2021年5月7日 星期五

ares v120

 多機種模擬器 ares 發布新版,更新如下 :

  • SH2: added support for Windows ABI to the recompiler
  • SH2: MAC must increment R[n] before reading from R[m]; fixes Virtua Fighter and Toughman Contest
  • SH2: fixed dynarec MOV @Rm+,Rn to not increment when Rm==Rn
  • SH2: fixed dynarec TST instruction
  • SH2: improved dynarec accuracy by breaking blocks on delay slot branches
  • SH2: improved dynarec accuracy by decreasing the underclocking amount
  • Mega Drive: implemented undocumented VSRAM and CRAM DMA fill
  • Mega Drive: simplified scanline VDP renderer; fixes TMNT: Tournament Fighters graphics
  • Mega Drive: improved region detection; correctly identifies Alien Soldier region now
  • Mega CD: fixed crash on game load
  • Super Famicom: fixed direct color mode; fixes Secret of Mana world map
  • WonderSwan Color: fixed initial state for new EEPROMs plus EEPROM size; fixes missing sound
  • lucia: fixed saving RAM files when a manual save path was specified
  • ruby: fixed library dependency detection for Arch Linux and other distributions
  • SH2: additional correction for dynarec MOV @Rm+,Rn instructions
  • hiro/GTK3: added CSS stylesheet overrides to improve appearance [Screwtape]
  • N64: VMRG was not clearing VCO in C++ version [Rasky]
  • N64: fixed "ctc2" in the disassembler
  • Mega Drive: VDP address/command bits are set even for non-register writes [Eke]
  • Mega Drive: implemented VDP FIFO with approximated timings
  • Mega Drive: implemented CPU bus arbitrator
  • N64: fixed RSP vector unit register values in the disassembler
  • Mega Drive: implemented proper VDP FIFO timings for both reads and writes (hopefully)
  • Mega Drive: enabled external and RAM refresh timing
  • Mega Drive: added (Mega Drive | Mega 32X) + Mega CD mode 1 emulation
  • Mega Drive: refactored dot-based VDP renderer
  • ares: added Thread::restart() function to reset a thread without resetting its clock
  • Mega Drive: improved DRAM refresh timings
  • Mega Drive: added VDP I/O logger
  • Mega Drive: fixed VDP counter emulation (still inaccurate)
  • Mega Drive: improved VDP DMA and FIFO emulation
  • Nintendo 64: report 64DD as missing for now; fixes F-Zero X
  • Nintendo 64: improved TLB emulation; fixes Conker's Bad Fur Day
  • Nintendo 64: PI DMA from flash always reads data, never the status; fixes Paper Mario
  • Mega Drive: improved VDP FIFO emulation
  • Mega Drive: improved VDP dot-renderer
  • nall/bit-range: fixed bug with bit indexes >= 32
  • Mega Drive: fixed VDP read buffer indexing for VSRAM and CRAM
  • Mega Drive: fixed 68K to VDP DMA so that it instantly freezes the CPU
  • Mega Drive: emulated VDP left window hardware glitch where hscroll&15!=0
  • Mega Drive: improved CPU interrupt handling
  • Mega Drive: added APU bus mirrorings
  • Mega Drive: emulated the VDP debug register
  • Mega Drive: fixed VDP VRAM DMA copy
  • Mega Drive: improved 128KB VRAM mode support
  • Mega Drive: mask sprite attribute table address in H40 mode [Sik]
  • Mega Drive: VDP timing improvements
  • Nintendo 64: improved EEPROM support; fixes Perfect Dark
  • Nintendo 64: improved VI interrupt support; fixes Star Wars: Rogue Squadron title screen [nodev]
  • Nintendo 64: emulated CIC-NUS-6105 copy protection; fixes Banjo-Tooie [XScale]
  • Nintendo 64: added serrate (interlace) support and fixed bug when supersampling in serrate mode
  • Nintendo 64: emulated CPU instruction cache
  • Nintendo 64: emulated CPU data cache
  • Nintendo 64: emulated CPU CACHE instruction
  • Nintendo 64: fixed CPU TLB bug; fixes GoldenEye
  • Nintendo 64: began adapting CPU cached interpreter into a dynamic recompiler
  • Nintendo 64: began adapting RSP cached interpreter into a dynamic recompiler
  • Nintendo 64: added 64-bit addressing and TLB supporting
  • Nintendo 64: added endian support to [LS][WD][LR] instructions
  • Nintendo 64: improved dynamic recompiler
  • PlayStation: began adapting CPU cached interpreter into a dynamic recompiler
  • lucia: allow mapping analog axes separately (allows mapping sticks to the keyboard)
  • Nintendo 64: corrected analog stick ranges
  • Nintendo 64: emulate the analog stick as an octagon rather than a circle [YetAnotherEmuDev]
https://ares.dev/

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