2016年10月16日 星期日

Cemu 1.6.1

Wii U模擬器 Cemu 發布新版,更新如下 :

general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.

NFP: Added initial NFC support
Scanning NFC tags works by loading a file via the menu

GX2: New universal cache implementation for attribute, uniform and index data
     Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running.
The previously added cache control options where removed as they have become obsolete

GX2: Further improved and optimized handling of textures with overlapping memory regions
GX2: Optimized detection of changes to texture data
GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data
GX2: Fixed a crash that could occur if GL shaders failed to compile
GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)
GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded

http://cemu.info/

Snes9x v1.54.1

SFC/SNES模擬器 Snes9x 再次更新,內容如下 :

- GTK+: Properly use --std=c++11 when compiling xBRZ.       (BearOso)
- Win32: Save window position when toggling fullscreen.         (OV2)
- Win32: Do not assign down-left binding to down-right.           (OV2)

https://github.com/snes9xgit/snes9x/

2016年10月13日 星期四

Phoenix v2.8

3DO/ColecoVision/Sega Master System模擬器 Phoenix 發布新版,更新如下 :

! Highly refined emulation SMS (99% compatibility)
+ Optimized original software renderer 3DO
! Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?)
! Fixed an order of operations over the second source in the pixel processor 3DO (Crash'n'Burn)
! Fixed loading workers CEL registers (Wiked 18 other golf)
Option + draw CCB-list at the end of the allotted time (helps in Phoenix 3)
! A more accurate picture peg to Scanline in 3DO
! Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
+ Implemented a more efficient multi-threading for CEL
! Improved accounting CEL-Engine cycles (for Jurasic Park, select "100% + is the frame")
+ AngelScript updated to the latest version, the standard scaler textures improved, but requires optimization
+ Generation compatibility list on the basis of the annotation
+ Reduced latency management
+ You can remove duplicates in large quantities from the context menu of the library
+ Call annotation editor by Ctrl + A (during the game will be automatically inserted screenshot)
+ Locked logging (left only in the debug build, as affect performance on slower machines)
+ Added option accelerated emulation (for the test run, so you can evaluate the performance of your system in terms of emulation)
! Fixed a memory access error in the memory mapping structures (could cause a random crash when 3DO emulation and debug all platforms)
+ Mass undetected removal of dumps from the list
! ZEXALL test runs without errors (possibly corrected all errors Z80 emulation)
! Fixed an error in weight due TMS9918A VDPTEST (left some timings for HClock, but judging by the testing, no matter what they do not affect)
+ 3D games through SMS displayed frame
+ Made for mapper Pack 4 All Actions
+ Support rooms and SG-1000 Sega Game Gear within SMS
+ Implemented Korean mappers SMS
+ Added support of SMS-dump up to 4 megabytes
+ Emulation Start button in the SMS (yes, I forgot the whole button! =)
The SMS + Added support for Codemasters mapper and mapper without page register
+ Added option to bypass restrictions on TMS9918A rendering sprites
+ Support modes 224 and 240 lines, as well as scan for PAL SMS
+ Formed games base to bind to the mapper to SMS
+ Weight of small changes/td>

http://www.arts-union.ru/node/23

2016年10月12日 星期三

Cxbx-Reloaded v0.0.1-POC

XBOX模擬器 Cxbx-Reloaded 發布新版,有興趣可以試試。

Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx, adding support for 64-bit operating systems.
Cxbx-Reloaded is under heavy development and is currently unstable, don't expect it to work well, or even at all.
Currently, the only available build is an initial proof of concept release

http://cxbx-reloaded.co.uk/

Snes9x v1.54

SFC模擬器 Snes9x 發布新版,更新如下 :
  • Changed the S-SMP core module to one written by byuu. (This has the effect of increased accuracy, fewer speed hacks, but also regresses a few speed-hack games.)
  • Improved IRQ emulation in several cases.
  • Added rewind support.
  • Included libretro port.
  • Added bps soft-patching support.
  • Fixed MMC bank register bit 7, restored 64mbit ExLoRom map.
  • GTK+, Windows: Added xBRZ filter.
  • GTK+: Fixed several issues with GTK+3.
  • GTK+: Added extra aspect ratio options.
  • GTK+: Added option to mute sound when using turbo mode.
  • GTK+: Fixed expose handling to reduce overdraw and improve performance.
  • GTK+: Updated and universalized Spanish translation.
  • Unix: Added Xv support and fixed several bugs.
  • Win32: Added CG meta shader support.
  • Win32: Added support to detect joypad changes
  • Win32: Fixed unicode command line parameters, fixed controller command line parameters.
  • Win32: Added quit hotkey.
  • Win32: Fixed custom rom dialog.
  • Win32: Fixed various cheat dialog issues.
  • Win32: Added hotkey for fast forward toggling.
  • Win32: Added drag and drop support for movies.
  • Win32: Fixed blargg filter for regular width hires.
  • Win32: Fixed snapshot loading from unicode paths.
  • Win32: Changed open-with file-association method, should no longer change explorer icons for otherwise unassociated extensions; removed legacy extensions.

2016年10月10日 星期一

給某人打臉用的圖

吵了快一星期,打死不相信,那就放圖吧。

Super Street Fighter IV Arcade Edition 1.3版是真的能運行,遊戲前一陣子已經釋出,放上實際運行圖來堵某人的嘴,拜託不要再煩我了 !!

2016年10月8日 星期六

等待....

為什麼是 "等待" ? 因為當你做不到時 [ 等待 ] 會讓許多夢想實現。

閒著無聊,上來打屁一番....... 。    新的一波遊戲浪潮可能會在年底來臨,不過不確定性太多,因為內部的爭議還很大,只能說"大概 / 可能 / 也許 " 是年底,也可能啥都沒有,所以只能 "等待 " 。

另外某個討厭的傢伙發來一段影片,是關於SEGA某基板的模擬,說實在很想稱他為奇蹟製造者,不過看到他在影片後挑眉的表情就很想K下去 !! 想等他釋出也...........

沒圖,因為怕麻煩上身,能做的,就是 "等待 " 。