Wii U模擬器 Cemu 發布新版,更新如下 :
CPU/JIT: Added support for instructions STHUX and RLWIMI.
Provides a minor performance boost in games that utilize these instructions (e.g. Sonic Boom)
Vulkan/OpenGL: Added support for integer texture samplers
Project Zero seems to be the only game that uses these but no obvious visual difference was observed
Vulkan: Compilation of shader modules now uses multiple threads
This gives a small speed boost for synchronous compilation since vertex and pixel shaders for a drawcall can compile in parallel
It also gives a speed boost to asychronous compilation due to using extra threads
Vulkan: Fixed a rare race condition where asynchronous shader compilation could fail and lead to permanent graphic bugs for the current play session
Vulkan: Added barrier before frame output which should resolve black pixel artifacts on some GPUs
Vulkan: Fixed a bug that could cause device loss during swapchain creation
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