2013年11月26日 星期二

SEGA Dreamcast 15th Happy Birthday !!

遙望15年前,5月11日看到 SEGA 在日經刊登了一則廣告--(セガは倒れたままなのか?)當時內心震驚到不可言表,但隔天的廣告則打上幾個大字--(逆襲へ、Dreamcast )。宣告 SEGA 的反擊正式展開!

當年,Dreamcast發售前先行出了一款內含(酷斯拉-怪獸大集合)怪獸育成對戰遊戲的VMS記憶卡,當時不小心就敗了下去(主機都還沒出,記憶卡就先買了),時過境遷,當時的全新包裝已被我弄得殘破不堪...



不過到目前仍是頭好壯壯,正常服役中。

Dreamcast在日本正式發售後,當時拜託旅行社的朋友趁著到日本出團的機會幫我帶回一台,入手後應小賣店老闆的要求帶過去給他看,當時老闆看完VF3的演示畫面後,竟要求我將DC讓給他,他想擺在店頭當展示機,當時無法拒絕老闆的請求(沒辦法,手邊的日文雜誌及一些台灣沒入的限量商品都是拜託他找的--欠人家的,總有一天要還)只能忍痛點頭...不過當時老闆答應只要太電欣榮代理的主機一進來就會幫我留一台。就這樣讓初版日規機離開了我的身邊.....(吐血中)。

2個星期後,再次詢問太電欣榮代理的情況,得到的回答竟是--因SEGA產能不足、目前幾乎拿不到主機!!手邊有記憶卡有遊戲卻沒主機可執行,挖哩冽是啥情況??一直等到12月底才正式拿到台灣機,不過一打開包裝立刻掉漆--數據機哪去了??(可惡的太電欣榮還我數據機!!)
目前這台主機運行狀況良好,沒壞過,趁著15周年的機會讓他出來曬曬太陽、見見世面。(拍得很差,請見諒)

主機盒裝(保存狀況還算不錯)



隨機附贈的記事本--(應該是太電附的)



會員卡--(sorry 編碼我塗掉了)



說明書--中英文版



VMS與震動包--(皆為初版)



光線槍--(死之館2同捆板)



DC初版手把



DC主機--正常服役中(忘了拍背面)



Dreamcast上值得細細品嘗的遊戲不少,沒玩過的朋友有機會可嘗試看看。

最後僅祝 Dreamcast 15歲生日快樂,並等待 SEGA 真正再起之日的來臨。
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(哪天也讓初版的 SEGA Saturn 出來曬曬太陽)......

2013年11月25日 星期一

SYSTEM 16 update

SYSTEM 16 更新了,這個網站提供了超詳細的街機基板與遊戲的相關資訊,懷舊者一定要去朝聖的聖地之一。

聽到了嗎,遠方傳來............膜拜吧,我的子民們!!

23.11.2013 - All Your Base.
http://www.system16.com/index.php

R-Zone Cart Dumping

R-Zone Headgear 01.JPG 

R-Zone ------是啥???  嗯.......就是一款掌上型遊樂器,1995年上市,價格異常便宜(約30美金),為啥說它,當然與模擬有關,因為它被dump了。

這款掌上型遊樂器看來還不錯,按鈕奇多(約14個),造型尚可,但最重要的遊戲............................不予置評!! (有興趣的找谷歌大神問去).

或許某天會在MESS上看到它的身影吧........
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(謎之音) : 這篇到底想說啥???

Raine 0.63.3


Raine Logo



多機種模擬器 Raine 發布新版,三年多來未更新的DOS版也更新了,原文如下:

Ok, here is 0.63.3. The news for this time :
 - a new dos version ! The last one was some time 3 years ago, so it's quite an event... ! It lacks a lot of features from the latest windows or linux version, but it works. You can read about its limitations in this thread. If someone is really serious about using it though, it would really badly need some update at the code level, at least adding a few buttons to make some of the new features usable, but I won't do it because I can't even reasonably use this version now... !
 - The ability to play some external music file instead of a normal music command. For now it's limited only to the neogeo and to the gunbird driver. When you have loaded a game which supports this, the option "sound commands" becomes available in the "sound options" menu. From there you can test the musics, until you find the one you want to replace. If you don't select any audio file to replace it, it will just be intercepted and replaced by silence. Associations made this way are saved automatically in games.cfg. Formats supported include wav, mp3, ogg, flac, and probably all the old mod formats in existence if you have such files (it's from modplug...). A word of warning : of course I was unable to test all the neogeo games, it would require too much time. The bad news about this is that it can't be done with a magical function which would adapt to all the drivers out there, it must be adapted to each driver. Luckily most of the neogeo games seem to use the same rules for the music so it should work for a lot of games, maybe all of them if I am lucky, report any problem if you have some !

Except that, added the "keep ratio" option to the video renderer options, it's mainly for those with a crt screen and a mode with a broken aspect ratio and who know what they are doing. Some bugs in pirates, operation bear, final blow and pulirula. A lot of small bug fixes, look in the git log if you are curious. Oh yes, also the console crashed very easily in windows, but I couldn't know about this since I almost never use windows. Since I know some people used it, it's a wonder nobody took the time to report this in all this time, but anyway, it's fixed too now, thanks mer-curious... !
A small word about sdl2 : making raine compatible with it would require too much work for now, so it will have to wait.
And it will probably be the last version before quite some time, because I'll be probably busy elsewhere soon...

http://rainemu.swishparty.co.uk/

2013年11月24日 星期日

Mednafen 0.9.32.1-WIP

Mednafen

多機種模擬器 Mednafen 發布新版,更新如下:

Development on 0.9.33-WIP is taking too long, and some of the changes are going to be contentious, so this release should be considered a backport of some of the simple changes and bug fixes from the in-development 0.9.33-WIP.

Highlights include:
* Atari Lynx II stereo support(thanks to "sage").
* More stable PSX DualShock rumble on Linux(fewer kernel panics, yay).
* PSX DualShock rumble is now working in Final Fantasy 8, and possibly other games where it was previously broken.

http://forum.fobby.net/index.php?t=thread&frm_id=4&

2013年11月23日 星期六

Ootake v2.75



PCE/CD模擬器 Ootake 發布新版,更新如下:

- "Power-On Black Screen Effect" menu was added to CPU menu. When this menu
    is checked, the state of a television at power-on (the screen display
    passes about one second) is simulated. (default)
  - "Configure Sprite&BG Buttons" menu was added to CPU menu. This is a
    function for the developer. The button (keyboard is also available) that
    switches non-display of sprite and BG is set.
  - With Windows8, the bug that the file dialog occasionally stopped was
    corrected.
    * As for the Windows8 environment, the delay of the display (two extra
      frames with Win7/Vista invalidated Aero case) happens. because the
      drawing buffer(Aero with win7/vista) was not voidable.
      If possible, please play with Windows7/Vista/XP when you enjoy an
      action or a shooting game.
      For Windows8.1, I schedule "Direct3D low-latencypresentation API
      function" of DirectX11.2 to be used in the far future. I want to cancel
      Input Lag.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "Asuka 120% Maxima", the problem that one frame
    screen falls into disorder was solved. In the demo of "The Kung-Fu", the
    problem that the upper part of the screen flickers was solved(reduced.
    with even real machine it sometimes has the flicker).
  - Additionally, a detailed part has been improved and corrected.
  + I began Twitter. (Japanese language)
    http://twitter.com/kitao_n
  * The happiness of the game is the world human race commonness. It longs for
    peace.
  * I think that it cannot do improvement & correction of the above-mentioned
    if there are many neither operation report nor defect report. Thank you
    really for you who reported.

http://www.ouma.jp/ootake/

2013年11月21日 星期四

FPse for Android v0.11.116

Cover art

安卓-PS模擬器 FPse for Android 發布新版,更新如下:

- Fixed gamepad sticky problem with famous game 'Silent bomber' .
- Fixed Android 4.3 external storage detection.
- Fixed OpenGL and Full scene Anti Aliasing, use it with Texture filtering.
- Fixed Framelimiter and sound delay. Much smoother, no more delay with audio
- Optimized opengl plugin to10 to 15% boost,
- Added native support of gamepad vibration
- Added Low latency plugin to plugins package. Switch to it from the cover context menu and Audio submenu then restart FPse.

https://play.google.com/store/apps/details?id=com.emulator.fpse