PSP模擬器 PPSSPP 發布新版,更新如下 :
Platform support:
- Add support for Android 12 Scoped Storage restrictions (#11997)
- iOS: Fix multitouch tracking (#5099)
- Android: Fix screenshot orientation on Vulkan (#14053)
- Linux: Improve support for system FFmpeg 3.1+ (#14176, #14188, #14199)
- libretro: Always enable function hooks (#14145)
- AMD: Enable Vulkan rendering on a thread (#13864)
- Add iOS version detection, turn off JIT on bootup if >= 14.3. (#14201)
- iOS: Try a different JIT detection method, thanks Halo-Michael (#14241)
- Windows: Restore window size correctly (#14317)
Game fixes:
- Fix NBA Live 08 loading (#8288)
- Display Open Season title screen correctly (#13252)
- Fix Metal Gear Solid Peace Walker Chinese Patched blue screen (#14127)
- Load Ape Academy 2 correctly (#14271)
- Many more...
Graphics and Sound:
- Add new texture filtering mode "Auto Max Quality" (#14789)
- Fix Princess Maker 5 Portable half screen in Vulkan (#13741)
- Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off (#14167)
- Support texture replacement filtering overrides (#14230)
- Fix Yarudora Portable: Double Cast's FMVs artifacting (#13759)
- Fix Sims 2 Castaway/Pets EA Logo glitched out (#13146)
- Fix bad size & position on Japanese & Numbers & Alphabets (#14209)
- Implement basic depth texturing for OpenGL (#14042)
- Google Cardboard fixes (#14966, #14768)
- Correct mini-map update in Z.H.P. (#14069)
- Fix crash in vertex jit on ARM32 (#14879)
- Add a setting for reverb volume (#14711)
- Option to switch to new devices or not, on Windows.
UI:
- Add a setting for choosing background animation in PPSSPP's menus (#14313, #14818, #14810, #14347)
- Add CRC calculation on game info screen and feedback screen (#14000, #14041)
- Add a Storage tab to System Information with some path info (#14224, #14238)
- Track and show memory allocation / usage information in debugger (#14056)
- Allow searching within the savedata manager (#14237)
- Enable postshaders to access previous frame (#14528)
- Add missing japanese keyboard symbol (#14548)
- Add Reset button on crash screen, allow load state and related (#14708)
- Implement savestate load and save undo (#14676, #14679, #14697)
- A lot of minor debugger improvements
Controls:
- New analog stick calibration menu (#14596)
- Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button (#13869)
- Improved tilt control, allow to change axis (#12530)
- Add a visual means of control mapping (#14769)
- Add basic motion gesture support (#13107)
- Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons (#14843)
- Allow adjusting touch control analog stick head size (#14480)
Adhoc/Network:
- Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data (#14140)
- Always enable TCPNoDelay to improve response time (#14235)
- Fix Teenage Mutant Ninja Turtles multiplayer (#14284)
- Fix FlatOut Head On multiplayer (#14290)
- Prevent flooding Adhoc Server with connection attempts (#14335)
- Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) (#14342)
- Fix stuck issue when scanning AP to Recruit on MGS:PW (#14345)
- Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) (#14466)
- Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) (#14492)
- Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) (#14513)
- Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy (#14849)
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