2012年10月11日 星期四

多機種模擬器 Mednafen 0.9.25-WIP


 




多機種模擬器 Mednafen 發布新版,更新如下:


 


Note that some PS1 Square games (particularly "Chrono Cross", and "Final Fantasy 9") that were partially broken in 0.9.24-WIP in battle scenes are even more broken in this release due to GPU timing changes.

If you're on Linux or Windows, and are using physical joysticks/gamepads, you'll probably want to remap them due to the underlying joystick API usage changes; there is some backwards-compatibility with joystick input mappings from 0.9.24-WIP and earlier, but it is not perfect, and this backwards-compatibility may be removed in the future.

Especially notable end-user-visible changes with this release:


* Added native joystick code targeting DirectInput(5.0) and XInput on MS Windows, and jsdev and evdev on Linux, replacing SDL joystick usage on Windows and Linux.


* Fixed a longstanding bug that caused input configuration data to be lost if you changed the device on a port with CTRL+SHIFT+[n] after configuring input without an emulator exit in-between.


* Added kludgey support for physical joystick analog buttons; see the ChangeLog or documentation in regards to the "F3" key.


* PS1 bug fixes, fixing problems with "Rayman", "Philosoma", and "Star Ixiom".


* Added PS1 DualShock emulation, with rumble and analog mode toggle button(rumble supported on Linux and with MS XInput on Windows).


* Added PS1 neGcon emulation.


* Added PS1 GunCon emulation.


* Added PS1 Konami Justifier emulation.




The following settings have been added:


* input.joystick.global_focus


* osd.alpha_blend


* snes.correct_aspect


* psx.input.port*.gun_chairs


* psx.input.analog_mode_ct




The following settings have been renamed:


* autofirefreq -> input.autofirefreq


* analogthreshold -> input.joystick.axis_threshold


* ckdelay -> input.ckdelay


 


http://forum.fobby.net/index.php?t=msg&th=806&start=0&


沒有留言:

張貼留言