2016年9月20日 星期二

PCSX2 Run PSX Game In PSXMode

終於有進展了,PS2模擬器 PCSX2 在之前就聽說有人在研究PSXMode模組,現在有成果了,除了聲音還有問題外,圖像與速度都模擬得相當不錯,雖然有點多此一舉,不過對某些大神來說就像是拼圖少了一塊般難受,有興趣的朋友可以關注一下 。



mGBA 0.5.0

GBA/GB模擬器 mGBA 發布新版,更新如下 :

Features:
  • Game Boy support
  • Support for encrypted CodeBreaker GBA cheats
  • Emulation of Vast Fame protected GBA carts (taizou)
  • Tile viewer
  • Threaded rendering mode
  • Libretro: Memory map and achievement support (leiradel)
  • GUI: Add UI control remapping
  • GUI: Add fast-forward
  • Wii: 240p support
  • 3DS: Adjustable screen darkening
  • Ability to temporarily load a savegame
  • Load specific files out of archives
  • Automatic BIOS detection
Bugfixes:
  • ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
  • Debugger: Fix GDB breakpoints
  • GBA: Fix losing IRQs when CPSR I bit isn’t cleared
  • GBA: Fix filehandle leak with savegames
  • GBA: Timer 0 cannot be count up
  • GBA: Count up timers should not count themselves
  • GBA Memory: Fix mirror on non-overdumped Classic NES games
  • GBA Memory: Fix ldm {pc}
  • GBA Savedata: Fix savedata sync timer
  • GBA Savedata: Only unmap savedata if present
  • GBA Serialize: Savestates now properly store prefetch
  • GBA Video: WIN0/1 take priority over OBJWIN
  • GBA Video: Fix out-of-order OBJWIN
  • PSP2: Fix GPU crash while exiting
  • PSP2: Fix VSync
  • PSP2: Fix accelerometer range
  • PSP2: Actually load screen mode setting
  • PSP2: Fix gyroscope direction
  • PSP2: Delete threads after they return
  • PSP2: Fix mapping/unmapping from not at 0
  • Qt: Fix bug in software renderer scaling
  • Qt: Fix hanging key press after disabling autofire
  • Qt: Fix being unable to pause manually when using auto-pausing
  • SDL: Fix axes being mapped wrong
  • Util: Fix realloc semantics in utf16to8
  • Util: Fix inserting too many items into a hash table
  • VFS: Fix uninitialized varaible reading from 7z
  • VFS: Fix reading multiple files from a 7z archive
  • Wii: Fix framelimiting after a slowdown
  • Wii: Fix garbage flash at startup
Misc:
  • 3DS: Use blip_add_delta_fast for a small speed improvement
  • 3DS: Allow UTF-16 filenames
  • 3DS: Port to using citro3D
  • 3DS: Use system font for menus
  • 3DS: Attempt to use Core 2 for threads
  • 3DS: Adjustable filering
  • 3DS: 3D banner
  • All: Add QUIET parameter to silence CMake
  • All: Faster memory read/write
  • ARM7: Support forcing Thumb mode via MSR
  • ARM7: Flush prefetch cache when loading CPSR via MSR
  • ARM7: Clean up instruction decoding for future expandability
  • Debugger: Support register and memory writes via GDB stub
  • Debugger: Add software breakpoint support to gdb
  • FFmpeg: Full support for libavcodec 56+
  • GBA: Better debug logging if event processing breaks
  • GBA Audio: Force audio DMAs to not increment destination
  • GBA BIOS: Use custom ArcTan, not relying on OS
  • GBA Hardware: Clean up dead code in GBP
  • GBA Memory: Optimize stalling behavior
  • GBA Memory: Optimize Load-/StoreMultiple
  • GBA Savedata: Add realistic timing for EEPROM
  • GBA Serialize: Savestates now store if CPU was halted
  • GBA Video: Remove old slow path fallback
  • GBA Video: Optimize sprite drawing
  • GBA Video: Optimize mode 0 rendering
  • GBA Video: Optimize compositing cases slightly
  • GUI: Screenshot dimensions are now passed through
  • GUI: Add back logging
  • GUI: Only reload config if manually saved
  • GUI: Increase scrolling speed
  • OpenGL: Log shader compilation failure
  • OpenGL: Add texSize uniform
  • Qt: Make -g flag work in Qt build
  • Qt: Simplify OpenGL context creation
  • Qt: Thread startup improvements
  • Qt: Make audio channel/video layer options shortcut mappable
  • Qt: Remove some C99isms from C++ code
  • Qt: Remove default autofire mappings
  • Qt: Make reseting when pasued frame-accurate
  • Qt: Rearchitect game closing codepath
  • PSP2: Use system font for menus
  • PSP2: Add rumble for PS TV
  • PSP2: Add fit-to-height screen mode
  • PSP2: Sync files per descriptor
  • PSP2: Allow UTF-8 filenames
  • PSP2: Screenshots are now saved into the Photo Gallery
  • PSP2: Stop underclocking when menuing
  • SDL: Increase default audio buffer size to 1024 samples
  • SDL: More responsive rumble
  • Util: Add Vector GetConstPointer
  • Util: Add rtrim
  • Util: Add endswith
  • VFS: Improve zip file detection
  • Wii: Add pixelated resample filter
  • Windows: Add native VDir support
  • Util: Add PRIz macro for libc versions that don’t support %z


2016年9月18日 星期日

PPSSPP 1.3

PSP模擬器 PPSSPP 發布新版,更新如下 :

Half a year's worth of fixes in one go, enjoy! Here's a selection of the most important fixes:
  • Fix JIT problems on Galaxy S7 and iOS 9+ devices
  • Fix Android TV support (x86-64) and use latest FFmpeg, fix Raspberry memory use
  • Texture replacement support - for custom textures and upscaling
  • Workaround rendering issues on Tegra K1/X1
  • Initial Vulkan support on Windows - not full featured yet
  • Experimental new CPU backend and CPU fixes
  • Fix type D cheat codes, allow for homebrew
  • Fix some problems when switching away from and back to the app
  • Initial game video recording / TAS features (frame stepping)

2016年9月15日 星期四

又忙.....又冷

這陣子....很忙.....幸好,模擬器.....很冷。

說忙好像也沒這麼忙,說冷好像也沒這麼冷......一些項目剛處於起步階段,借助破解的進展而有一小部分的突破。

NESiCAxLive的部分也有遊戲釋出,但破解還沒正式公開,看來還要再等等...。

關於PSV,某人一直吵著問能買嗎........大約近一個月前和破解大神討論過,目前看來有留一手,這是可以理解的,我想沒人會將手中好牌一次打出吧 ? 目前所能取得的權限還很有限,意思就是在 "附加價值 "方面的進展還處於起步階段,建議再等等吧。

PS.祝大家 中秋佳節愉快






Pantheon 5.000



多機種模擬器 Pantheon (萬神殿) 發布新版,新增 MSX/2 支援,更新如下 :

New Pantheon has improved emulator of MSX computers, which now supports series 2 computers. MSX2 computers had more RAM and Yamaha V9938 graphics chip, that was capable of displaying 512x212 resolution graphics in 16 colors and 256x212 resolution graphics in 256 colors. Games for this platform are just great. This release brings you mixture or MSX and MSX2 games and few dozens of homebrews:

1942, A-Class Mahjong, AcroJet, Aleste, Angelo, Aquapolis SOS, Arctic - Active Rail Playing, Arkanoid II, Arubatoros, AshGuine - Densetsu no Seisenshi, AshGuine Story II: Kokuu no Gajou, AshGuine Story III: Fukushuu no Honoo, Bag Man, Balloon City, Bee & Flower, Beepertron, Blade Lords, Boggy '84, Bomb Man, Break In, Bubble Bobble, Candoo Ninja, Caos Begins, Castle Excellent, Caverns of Titan, City Connection, Come On! Picot, Contra, Cow Abductors, Crimson, Daikoukai Jidai, DAQ Lord of Idar, David II, Deep Forest, Digital Devil Monogatari: Megami Tensei, Double Dragon, Dragon Quest, Druid, Dunk Shot, Dynamite Bowl, Eagles 5, Erusurid - Elslid, F-15 Strike Eagle, FA Tetris, Famicle Parodic, Fantasy Zone II, Final Zone Wolf, Flash Splash, Formula Dice, Gambler Jikichushinpa, Gambler Jikichushinpa 2, Gang Master, Gangcheol RoboCop, Garyuuou, Gekitotsu Pennant Race, Girly Block, Gommy, Gun.Smoke, Gyrodine, Hai no Majutsushi, High School! Kimengumi, Hinotori, Hyper Sports 1, Hyper Sports 2, Hyper Sports 3, Ide Yousuke Meijin no Jissen Mahjong, Ikari Warriors, I.N.E.R.T.I.A., JINJ2 – Belmonte’s Revenge, Jyansei, Kenpelen Chess, KiKi Kai Kai, Kisei, Koneko no Daibouken, Kralizec 8K Tetris, L.3.W., La Corona Encantada, Lupin the 3rd: Babiron no Ougon Densetsu, Lupin the 3rd: Cariostoro no Siro, Magical Stones, Magunam - Kiki Ippatsu, Maison Ikkoku: Kanketsu Hen, Maison Ikkoku: Omoide no Photograph, Malaika, Malaika Prehistoric Quest, Malaya no Hibou, Mashou no Yakata Gabalin, Meikyu no Tobira - Gate of Labyrinth, Mission 2 Mir, Missisippi Satsujin Jiken, Mr. Chef & the Sausages, Namake’s Bridgedrome, Nekketsu Judo, New Bubble Bobble, Nyorols, Ouke no Tani: El Giza no Fuuin, Pachi Pro Densetsu, Pachinko U.F.O., Pair Logic, Pay Load, Penguin Cafe, Penguin Race, Project A2 - Shijousaidai no Hyouteki, QBIQS, Quarth, Rastan Saga, Royal Blood, Running naked in a Field of Flowers, Saimazoom, Scramble Formation, Seiken Acho, Seikima 2 Special, Shanghai, SHMUP!, Sinbad, Slender - The Camping, Snail Maze, Soukoban Pocket Edition, Space Maze Attack, Strange Loop, Strategic Mars, Stratos, Street Master, Sudoku, Super Bionman 4, Super Boy I, Super Boy II, Super Boy III, Super Bubble Bobble, Super Lode Runner, Super Penguin, Super Runner, Super Triton, T-Virus, Tawara-kun, Tengoku Yoitoko, Teki Paki, Tetris, Tetris - MSX2, Tetsuman, The Castle, The Cure, The Mansion, The Micro Xevious, The Three Dragon Story, The Treasure of Usas, Ti Ti! Pang Pang!, Tomb of Genghis Khan, Topple Zip, Topple Zip - MSX2, Turikichi Sampei Burumarine-Hen, Turikichi Sampei Turisennin-Hen, Universe: Unknown, Vampire Killer, Welcome to Heaven, Word Invaders, Yahtzee, Yokai Tanken Chima Chima, Yokai Yasiki, Zanac-EX, Zexas Limited, Zombie Incident

http://bostjan-grandovec.si/Content/News.htm

3DNes V1.1.1

FC/NES模擬器 3DNes 發布新版,贊助版更新至1.1.1,免費版更新至1.1,更新如下 :

- Add Linux OS support (32/64 bits)
- Add Mac OS support (universal 32/64 bits)
- Move to multi-threading framework
- Remove Wellcome Dialog
- Add command line parameters support
- Increase camera drawing distance
- Decrease input latency
- Improve overal performance
- Improve 3Dfication algorithm
- Add various small bug fixes

https://geod.itch.io/3dnes

2016年9月7日 星期三

Mesen 0.5.1 (2016-09-08)

FC/NES模擬器 Mesen 發布新版,更新如下 :

WARNING: Save states created with version 0.4.1 (or older) will no longer work in 0.5.0.

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.

New Features

0.5.1

Bug Fixes
    -Google Drive: Fixed a crash that could occur when enabling Google Drive integration.
    -Debugger: Fixed a crash introduced in 0.5.0 that could occur when opening the debugger.

0.5.0
  • Input: Added key presets for typical keyboard layouts and controllers (Xbox, PS4, etc.)
  • Input: Several emulator functions can now be mapped to controller buttons (e.g: fast forward, save state, etc.)
  • Save states: Added automatic save state option.
  • UI: Mesen is now available in Ukrainian. (translation by Arcus87)
  • Debugger: Added cpu/ppu mapping display and improved several features (Memory Viewer, Trace Logger, CHR Viewer).
  • Compatibility: Added support for 3 new mappers (123, 134, 216)
Bug Fixes
  • Crash: Fixed a crash that could occur when exiting Mesen.