GBA模擬器 NanoBoyAdvance 發布新版,更新如下 :
- Audio: added a high-quality software/HLE mixer for the MusicPlayer2000 sound engine
- Platform: added a new Qt frontend with OpenGL post-processing options
- PPU: render sprites one scanline ahead (fixes #130)
- PPU: fix an off-by-one in the OBJ draw loop
- PPU: apply OAM draw limit only on OAM (instead of pixel) boundaries for now
- PPU: fix Mode4 transparency (fixes #169)
- PPU: emulate BG enable delay (fixes #94)
- PPU: update internal (affine) X/Y registers only if the BG is enabled (fixes #177)
- Memory: handle 16-bit KEYCNT writes (fixes #152)
- Memory: HALTCNT and POSTFLG should only be writable from BIOS code
- Memory: mask top two bits of the IE register
- DMA: each DMA channel should have its own memory data register (MDR)
- CPU: rework IRQ signal propagation delay
- CPU: improve IRQ exception timing
- CPU: emulate user-mode LDM bus conflict
- CPU: handle invalid CPU modes
- CPU: emulate MSR user-mode restrictions
- CPU: boot into supervisor mode instead of system mode
- CPU: handle rD=r15 edge-case in CMP/CMN/TST and TEQ
- CPU: Thumb ALU shifts now mask the shift amount
- CPU: fix unsigned multiply-long timing
- EEPROM: fix address masking
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