多機種模擬器 Mednafen 發布新版,更新如下:
Note that some PS1 Square games (particularly "Chrono Cross", and "Final Fantasy 9") that were partially broken in 0.9.24-WIP in battle scenes are even more broken in this release due to GPU timing changes.
If you're on Linux or Windows, and are using physical joysticks/gamepads, you'll probably want to remap them due to the underlying joystick API usage changes; there is some backwards-compatibility with joystick input mappings from 0.9.24-WIP and earlier, but it is not perfect, and this backwards-compatibility may be removed in the future.
Especially notable end-user-visible changes with this release:
* Added native joystick code targeting DirectInput(5.0) and XInput on MS Windows, and jsdev and evdev on Linux, replacing SDL joystick usage on Windows and Linux.
* Fixed a longstanding bug that caused input configuration data to be lost if you changed the device on a port with CTRL+SHIFT+[n] after configuring input without an emulator exit in-between.
* Added kludgey support for physical joystick analog buttons; see the ChangeLog or documentation in regards to the "F3" key.
* PS1 bug fixes, fixing problems with "Rayman", "Philosoma", and "Star Ixiom".
* Added PS1 DualShock emulation, with rumble and analog mode toggle button(rumble supported on Linux and with MS XInput on Windows).
* Added PS1 neGcon emulation.
* Added PS1 GunCon emulation.
* Added PS1 Konami Justifier emulation.
The following settings have been added:
* input.joystick.global_focus
* osd.alpha_blend
* snes.correct_aspect
* psx.input.port*.gun_chairs
* psx.input.analog_mode_ct
The following settings have been renamed:
* autofirefreq -> input.autofirefreq
* analogthreshold -> input.joystick.axis_threshold
* ckdelay -> input.ckdelay
http://forum.fobby.net/index.php?t=msg&th=806&start=0&
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