
MENU/RGUI: Functional mouse/touchscreen support
MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up – no more double inputs (or unwanted menu interaction in the background)
MENU/MOUSE: Mouse wheel up/down is now a proper ‘up/down’, same as using cursor keys or a dpad
MENU/MOUSE: Mouse wheel tilt left/right has been wired up to normal ‘left/right’ commands. Also further improved mouse wheel tilt
MENU/OZONE: Add option to toggle between static and scrolling content metadata
MENU/XMB: Add full gesture support
MENU/OSX: Fixed mouse buttons – mouse down events were not hooked up
MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)
MENU: Add mouse/touchscreen gesture support
MENU: Add option to delete playlists (Settings > Playlists > Playlist Management)
MOBILE (ANDROID/IOS): Add option to automatically rotate overlays when changing orientation
OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)
OSD: Memory details can now be shown individually without FPS and frame count
PS2: Fix memory leaks in font/video driver
SWITCH: Set default aspect ratio to core provided instead of 4:3
THREADED VIDEO: Fix FPS text in threaded video mode
VITA: Set default aspect ratio to core provided instead of 4:3
VITA: Add system language detection
VITA: More memory support
WIN32: Log window now has title ‘Logging Console’
WII: Add Wiimote lightgun support
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