GBA模擬器 NanoboyAdvance 發布新版,更新如下 :
- ARM: handle CMP, CMN, TST and TEQ with rD = 15
- ARM: handle mode switches when the register bank does not change.
- ARM: removed errorneous user-mode switch from LDRT/STRT opcodes.
- DMA: allow DMAs to take priority over the CPU in the middle of an instruction
- DMA: delay DMA startup by two cycles and account for 2I internal cycles
- DMA: force ROM accesses to increment source address mode
- DMA: respect source address mode setting for FIFO DMA
- DMA: force FIFO DMA to use word sized accesses
- DMA: handle manual disable (via enable flag) more gracefully
- Timer: respect cascade flag in sample rate calculation
- APU: emulate DAC enable bits (fixes #64)
- PPU: match WIN0/1 trigger logic to hardware (thanks @destoer)
- PPU: fix H-blank IRQ timing (once again)
- PPU: better handle internal affine registers when multiple BG modes are used in a single frame.
- PPU: handle invalid BG modes 6 and 7 (thanks @ladystarbreeze)
- PPU: update internal affine & mosaic registers at the start of H-blank, not at the end.
- MMIO: do not fallthrough on SOUNDBIAS writes (fixes #125)
- Keypad: implemented keypad IRQ (thanks @destoer)
- Serial: implemented a serial IRQ stub
- SDL: always call glewInit() (fixes #129 )
- SDL: use binary directory as current working directory
沒有留言:
張貼留言