2013年11月23日 星期六

Ootake v2.75



PCE/CD模擬器 Ootake 發布新版,更新如下:

- "Power-On Black Screen Effect" menu was added to CPU menu. When this menu
    is checked, the state of a television at power-on (the screen display
    passes about one second) is simulated. (default)
  - "Configure Sprite&BG Buttons" menu was added to CPU menu. This is a
    function for the developer. The button (keyboard is also available) that
    switches non-display of sprite and BG is set.
  - With Windows8, the bug that the file dialog occasionally stopped was
    corrected.
    * As for the Windows8 environment, the delay of the display (two extra
      frames with Win7/Vista invalidated Aero case) happens. because the
      drawing buffer(Aero with win7/vista) was not voidable.
      If possible, please play with Windows7/Vista/XP when you enjoy an
      action or a shooting game.
      For Windows8.1, I schedule "Direct3D low-latencypresentation API
      function" of DirectX11.2 to be used in the far future. I want to cancel
      Input Lag.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "Asuka 120% Maxima", the problem that one frame
    screen falls into disorder was solved. In the demo of "The Kung-Fu", the
    problem that the upper part of the screen flickers was solved(reduced.
    with even real machine it sometimes has the flicker).
  - Additionally, a detailed part has been improved and corrected.
  + I began Twitter. (Japanese language)
    http://twitter.com/kitao_n
  * The happiness of the game is the world human race commonness. It longs for
    peace.
  * I think that it cannot do improvement & correction of the above-mentioned
    if there are many neither operation report nor defect report. Thank you
    really for you who reported.

http://www.ouma.jp/ootake/

沒有留言:

張貼留言