N64模擬器 ICE64 發布新版,更新如下:
Core Changes
*consolidate changes from v3.1 to v3.4 beta releases
*speed and memory optimization to offset better games stability
*implement new logic for fb previous count and status
*rewrite and refactor portion of ignore aux copy and useless is useless codes
*remove RE2 top and bottom black bar for gameplay cutscene transition (game is slightly "broken")
*remove RE2 hack from change size function
*fix RE2 glitch intro video for non-expansion pak
*fix Majora's Mask bomber notebook flickering (never handled when change size function was rewritten, thanks to ApplePeachBanana bug report)
*fix TGR2, Kirby64 and Pilot Wings64 frame flickering when switching window mode
*fix Perfect Dark night vision(broken in NICE64 v2.1.0, thanks to ApplePeachBanana bug report)
*fix Pokemon Stadium lab slowdown and merge into Pokemon Stadium 2 solution
*fix game crash when a mempak game is started after a flashram game if mempak used is not empty
*fix mempak and transfer pak handling codes for flashram
*minor fix on eeprom bug
*fix Body Harvest vehicle shadow regression
*fix V-Rally 99(U) width issue during intro cutscene and gameplay
*fix Photopie ucode conflict with Mystical Ninja, now 1st display image for Photopie will always appear
*fix Mario Tennis trophy missing the shiny gold color when Wario steals trophy from Mario after winning Mushroom Cup and intro fmv
*implement new speedup for games using "read every frame"
*add Bomberman64 for intro frame transition effect (fast enough for good sound - recommend E version)
*add Ridge Racers for missing monitor image and getting max VI/s for intro fmv
*add Body Harvest for missing frame transition image and good speed on intro menu and cutscene
*implement new address boundary calculation for cpu framebuffer protection
*GT64 no longer loses input control after doing multiple switch between fullscreen & windowed, especially after a MusyX game
*multiple switching between fullscreen & windowed in a game or between several games in an emu session no longer causes random hang, exception - don't try on Bottom of the 9th(which has framebuffer issue during switching)
*fix Getter Love flickering for the bathtub scene in player1 room
*fix GoldenEye Depot mission, changing Speedup to 2X as default (thanks to malfy)
*change Extreme-G settings to get rid of minor popping noise
*fix random game hang e.g. Zelda - OOT, when presss "START" button at Hyrule field - sram bug
*completely break HyperBike in v3.4(black screen)
*fix regression in v3.5
*update "Save Fix" for Derby Stallion and the end of day save is now working (from Nekokabu RDB)
*add "Subscreen Delay Fix" cheat for Animal Forest and Doubutsunomori (from Nekokabu RDB)
https://sites.google.com/site/ice64n64/
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