2012年8月21日 星期二

N64模擬器 ICE64 v3.0.0 發布

N64模擬器 ICE64 是基於之前的 NICE64 改版而來,更新如下:


 


Core Changes


◦ remove debug opcode check
◦ new address boundary check for PI, SP, SI and AI
◦ minor update to flashram codes
◦ fix a SRAM read mem bug
◦ new audio interrupt check function
◦ update SP task function codes
◦ new aud calculation logic for MusyX
◦ allow NBA Showtime to use higher CF at 4X speedup
◦ minor update to gfx interrupt check codes
◦ minor update to audio plugin interrupt check codes
◦ correct one of signal register typo(?) pointing to wrong register
◦ new SP task trigger from SP status register
◦ update Core Audio handling codes
◦ substantial speed gain for almost all games (need to recheck and update games setting) :(
◦ speedup frame transition during game play by removing lag from source codes
◦ remove hack codes from new timer event
◦ handle new timer event type
◦ testing with "Delay DMA & AI"
◦ additional flush register codes for some opcodes
◦ remove wrong countdown
◦ minor update to Empty, B and BR type codes
◦ update some register cache functions codes
◦ minor update to audio plugin codes
◦ minor update to gfx plugin codes for stability purpose
◦ fix texshift bug affecting flashram game
◦ HyperBike no longer crash during boot after Paper Mario
◦ Chameleon Twist 2 no longer crash during boot after Derby Stallion


 


Games Improvement


◦ Taz Express, NBA Showtime & NFL QBC 98 are working and playable
◦ TAZ has some intro text bug and need to work on no buffer clearing codes
◦ NBA Showtime is very timing sensitive and may hang during gameplay
◦ recommended settings work for me @ 40 - 50 VI/s
◦ need to further optimize sound and game stability
◦ Pokemon Stadium missing winning slot pokemons are now visible after winning a stadium battle badge
◦ Indy Racing 2000 can go in-game with no Audiosync at 3X speedup
◦ In-Fisherman can run at max VI/s with no Audiosync and no "SP DMA Read Error" at CF3
◦ Power Rangers in-game voice sync with text display with no Audiosync, fix ugly vertical strip after clearing each level, faster intro framebuffer effect display
◦ fix AeroFighter's Assault voice overlap in intro cutscene using CF1 at max VI/s
◦ fix random hang for Conker, TGR2 etc (verified in tests only)
◦ fix Mario Golf 64 regression
◦ fix Pokemon Stadium 2 regression from NICE64 v2.1.0
◦ fix TGR2 flickering tutorial race help text together with intro fullscreen switch issue (both affect each other)
◦ fix Paper Mario framebuffer regression at intro cutscene
◦ fix V-Rally 99 regression


 


https://sites.google.com/site/ice64n64/home


 


下載 : https://groups.google.com/forum/#!topic/ice64/gQs2I-dOxGs%5B1-25%5D


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