Wii U模擬器 Cemu 發布新版,更新如下 :
input: Reworked input system from the ground up, fixed bugs and added new features Input configuration now supports binding more than one controller to any emulated controller For example, you can setup two joycons to work as one controller Or you can setup an XInput controller and then add your phone as a DSU motion source Any combination is possible with no limit on how many input sources you can set per emulated controller This update also features a new profile system and overhauled UI to accomodate for the new multi-controller feature. Cemu remains backwards compatible with existing controller profiles. Additional input improvements include: SDL API now also supports Stadia, Steam and Amazon Luna controllers Default button layouts for some API/controller combinations Much better support for native Wiimotes Generally better handling for deadzone on all controller APIs general: Fixed a long standing crash issue that could occur when opening any file dialog (like MLC folder selection, or file load option) This likely also fixes other rare UI related crashes general: Fixed an issue where the download manager would always download v0 of any DLC instead of the latest version Vulkan: Fixed random graphic corruptions that could occur due to incorrectly handling some Vulkan pipeline configurations Resolves graphic glitches in Bayonetta 2 and possibly other games AX: Unimplemented AUX audio effects are now handled gracefully This avoids issues like echoed audio seen in a few games since Cemu 1.25.3 AX: Store AUX channels as 16-bit samples instead of 24-bit to match console behavior. Some games require this in order for their effects to be applied correctly Fixes distorted background music in Color Splash log: Reworked path printing to match the actual internal paths Cemu uses (for mlc, base game directory etc.) Also fixed log encoding issues with non-ANSI directory names gfxPacks: Fixed several issues where replaced games files as part of a graphic pack would not be detected correctly gfxPacks: Improved robustness and logging of graphic pack errors. Cemu should not close when encountering some types of graphic pack errors CPU: Tweaked the thread scheduler to prevent a rare but repeatable type of deadlock Prevents Mario Party 10 from getting stuck on boot RPLLoader: Reworked large parts of the RPL loader internals, fixed bugs and improved robustness Partially broken .rpl files as encountered in some homebrew should no longer crash Cemu Fixed an out-of-resources related crash seen in Mario Party 10 coreinit: Release held mutexes when a thread is ended Fixes Mario Party 10 minigames getting stuck during loading UI: The game loading-screen image will now stay at the correct aspect ratio regardless of the size of the window UI: The "Save main/pad window position" options will now correctly remember and restore the fullscreen state UI: Decreased the minimum allowed size of the GamePad window when resizing misc: Fixed an issue where transferred NNID accounts could not be used with the Download Manager misc: Reworked the code used for parsing INI-format files for better performance and robustness against syntax mistakes and BOM-sequences The INI format is used by game profiles, controller profiles and graphic packs rules.txt debugger: Data directives like .float or .int now also work in the debugger assembly view
https://cemu.info/
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