Wii U模擬器 Cemu 發布新版,更新如下 :
# New in 1.22.5c:
internal: Reverted to an older version of std::filesystem due to encountering unexpected side-effects after updating it for .5b public release
# New in 1.22.5b:
GX2: Fixed a regression which was introduced by the texture readback optimization
# New in 1.22.5:
coreinit: Filesystem operations on directories (mainly iterating files) are now done asynchronously and will no longer stall the CPU thread
This is part of an ongoing rework to remove all potential stalls from the main CPU emulation thread since some games do not handle micro stutters well
coreinit: Prefer Cemu's erreula implementation over the one shipped with the game
Unlike the native implementation ours doesn't require dumped system files,
and thus affected games (e.g. Epic Mickey 2) can be played without a full system dump
nn_save: Implemented SAVERename()
Used by Angry Birds Triology, fixes a softlock at the title screen
GX2: Fixed a length mismatch when processing IT_SET_LOOP_CONST PM4 commands
This resolves softlocks in Paper Mario Color Splash
GX2: Optimized texture readback
Improves performance in BotW since it heavily relies on texture readback.
Also fixes a performance regression introduced in Cemu 1.21.3 (#459)
GX2: Fixed a bug in the texture decoder for micro-tiled mip slices
This fixes corrupted textures in Xenoblade Chronicles X and possibly other games
GX2: Optimized GX2WaitTimeStamp() to no longer use busy looping
This fixes Nano Assault Neo softlocking on boot due to starving lower priority CPU threads
nn_olv: Stubbed UploadPostDataByPostApp()
This avoids a softlock in Wind Waker HD when accessing the tingle bottle feature
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