2012年12月24日 星期一

多機種模擬器 BizHawk 1.4.0

 

多機種模擬器 BizHawk 發布新版,更新如下:

Supported Systems
• Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
• Super Nintendo (SNES)
• Gameboy
• Gameboy Color
• Super Gameboy
• Sega Master System
• SG-1000
• Game Gear
• PC-Engine (TurboGrafx-16) / CD-ROM
• SuperGrafx
• Atari 2600
• ColecoVision
• TI-83 Calculator

Unofficially Released¶
• Sega Genesis (Experimental)
• Gameboy Advance


New Core: Atari 7800
• Fix broken Game Gear support, as well as savestates for NES and Atari 2600

• NESHawk ◦ support "ACCLAIM-AOROM" (wizards and warriors 3)
◦ Improve VRC6 audio
◦ FDS Audio - fix a few bugs; opening of Metroid (FDS) sounds correct now
◦ Implement Sunsoft 5b Audio (Gimmick (J
◦ Fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku
◦ Implement HVC-EKROM board - (fixes Just Breed, Royal Blood, Shin 4 Nin Uchi Mahjong)
◦ MMC5: Audio now works.
◦ implement NROM-368. (Homebrew mapper)
◦ fix PAL DMC and Noise channel frequencies.
◦ JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs
◦ MMC1: fix Bases Loaded II
◦ BANDAI-FGC: Support saveram (serial EEPROM).


• Multiclient ◦ Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu and status bar, either controller input can override hotkeys, hotkeys can override input, or both can happen.
◦ Condense all BIOS and Firmware paths into a single global Firmware folder
◦ Controller Config ■ Show conflicts with in a particular controller itself
■ Add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
■ Input Config - add context menu - Clear option, for each controller

◦ Virtual Pad ■ Implement sticky toggle checkbox
■ Fix - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys

◦ Hex editor ■ fix crash with odd-sized memory domains and 2/4 byte value sizes, fix display bug with odd-sized memory domains, fix display bugs with >64KB memory domains.
■ fix exception when Hex Editor is loaded when no Game is loaded

◦ SNES GFX Debugger ■ make clipboard image copying less flaky. natt may be interested in this.
■ add BG scroll regs
■ add in-place sprite viewing mode
■ obj properties display

◦ TAStudio - Main form hotkey/controller input works while focused on TAStudio
◦ Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM when no ROM is currently loaded
◦ Lua ■ gui.text() behaves more consistently with different window sizes
■ implement client.getwindowsize
■ input.getmouse() - button fields are now bools. position fields are now in emulated screen coordinates

http://code.google.com/p/bizhawk/

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