2014年12月31日 星期三

MAME and MESS 0.157



MAME 與 MESS 發布新版,更新如下 :

(MAME)

0.157
-------


MAMETesters Bugs Fixed
----------------------
- 05808: [DIP/Input] (cps1.c) sf2amf: Wrong input 'references'. (darq)
- 05805: [Sound] (cps1.c) dinohunt: [possible] Unused YM2151 chip? (darq)
- 05804: [DIP/Input] (cps1.c) dinohunt: Wrong P3 controls mapping  (darq)
- 03659: [Crash/Freeze] (atarisy2.c) All Sets in atarisy2.c: Crashes
  when loading autosave with "-str 2" (Osso)
- 01591: [Graphics] (atarisy2.c) paperboy, paperboyr1, paperboyr2: 
  Flashing text in service mode (Alex Jackson)
- 00380: [Graphics] (atarisy2.c) 720: The sprites in 720 flicker/disappear 
  sometimes in recent MAME versions. (Alex Jackson)
- 05789: [DIP/Input] (prehisle.c) Wrong vblank IP_ACTIVE_HIGH value. (Alex Jackson)
- 04648: [Flip Screen/Cocktail] (btime.c) All sets in btime.c: Misplaced
  graphics for player 2 in cocktail mode (Alex Jackson)

Source Changes
--------------
-dreamwld.c: Fill in dipswitches for Cute Fighter and PCB layout.
 [Brian Troha]

-Add missing Atari System 1 TTL Motherboard PAL.  [Kevin Eshbach]

-Updated location/PAL information for Puzzle Bobble 3 (Japan) in
 taito_f3.c.  [Kevin Eshbach]

-Add more info to the GitHub readme to prevent confusion. [Justin Kerk]

-add some Smashing Drive hw details [Demul Team]

-redump / verify Fight Fever romsets [DsNo]

-add communication MCU ROM (dumped from a prototype) to the Riding Hero
 sets [Brian Hargrove]

-atvtrack.c make Smashing Drive going somewhere instead of hang
 emulator [MetalliC, Demul team]

-renegade.c: replace custom sound with MSM5205 [Alex Jackson]

-raiden2cop.c: Endian safety fix [Alex Jackson]

-btime.c: fix flip screen [Alex Jackson]

-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add
 handmade 'dumps' with master keys for not yet properly dumped PICs
 [rtw, MetalliC]

-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add
 handmade 'dumps' with master keys for not yet properly dumped PICs
 [rtw, MetalliC]

-Chihiro vertex programs update [Samuele Zannoli]

-SDL: Fix build with non-framework SDL 2 issue on OS X [mbcoguno]

-lindbergh: Fake pit and real pci bridges [O. Galibert]

-pci: expansion rom management [O. Galibert]

-lindbergh: Match card and video bios [O. Galibert]

-Fix debugger memory display of little-endian memory regions
 [Alex Jackson]

-m68k: disassembler support for FTRAP. [R. Belmont]

-luaengine: add API versioning [Luca Bruno]

-viper.c: added NVRAM and dongle to Police 911 2 [Guru, dogpn]

-pci: Fix some initialisations, valgrind stops complaining [O.Galibert]

-pci: Autodetect multifunction devices [O. Galibert]

-i82875p: toud display fix [O. Galibert]

-redumped "Melty Blood Act Cadenza Version B (GDL-0039)" [rtw, ShouTime]

-changed Melty Blood series game names as per title screen texts [metallic]
  
-igs009.c - Updated dips and added locations to comply with the manual
 for Jingle Bell & Gran Prix '98. [Bad A. Billy]

-82875p: Add overflow device, high smram [O. Galibert]

-pci: Add more pci bridge registers [O. Galibert]

-hikaru.c update add protecton keys for AirTrix and Planet Harriers
 [CaH4e3, MetalliC] 

-rom labels and ROM_LOADs corrections&cleanup [MetalliC]

-Use consistent logical ID for joystick registration log [tomyun]

-Bump version in *nix man pages [wallyweek]

-Initial implementation of "Dona Barata" driver (brazilian whack-a-mole) [Felipe Sanches]

-SH-2: added default SSR value, makes EGWord to boot [Angelo Salese]

-Verified clocks for Yam! Yam!? and Last Day / D-Day [system11]

-Do not check gl_lib() without OpenGL support [Tarnyko]

-k053936.c: fix potential out-of-bounds memory access; remove some dead
 code [Alex Jackson]

-Attempt at fixing the new Stepper device to load correctly for AWP
 games. This is part 1 of a plan to remove the stepper_interface for a
 devcb2 setup.  [James Wallace]

-debug: fix the gui for smaller fonts [Fabrice Bellet]

-Using a font pointsize different from 11pt has a consequence that
 fontWidth (in pixels) is not an integer anymore. [Fabrice Bellet]

-debug: fix a string overflow in comments [Fabrice Bellet]

-debug: dont update asm view in the start_hook() [Fabrice Bellet]

-The curpc can be in the middle of an instruction being decoded, so it
 is not pertinent to recompute the disassembly starting from thi s
 address. [Fabrice Bellet]

-debug: fix the avl trees logic [Fabrice Bellet]

-The ancestor heights of a node were not updated properly. [Fabrice Bellet]

-debug: better handling of duplicate memory access [Fabrice Bellet]

-Don't remove and reinsert nodes that correspond to a duplicate memory
 access, because tree rebalancing kills performances. Update the node's
 element content instead. [Fabrice Bellet]

-debug: fix wrong initial m_topleft.x value in memory view [Fabrice Bellet]

-Significant change to Stepper motor device behaviour, using devcb2
 interfaces. [James Wallace]

-cpu: Rewrote Rockwell PPS-4 CPU core based on bitsavers.org
 documents. Add led8seg_gts1 (Futaba) to rendlay.c/h and use
 them in gts1.lay. Add Rockwell devices 10696, 10788 and A17xx
 preliminary implementations [Juergen Buchmueller]

- New functions added: 

 MCFG_STEPPER_ADD(tag) - add a stepper device
 MCFG_STEPPER_REEL_TYPE(type) - the equivalent of the first line in the
 old interface, now also takes NOT_A_REEL for printer and similar
 applications MCFG_STEPPER_START_INDEX(int index) - the old second line
 of the interface, the position (in half steps) where the optic tab
 first triggers. MCFG_STEPPER_END_INDEX(int index)  - the old third
 line of the interface, the last position (in half steps) where the
 optic tab triggers. MCFG_STEPPER_INDEX_PATTERN(int pattern) - a coil
 pattern in hexadecimal that has to be on the motor for the index to
 trigger (0 if no specific pattern is needed)
 MCFG_STEPPER_INIT_PHASE(int phase) - starting phase of the motor

 All drivers have been updated, testing done to all specific drivers -
 Scorpion 4 was particularly complex. [James Wallace]

-qt/debug: Device tree view.  Looks cool with mu100 or lindbios
 [O. Galibert]

-tms5110.c: implement output and read bit commands. [Lord Nightmare]

-namcops2 updates:
 * added BIOS and dongle for Time Crisis 4 [Guru]
 * added dongle for Gundam vs. Gundam [Guru, Darksoft]

-debug/qt: Add a per-device window [O. Galibert]

-SDL2: Improved Alt-Enter functionality (now works on all screens at
 once) and prefer upper-left placement of windowed mode windows.
 [R. Belmont]

-dinohunt: fixed player 3 inputs (MT05804) [darq]

-luaengine: add memory-reading capabilities [Luca Bruno]

-chihiro: added support for zbuffer and stencil plus render target
 methods [Samuele Zannoli]

-Fix "-mt" for SDLMAME windows build [Calamity, Couriersud].

-Changed sdl_window_info to be closer to C++ [Couriersud]:
 * Made some members private
 * moved static functions into sdl_window_info
 * extended work_param struct with constructors for better readability 
 
-Fixed save state regressions in the following drivers [Osso]:
* arcadecl.c, batman.c, eprom.c, foodf.c, liberatr.c, atarisys2.c, gstream.c,
 pasha2.c, f-32.c, lastfght.c, bfm_sc1.c, bmcpokr.c, centiped.c, jangou.c, merit.c,
 segas16a.c, asteroid.c, seibuspi.c

-Started developing a CPU core for the series of processors based on the
 ARCompact instruction set, namely the ARCtangent A-5.  This is still preliminary,
 the disassembly is mostly complete but the output could still be tidied, and
 many instructions are not yet implemented and based on code execution some of
 the ones that are could be incorrect.  This is currently used by the 'leapster'
 driver. [David Haywood]
 
-m68k: generate the correct kind of stack frame for 68010 bus errors. [R. Belmont]
 
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cute Fighter [system11, David Haywood]
Su Ho Seong [system11, David Haywood]


New clones added
----------------
Star Wars (set 3) [Andrew Welburn]
Mortal Kombat (Yawdim bootleg, set 3) [Guru]
Brick Blast (bootleg of Wall Crash) [Edcross & Rockman (from Aumap)]
D-Day (Dooyong) (Korea) [system11]
Yam Yam (Korea) [system11]
Space Duel (version 1) [Mariusz Wojcieszek]
Space Duel (prototype) [Mariusz Wojcieszek]
Montana Choice (MG0183) Multi-Game [BrianT] (not working)
Player's Edge Plus (X002478P+XP000154) Joker Poker - French [BrianT]
Player's Edge Plus (X002479P+XP000154) Joker Poker - French [BrianT]
Player's Edge Plus (X002478P+XP000154) Joker Poker (Aces or Better) - French
  [BrianT]
Player's Edge Plus (X002485P+XP000154) Standard Draw Poker - French
  [BrianT]
Guilty Gear XX #Reload (GDL-0019) [rtw]
Melty Blood Act Cadenza (GDL-0028) [rtw, ShouTime]
Ridge Racer V Arcade Battle (RRV2 Ver. A) [Guru, Darksoft]
Atari Football II [Mariusz Wojcieszek]
Super Street Fighter II Turbo (Asia 940223 Phoenix Edition) (bootleg) [Anonymous]
F1 Exhaust Note (Japan) [ShouTime, The Dumping Union]
Radikal Bikers (Version 2.02) [Ricky2001 (from AUMAP)]
Dharma Doujou (World) [rtw]
Dominos 4 (Cocktail) [Mariusz Wojcieszek]
Super Breakout (Cocktail, prototype) [Mariusz Wojcieszek]


New games marked as GAME_NOT_WORKING
------------------------------------
House of the Dead 4 (Export) [soyandroid, Guru] 
Virtua Fighter 5 (Export) [soyandroid] 
After Burner Climax (Export) [soyandroid] 
Let's Go Jungle (Export) [soyandroid] 
Outrun 2 SP SDX  [soyandroid] 
Power Smash 3 / Virtua Tennis 3 (Export) [soyandroid] 
Virtua Tennis 3 (Japan) [Guru]
Initial D4 (Rev D) [Guru] 
Initial D4 (Rev C)  [Guru] 
Sega Race-TV (Export) [soyandroid, Guru] 
House of the Dead EX (Japan) [soyandroid] 
Rambo (Export) [soyandroid, Guru] 
Hummer Extreme  [soyandroid] 
VBios updater [Guru] 
2 Spicy  [Guru] 
Ghost Squad Evolution [Guru] 
Primeval Hunt [Guru]
Star Horse Progress Returns (satellite) [CaH4e3]
Pride GP 2003 (PR21 Ver. A) [Guru, Darksoft]
Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A) [Guru, Darksoft]
Time Crisis 4 [Guru]
Tekken 5 Dark Resurrection [Guru, Darksoft]

--------------------------------------------------------------------------

(MESS)

0.157
-------


MAMETesters Bugs Fixed
----------------------
- 05795: [Misc.] (ampro.c) ampro: Does not want to start! (Robbbert)


New System Drivers Supported:
-----------------------------
-Gamate [PeT]
-Excalibur 64 [Robbbert]
-BBN BitGraph terminal [Sergey Svishchev]
-V-Smile (France) [segher]
-Amaze-A-Tron [hap, Sean Riddle]
-Comp IV [hap, Sean Riddle]
-Code Name: Sector [hap, Sean Riddle]
-Star Wars - Electronic Battle Command [hap, Kevin Horton]
-Mathemagician [hap, Kevin Horton, incog]
-Tandy-12: Computerized Arcade [hap, Kevin Horton]
-TI TMS1xxx-based calculators [hap, Sean Riddle]
-Speak & Spell hardware
    [hap, Lord Nightmare, Kevin Horton, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
-Stop Thief (Electronic Crime Scanner) [hap, Sean Riddle]

Skeleton drivers:
-----------------
-HP9000 Series 300 [R. Belmont, Al Kossow]
-unknown TMS1100 electronic game [hap, Kevin Horton]

Software Lists:
---------------
-vsmile_cart.xml: new dumps added. [TeamEurope]

-m5_cass: dumped Solar System Forces tapes [Ola Andersson]

-added software lists for Altos 5 floppies and Memotech MTX
 tapes. [Riley110]

-softlist: added new list for Patisonic Aleste floppies and
 added more images to Tatung Einstein list. [Riley110]

-added softlist for Archimedes disks. [Riley110, Fabio Priuli]

-adam: added info and some images from sacnews website.
 [Riley110]

-softlist: added apollo_ctape softlist [Riley110]

-Leapster dumps [Team Europe]

-softlist: added new lists for mc1000 tapes and tvc floppies.
 also added info to osborne1.xml. [Riley110]

-vsmile.xml: two new dumps added. [TeamEurope]

-psx.xml: added info to all the remaining images. [AntoPisa]

-pico.xml: new dumps added from Jpn and Korea [TeamEurope]

-vsmile_cart.xml: new dumps added [FatArnold, TeamEurope]

-tutor.xml: added some new dumps [ssj, TeamEurope] 
 
-vc4000.xml: added some new dumps [ssj, TeamEurope]

-channelf.xml: added dump of Werbetextcassette [Fredric QJ Blaholtz, ranger_lennier] 

-svision.xml: added dumps of Mahjang Leitai and Journey to the West [PeT, ranger_lennier]

Source Changes
--------------
-cbm8296: Added mysterious "GV" ROM set. [Mike Naberezny]

-intvkbd - intv.c:  Added keyboard proms and readme information
 from initial rom package.  [Tafoid]

-Rewrote TMS1xxx MCU core and added support for a couple of
 classic Texas Instruments handheld calculators. [hap, Sean Riddle]

-apollo: made possible to load cartridge tapes from softlist, by
 dealing with these images like it's done for cassettes and floppies.
 [Fabio Priuli]

-maria.c:  Implemented "colorburst kill" bit of the MARIA CTRL
 register.  [Mike Saarna, Robert Tuccitto]

-megacd: verified and better documented bios of Japanese Rev.E [ShouTime]

-gamate bios and cartridges [Peter Wilhelmsen,Morten Shearman Kirkegaard]

-Fixed writing to disk with the Commodore 2040/3040/4040 and
 1541/1551/1570/1571 drives. [Curt Coder]

-fdc_pll: Added write_next_bit_prev_cell() that writes a bit at the
 position the previous bit was read from. This is needed for FDC's that
 read and write on the same clock cycle, e.g. the Commodore 8050 and
 Victor 9000. [Curt Coder]

-apple2e: fix LC save states and don't enter double modes if
 80COL isn't set. [R. Belmont, Peter Ferrie]

-apple2: disable orange/blue in hires if dhires set but not
 80col. [R. Belmont, Peter Ferrie]

-Update Victor 9000 keyboard diagram [Lord Nightmare]

-pc98: added preliminary support for disks in DCP, DCU, DIP and
 NFD formats. [Fabio Priuli]

-Victor 9000 keyboard: added layout and documentation of what
 capacitive switch pads correspond to what key [Lord Nightmare]

-Victor 9000 Keyboard: add more diagrams and connection lists
 for the various IC and cable connections [Lord Nightmare]

-Victor 9000 Keyboard: Add the keyboard matrix table.
 [Lord Nightmare]

-Victor 9000 Keyboard: Document the RJ-45 Keyboard cable
 connector pinout. [Lord Nightmare]

-pc98: added support for disks in .fdd format. [Fabio Priuli]

-Victor 9000 Keyboard: Hook the keys to the keyboard matrix. [Lord Nightmare]

-hp16500b: Fix the display ram test [O. Galibert]

-MZ-2500: Fixed floppy drive reverse behaviour, allows Laydock to get
 farther [Takeda Toshiya, Angelo Salese]

-Fix VSM rom read through the tms51xx, and add tms6100 hookup to
 tispeak.c, fixing speech in speak and spell and speak and math. The
 drivers are usable but no display yet. Fixed speak and spell clock
 speed (it is 1/2 the clock input of the tms51xx chip) [Lord Nightmare]

-gamate :added bankswitched cartridges support, basic scrolling
 support [PeT]

-Intellivison: fix loading of very large .rom carts like D2K
 Arcade. [R. Belmont]

-gamegear: moved GG-SMS scaling from VDP file to the machine
 file; undone the specific X-Scroll timing introduced to fix Chicago
 Syndicate, for Game Gear, because it causes problems with the games
 Sonic Drift 1 and 2; reduced the amount of duplicated code in the VDP
 file. [Enik Land]

-gamate - multi cartridge support [Peter Trauner]

-vc4000: properly supported 4K carts with no RAM. [Fabio Priuli]

-tutor.c: added correct mapping for 32K carts, promoting recent
 Baseball dump to working state. [Fabio Priuli]

-sms: added support for Hi-Com multigame carts, recently dumped
 by smspower guys. Korean or Japanese consoles are suggested for these
 carts. [Fabio Priuli]

-gamegear: fixed detection of SMS games (via adapter) and added
 support for connecting a SMS pad to the unit (via Gear2Gear port +
 adapter) to play 2players games. [Enik Land]

-Add a TEA1002 color encoder device and use it for the Aquarius. It
 might make sense to make this a direct descendent of the
 palette_device instead.
 Color information based on TEA1002 datasheet. 
 [Dirk Best, nitrofurano, Bruce Abbott]

-Fixed save state regressions in the following drivers [Osso]:
 plus4.c, micromik.c, pt68k4.c, apple2gs.c, ng_aes.c and snes.c.

http://www.mamedev.org/

2014年12月28日 星期日

Phoenix 2.0

3DO模擬器 Phoenix 再度更新,這次號稱兼容性達100% !? 總之....推薦更新 !!

  • Compatibility: 100%[???].
  • Requirements: video card with Shader 2.0, 2.5GHz processor from.

  • Version 2.0:
    • + Separate settings for dynamic recompilation ARM and PPROC
    • + Protection against accidental deletion of annotations
    • + Automatic snap axis joysticks
    • ! Fixed DMA-channels
    • ! Fixed a random number generator
    • ! Modified interrupt XBUS
    • ! Exhibited the correct order of the stereo channels by default
    • ! Restored support ROM fonts
    • + Annotations change after the current element in the collection

    http://www.arts-union.ru/node/23

    GSdx32-AVX (2014-12-20)

    PS2模擬器 PCSX2 非官方圖形插件 GSdx32-AVX 發布新版,修正 Konami 部分遊戲問題。



    I've released a plugin that fixes the vertical lines with Konami games (Enthusia, etc) on the PCSX2 Emulator.

    I was disappointed to find that the problem still hasn't been fixed for the latest 1.2 release.  Tried this one which I made for 1.0 release and it still works.  So now I am releasing it to you.

    How it works is using a different method to copy the offscreen surface to the backbuffer, bypassing some (broken) post-processing.   There is no noticable glitches.
    http://www.tocaedit.com/2014/12/before-and-after-ive-released-plugin.html

    2014年12月22日 星期一

    Phoenix 1.9



    3DO模擬器 Phoenix 發布新版,這次更新號稱相容性達99% ,感覺很強大的樣子,建議試試 !

    Текущая версия — 1.9.
    Совместимость: 99%.
    Требования: видеокарта с шейдерами 2.0, процессор от 2.5ГГц.
     

    Дополнительные возможности


    - Аппаратный рендеринг
    - Встроенный редактор аннотаций
    - Поддержка сжатых образов
    - Работа с файловой системой образов
    - Встроенный отладчик (только отладочная версия)

    TODO


    - Отучить эмулятор от BIOS
    - Автоматическое определение осей при настройке управления.
    - Генератор оптимальных шейдеров для снижения нагрузки на GPU.
    - Проверить порядок аудио каналов
    - Убрать зависимость управления от раскладки
    - Жанры в виде набора чекбоксов
    - Назначение сочетаний клавиш на функционал эмулятора
    - Поддержка приводов компакт дисков
    - Эмуляция Audio-CD
    - Эмуляция прочих устройств ввода
    - Интегрировать средства перевода игр и работы с ресурсами в эмулятор
    - Довести совместимость до 100%
    - Реализовать сторожевой таймер и сброс консоли
    - Поддержка Video-CD
    - Встроить компилятор образов и средства разработки приложений в эмулятор
     

    2014年12月17日 星期三

    mGBA 0.1.0

     
    
    新GBA模擬器 mGBA 發布,這款模擬器是參考 GBA.js 的源代碼,以C語言開發完成,完成度相當不錯,官方遊戲的相容性相當高,不過對中文化遊戲就不太友善,後續值得期待!!

    A year and a half in development, I’m very happy to announce the impending release of the first version of a brand new Game Boy Advance emulator, written from the ground up in C. Despite being a first version, it’s still very featureful. While the emulator might have been ready for a release months ago, I wanted to polish it to be as good as it could be for the first release. It surely shows.
    Some of the features that will be in the initial version are:
    • A solid ARM7TDMI core emulator with near-full Game Boy Advance hardware emulation.
    • Great emulation. Despite the fact that this is the initial version, most games work quite well, if not perfectly, already.
    • Reliable savetype detection. Some games may still need work to detect saves, so please feel free to file a bug if a game does not save properly.
    • Real-time clock support for the games that use the RTC.
    • Custom BIOS, removing the need to use a separate BIOS file. A separate BIOS file can still be used, if desired, for additional accuracy.
    • Fast. I’ve measured it at roughly 30% faster than latest VBA-M at 0 frameskip.
    • Portable. It is known to compile and run on Windows Vista or newer, OS X 10.7 or newer, Linux (x86/x86-64 and ARM) and FreeBSD. Even more Unix-like platforms may work out-of-the-box.
    • Additional emulation features, such as frameskip, turbo, savestates, screenshots, and video recording.
    • Remappable keyboard and gamepad controls.
    • Built-in support for IPS and UPS patch formats.
    • A powerful GUI written in C++ using Qt.
    • A simple SDL frontend when only a minimal interface is needed.
    • A command-line debugger that can be used with the SDL version.
    Even more features are in the works, although they aren’t quite ready for the first version:
    • Link cable emulation, supporting local and network multiplayer, and Dolphin compatibility.
    • Cheat code support.
    • Hardware rendering with OpenGL 2+.
    • Re-recording support and Lua scripting for tool-assist runs.
    • A libretro core for RetroArch and OpenEmu support.
    • A fully featured debug suite.
    • A dynamic recompiler for even faster support on ARM platforms.
    Furthermore, feature requests are welcome at this point, if you have a brilliant idea that’s not on this list. The source code is available on GitHub under the Mozilla Public License 2.0 right now.
    Announcing mGBA. Coming soon.

    https://endrift.com/mgba/

    2014年12月16日 星期二

    Mednafen 0.9.37-UNSTABLE

    多機種模擬器 Mednafen 發布新版,更新如下 :


    This release is marked as UNSTABLE due to the huge number of internal changes, which may have caused a regression or three. Many of the changes were concerning file access, so it may be prudent to backup your save game memory files before using this release.

    PS1 save state functionality is enabled by default now.

    PS1 emulation is a bit more CPU-intensive than in 0.9.36.5, more so in 32-bit builds than 64-bit builds, mostly due to some accuracy-related improvements.

    Netplay functionality now requires the new mednafen-server 0.5.2.

    Use gcc 4.9.2+ to compile the source code. 4.8.3 might work, but 4.7.x and older definitely won't anymore. Latest LLVM clang should work too, but I've not tested it.

    Notable end-user changes compared to 0.9.36.5:
    • Added new netplay commands "/list" and "/gamekey".
    • Rewrote save state rewinding code to be cleaner, and less CPU-intensive when used with systems with large save states like PC-FX and PS1.
    • Changed the input-recording movie(via Shift+F5) format
    • GB, GBA, MD, VB, SNES, WonderSwan: Save-game nonvolatile memory files are no longer written gzip-compressed.
    • MD: Added emulation of the EA 4-Way Play multitap adapter.
    • MD: Added emulation of the Sega Team Player multitap adapter.
    • MD: Added working Mega Mouse emulation.
    • NES: Added support for custom palettes with 512 colors(for de-emphasis bits colors).
    • NES: Custom palette loading with PAL emulation now loads from file "nes-pal.pal" instead of file "nes.pal".
    • NGP: Removed various per-game ROM patches by fixing the underlying issues.
    • PCE, PC-FX, PS1: Fixed subtly-crackling-sound problem when save state-rewinding.
    • SMS, GG: Added support for custom palettes.
    • PS1: Reworked disc detection and region detection heuristics to pick up more homebrew PS1 games.
    • PS1: Error-out when using a known bad BIOS, or a BIOS from the wrong region.
    • PS1: Fixed reverb versus main volume levels; fixes excessive reverb problem in some places in "WipEout".
    • PS1: Increased sound output volume by about 3.5dB.
    • PS1: Tweaked Justifier lightgun emulation to fix unreliable horizontal shot positioning in "Elemental Gearbolt".
    • PS1: Added GPU cache emulation; fixes the engine heat effect in "F1 2000", and mostly fixes the flickering graphics problem in the map screen of "Tactics Ogre".
    • PS1: Fixed broken emulation of an esoteric CDC feature that was causing an assert() to trigger under specific circumstances; fixes an abort with "Rockman 8" when letting the intro FMV play all the way through.
    • PS1: Fixed some precision-related issues in the triangle rendering code; fixes 3D model flickering at three points in "Final Fantasy 8".
    • PS1: Added a rough simulation of a borderline-unstable CDC behavior to fix major problems with "Bedlam" and "Rise 2".

    Settings removed:
    • filesys.disablesavegz
    • srwcompressor

    http://forum.fobby.net/index.php?t=msg&th=1124&start=0&

    2014年12月15日 星期一

    DeSmuME X432R 2014-12-14

    非官方3D強化高解析度NDS模擬器 DeSmuME X432R 發布新版,更新如下 :

    DeSmuME X432R 2014-12-14-0
    公式SVN r5058を元に作成


    高解像度3Dレンダリング(試験的)
    処理を修正。

    http://shikaver01.webcrow.jp/

    2014年12月11日 星期四

    N64 薩爾達傳說:穆修拉的面具 中文版

    N64 薩爾達傳說:穆修拉的面具 中文版發布了,原文如下 :


    『汉化名单』
    【翻译】:德库、小光头、B洛克、ARX-7、静候黄昏、林克、马里奥A、独狼predator、Raphael Log、msk福贵
    【润色校对、测试】:德库、小混蛋
    【破解】:小混蛋

    『汉化情况』
    1.文本:100%
    2.一部分其他内容未做汉化
    3.经三轮以上测试,全要素收集完美通关

    http://tieba.baidu.com/p/3458932465

    2014年12月10日 星期三

    TronDS 1.0.0.4

    3DS模擬器 TronDS 發布新版,更新如下 :

  • Fixed a bug launching CLR on Windows Vista and above.
  • Fixed bugs on VFPU emulation.
  • Fixed bugs in vertex shaders emulation.
  • Fixed bugs in textures management.
  • Add support for GSP Service.

  • and other small changes and fixes.

    http://trondsemu.byethost15.com/

    2014年12月8日 星期一

    關於 Taito Type X 系列 破解新消息




    Taito Type X 系列的破解其實一直都有人進行,目前最新受害者是 Dariusburst Another Chronicle EX ,依照目前的進度,遊戲已經能正常運行於PC上,速度與畫面都不成問題,至於何時釋出....就看破解者心情了.......

    2014年12月5日 星期五

    DSP 0.15b2WIP

     

    多機種模擬器 DSP emulator 發布新版,更新如下:

    04/12/14 - DSP 0.15b2WIP. Windows 32bits, Linux 32bits and 64 bits and MAC OSX 32 bits binary.
    -General
         + Z80: Fixed LDD and LDDR (Was fixed on Spectrum Z80 engine, but I forget to update!)
         + Loading dynamically the necessary libraries. No more errors if the SDL2 library is not present, warns and finishes execution. If Zlib or IPF libraries are not available, do not perform the function but continues execution.
         + Pokey: Started writing chip emulation
         + Lazarus (Linux and OSX)
             - Fixed search function within a ZIP, it was doubling the results
             - Optional libraries: Zlib and IPF (CAPS Image)
             - Needed libraries: SDL2 and SDL2 Mixer
         + Delphi (Windows)
             - Optional library: IPF (CAPS Image), the Zlib library is included on Delphi and don't need a external library
             - Needed library: SDL2
         + UPD765: 
             - Fixed length when full track read is selected
             - Fixed length when a sector read is selected
             - Fixed function that searches for the next id sector ('Tintin on the Moon' loads again on Spectrum +3)
             - Fixed when trying to read beyond the end of a track ('Short Circuit', 'Head Over Heels', etc. loads on Amstrad)
             - Fixed sector selection when it's deleted and SK is selected
         + IPF: Started writing an interface to the IPF disk format
     Amstrad
         + Implemented snapshots. Now load and save in 'SNA' format.
         + Fixed selection of high ROM. If an unmapped ROM is selected by default basic ROM is slected (Fixes 'avant JC 20000', '2112AD', etc.)
         + Some enhancement on Z80 timings, but still are wrong ('Prohibition' loads)

    http://code.google.com/p/dsp-emulator/

    2014年11月30日 星期日

    Final Burn Alpha v0.2.97.34

    多機種模擬器 Final Burn Alpha 發布新版,更新如下:

    Ported Musashi 3.32 from MAME 0.128 [barry]
  • Minor fixes to new Musashi port [dink]
  • Fixed TLCS90 core, calculate the timer period based on the clock [dink]
  • Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]
  • Fixed buzzing sounds in the DAC [iq_132]
  • Added multiple chip support to the YM3812 interface [barry]
  • Added driver for Alien Invader [iq_132]
  • Added driver for Knuckle Joe [iq_132]
  • Added driver for Mario Bros. [iq_132]
  • Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
  • Added driver for Capcom’s Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
  • Added driver for Space Invaders [iq_132]
  • Added driver for Tetris Pro. 2 [iq_132]
  • Added driver for XX Mission by UPL [iq_132]
  • Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel « casebres »]
  • Added clone of Darius to the Darius driver [barry, JacKc]
  • Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]
  • Added clone of Ninja Kid 2 – JT-104 to the Ninja Kid II driver [JacKc]
  • Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]
  • Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]
  • Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]
  • Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ & COY]
  • Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
  • Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]
  • Added clone of Battle Bakraid – Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
  • Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
  • Added clone of Xain’d Sleena to the driver[f205v, JacKc]
  • Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]
  • Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
  • WIP: Get sound working in Donkey Kong 3 – hook up the NES APU [iq_132]
  • Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]
  • Fixed music playback speed in Arbalester [dink]
  • Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
  • Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
  • Fixed Battle Shark, Space Gun and Night Striker – hang on level 2+ [dink]
  • Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
  • Fixed colors in Cuebrick [Alex Jackson]
  • Fixed Escape Kids Crashes during the boot sequence [dink]
  • Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
  • Fixed choppiness in Gaiapolis on older pc’s [dink]
  • Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
  • Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
  • Fixed Drumroll fade-in in Gradius 3 [dink]
  • Fixed gun inputs in Konami’s Lethal Enforcers, add a hack/gun-reload button [dink]
  • Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
  • Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
  • Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
  • Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
  • Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
  • Fixed music tempo/warped-record effect in Pang [dink]
  • Fix Psychic 5 default DIP settings [dink]
  • Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
  • Fixed Sand Scorpion won’t boot after Raiden II/DX [dink]
  • Fixed crash in Soko Nuke [dink]
  • Fixed graphical issues/corruption in Konami’s Special Project Y (spy) [iq_132]
  • Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
  • Fixed Surprise Attack by Konami now runs at the right speed [dink]
  • Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
  • Fixed the sounds in Konami’s Yie Ar Kung-Fu and Mikie – some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
  • Fixed Double Dragon II on Megadrive [dink]
  • Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
  • Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 <-> 68K communications [dink]
  • Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
  • Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
  • New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
  • Added 8×8 .blde support to Neo-Geo [iq_132]
  • Added Alpha Blending/Transparency support to PGM – supports Nebula/Kawaks-style blend (.bld) files [iq_132]
  • Misc. documentation updates to Neo-Geo driver [JacKc]
    • Identified and documented more sets (MVS and AES version) with different Cx and/or Px layout
    • Added redumped p1/p2 to fightfeva [DsNo]
    • s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)
  • Updated the libpng library to v1.6.15 [barry]
  • Synced sets with MAME 0.156 [barry, JacKc]

  • http://www.barryharris.me.uk/

    MAMEUIFX v0.156

    MAME模擬器 MAMEUIFX 發布新版,更新如下 :

    * Added new Toolbar Icon to switch on the fly between "Normal" and "Grouped" View in the gamelist

     * Fixed MAMEUIFX bug in MIDAS.C driver (black screen in game as reported at MAMEItalia Forum)

     * Removed very old hack in TWIN16.C driver (no more needed)

     * Tweaked refresh rate in CAVE.C driver to a more reasonable value

    http://mame32fx.altervista.org

    VGBA v4.7

    GBA模擬器 VGBA 發布新版,更新如下 :


    • Fixed corrupted background in Golden Sun battles.
    • Fixed hangup and walk-then-roll in Legend Of Zelda: The Minish Cap.
    • Greatly improved sound quality, fixing audio in many games.
    • Resetting rotation when background priority changes, not size.
    • Added large ring buffer to account for audio jitter.
    • Added correct legacy noise channel emulation.
    • Added configurable random noise generator to EMULib.
    • Fixed restoring legacy sound chip state.
    • Fixed arithmetic bug in the EMULib audio mixing routine.
    • Moved GBA timers emulation into a separate function.
    • No longer muffling legacy noise channel (no more need).
    • Cleaned audio in Metroid Fusion and Metroid Zero Mission.
    • Fixed scratching sounds in Castlevania: Circle Of The Moon title.
    • Fixed distortions in Golden Sun and Golden Sun 2 intros.
    • Removed debug messages from the BIOS emulation, making things faster.

    http://fms.komkon.org/VGBA/

    2014年11月27日 星期四

    MAME v0.156

    MAME 發布新版,官方以後固定在每個月最後一星期的星期三發布新版,更新如下 :


    0.156
    -------
    
    
    MAMETesters Bugs Fixed
    ----------------------
    - 05646: [Crash/Freeze] (megatech.c) mt_soni2: Crash shortly after 
      start (David Haywood)
    - 05306: [Crash/Freeze] (asteroid.c) llander, llander1: Changing the
      Language on the Dip Switch screen freezes/crashes the game (mariuszw)
    - 05780: [Graphics] (raiden2.c) raiden2 and clones: Screen parameters/
      refresh rate (Angelo Salese)
    - 00135: [Misc.] (dynax.c) quiztvqq: When you start the game it says 
      "BACKUP ERROR" on the version screen. (Osso)
    - 05781: [Documentation] (cps2.c) hsf2, hsf2a, hsf2j: All sets except
      the Phoenix Edition incorrectly use Arabic numeral in the title 
      instead of Roman numerals (Alex Jackson)
    - 05395: [Color/Palette] (tmnt.c) cuebrick: Wrong colors in service 
      mode "color check" (Alex Jackson)
    - 04990: [Flip Screen/Cocktail] (tumbleb.c) fncywld, jumpkids, tumbleb, 
      tumbleb2: Game sprites not flipped when Flip Screen is ON (Osso)
    - 03590: [Color/Palette] (rockrage.c) rockrage, rockragea, rockragej:
      Incorrectly coloured enemy sprites (Alex Jackson)
    - 05760: [Cheat System] (funworld.c) rcdino4: [debug] Assert during initialization
    - 05776: [Crash/Freeze] (tx1.c) buggyboy, buggyboyjr: Crashes after launch. (Robbbert)
    - 02523: [Graphics] (twin16.c) vulcan, gradius2, gradius2a, gradius2b: 
      Sprite-background priority is wrong. (Alex Jackson)
    - 04742: [Crash/Freeze] (neodrvr.c) kog: "Attempted to map non-existent port 
      'JUMPER' for read in space program of device ':maincpu'" when running 
      from softlist (David Haywood)
    - 05769: [Gameplay] (taitogn.c) otenki: Fails to boot into the game. (smf)
    - 05741: [DIP/Input] (centiped.c) centiped3: 2P start button missing (Tafoid)
    - 05740: [DIP/Input] (vsnes.c) cstlevna: Dip switches 5 and 6 are unknown
    
    
    Source Changes
    --------------
    Added SCREEN_RAW_PARAMS for Arkanoid and Astrocorp HWs [Angelo Salese]
    
    Added SCREEN_RAW_PARAMS for Alpha 68k HW [Angelo Salese]
    
    Added dump of the sync prom at L8 to Drag Race [Matt]
    
    Skeleton driver for the PSE Desert Patrol, so to document the
      dumped PROMs [Dave Widel, gregf]
    
    rspdrc: Optimized accumulator access in multiply instructions. [MooglyGuy]
    
    lpc: skeleton acpi [O. Galibert]
    
    pentium: More support of the magic 0x66 prefix [O. Galibert]
    
    More sane values for dec0.c / dec8.c screen raw parameters.  [Angelo Salese]
    
    i6300esb: Document more registers [O. Galibert]
    
    steppers: move to emu/machine [Ramiro Polla]
    
    steppers: add absolute position [Ramiro Polla]
    
    pentium: This is the kind of problems you find when a bios uses
      xmm4 as call stack [O. Galibert]
    
    pentium: Some stuff to make lindbergh go further [O. Galibert]
    
    pci: Add grossly hacked smbus [O. Galibert]
    
    Experiments in PCI land [O. Galibert]
    
    Fixed an annoying inconsistency between memory_share and memory_region:
      the width() method of the former returned the width in bits (8, 16, 32 or 64)
      while the width() method of the latter returned the width in bytes
      (1, 2, 4 or 8). Now both classes have a bitwidth() method and a bytewidth()
      method. Updated all callers to use whichever one was more appropriate.
      Also removed the implicit-cast-to-any-integer-pointer of memory_regions,
      which was rather unsafe (if you weren't careful with your * operators and
      casts it was easy to accidentally get a pointer to the memory_region object
      itself instead of to the data, with no warning from the compiler... or at
      least I kept doing it) Updated all devices and drivers that were accessing
      regions that way to use a region_ptr_finder when possible, and otherwise to
      call base() explicitly. [Alex Jackson]
    
    The tilemap system now respects gfx_element::total_colors(). Fixed various
      drivers and devices that were using incorrect total_colors for gfx elements
      used in tilemaps [Alex Jackson]
    
    Added language rom for Lunar Lander [Mariusz Wojcieszek]
    
    rsp: Made the RSP interpreter core functional again. [MooglyGuy]
    
    Long-overdue documentation about how to use priority-masked drawing
      (aka pdrawgfx); add some useful constants. [Alex Jackson]
    
    Added preliminary layout for Alien Invaders based on screenshot [Tafoid]
    
    Use of security PIC's readouts for Naomi-M4 decryption [Andreas Naive]
    
    Ferrari F355 (original no-link deluxe) USA BIOS added [Andy Geezer]
    
    Improve template file family properties, added readme and licensed as 
      BSD-3-Clause [Angelo Salese]
    
    Add correct xtal for Kaneko Fly Boy/Fast Freddie hardware based on PCB
      pictures, correct clocks in driver. [Lord Nightmare, albolo]
    
    Golgo13: fix for service mode toggle mode.  [Angelo Salese]
    
    naomi.c, chihiro.c, triforce.c:  [f205v, Metallic]
    - Revised data while adding new information along with some cosmetic changes.
    
    i82875p: Host bridge fun [O. Galibert]
    
    pci: generic mapping [O. Galibert]
    
    i6300esb: More mapping verbosity [O. Galibert]
    
    tmaster.c: reverse-engineered the keys for all protected TouchMaster games;
      removed the protection hacks.  [Peter Ferrie]
    
    cbombers: fix TC0480SCP text layer colors [Alex Jackson]
    
    pci: Add remapping notifiers [O. Galibert]
    
    upd7810.c:  [Ramiro Polla]
    - Small ADC improvements.
    - Clean up interrupt handler and make it edge triggered.
    - Set extended timer/event counter interrupts.
    - Fix and export extended timer/event counter output.
     
    mario.c: fix Monitor switch so it correctly affects both tiles and sprites
      [Alex Jackson]
    
    Added command-line option -[no]drc_log_uml to control DRC UML 
      disassembly logging. This allows logging of DRC UML disassembly without re-compiling
      [Oliver Stoneberg]
    
    Added command-line option -[no]drc_log_native to control DRC 
      native diassembly logging.  This allows logging of DRC native disassembly without
      re-compiling [Oliver Stoneberg]
    
    calomega.c: Improve color emulation by analogy with tugboat.c (which
      is actually a heavily modified Cal Omega board) [Alex Jackson]
    
    SEGA YBoard: Mapping the port bits used to provide motor movement feedback
      [Felipe Sanches]
    
    naomi.c: redumped F355 [Andy Geezer]
    
    pci: A little more, reaches an unemulated pslldq at fd228 [O. Galibert]
    
    Converted the various Hard Drivin' board types to be devices, allowing the side screens
      to be hooked up on Race Drivin' Panorama, which is now close to working (the side
      screens fail when selecting one of the car types)
      [David Haywood]
    
    rspdrc: Added undocumented ops VADDB, VACCB, VSUBB, and VSUCB. [MooglyGuy]
    
    rspdrc: Fix crash on Linux when recompiling BREAK opcode. [MooglyGuy, Firewave]
    
    mips3: Fixed left-shift-of-signed-value issues. [MooglyGuy]
    
    rsp: Fixed left-shift-of-signed-value issues. [MooglyGuy]
    
    correct patches for drgw2hk [iq_132]
    
    OS/2 build fixes [KO Myung-Hun]
    
    upd7220: Bresenham line drawing [Carl]
    
    n64: Fix up how negative values are handled in VRSQL/VRCPL [MooglyGuy]
    
    rsp: Add VNOP, VNULL, and VRSQ instructions. [MooglyGuy]
    
    n64: Abort MIPS timeslice when unhalting RSP. Fixes many RSP tests. [MooglyGuy]
    
    segas18.c: Fill in the dipswitches for Hammer Away. [Brian Troha]
    
    rdp: Do LOD calculation even in 1-cycle mode. Fixes many tests. [MooglyGuy]
    
    mips3drc: Generate -0.0 for NEG.S/D of 0.0 as FNEG does not on x86 [MooglyGuy]
    
    mips3drc: Sign-extend ROUND.L, TRUNC.L, CEIL.L and FLOOR.L [MooglyGuy]
    
    rspdrc: Add destination address support to the BREAK opcode. [MooglyGuy]
    
    naomi.c:  samba2k, ringout - correct maskrom size and labels [Arzeno Fabrice, MetalliC]
    
    Power Drift: Portbits for Limit & Safety switches
    
    G-LOC: Mapping portbits related to the moving cabinet limit switches.
    
    Galaxy Force II: Adding gforce_output_cb1 (the values written there seem
      to select the meaning of some of the PORTC bits related to motor control)
    
    Galaxy Force II: Mapping the port bits used to provide motor movement
      feedback signals such as Up/Down/Left/Right limit switches.
    
    i386: call with expand down stack [Carl]
    
    i386: GP fault with softint in v86 mode when iopl < 3 [Carl]
    
    twin16.c: Rewrite video mixing based on PAL equations. Fixes sprite-bg
      priority in Devil World intro, and in Vulcan Venture later stages
      and ending [Alex Jackson]
    
    pic8259: priority and sfnm [Carl}
    
    segaufo update: added better layouts + made ufo800 work + added upd
      sound to ufo21 + misc fixes  [hap]
    
    Man pages (*nix): Fixed some typos and bumped version to 0.155
    
    Fixed Mametesters 05769 by reducing ATA flash card seek time to zero. [smf]
    
    naomi.c:  kingrt66 use real MaskROM cart layout and labels instead of flashcart
    [Arzeno Fabrice]
    
    Handcrafted CPS-1 PALs for Area 88 and Strider PCBs.  [Palindrome]
    
    i386: fix segment present check for calls to a TSS
    
    i386: mark tss busy [Carl]
    
    Convert PSX sio to use devcb. [smf]
    
    calchase: map Trident memory clock, video clock and LUTDAC registers
    
    Added Solar War as playable, but with issues.  Layout needs work and coins
      do not operate in game.  Therefore, game is set to Free Play by default.  
      Also, renamed Solar Warrior (xain.c) from solarwar -> solrwarr to allow this
      original game to use the setname "solarwar".  Added diplocations to both games.
      [Tafoid]
    
    added command-line option -[no]snapbilinear to control binlinear filtering 
      for snapshots (enabled by default).  This is mainly for making testruns and
      debugging faster - could also be used to speed up -aviwrite usage though.
      [Oliver Stoneberg]
    
    upd7220: slanted chars [Carl]
    
    sonson.c: Correct Audio CPU clock for Son Son as measured on PCB. [Corrado Tomaselli]
    
    psychic5.c: Correct Audio CPU clock for Psychic 5 as measured on PCB. [Corrado Tomaselli]
    
    Verified clocks/vsync for Super Ranger and Air Buster.  [Corrado Tomaselli]
    
    peplus.c: Add the CAPX2172 color prom to the Ace$ Bonus sets correcting color in those sets. [BrianT]
    
    Added -listnetwork option to list available network adapters
    
    winpcap: add WinPCap headers to the project;
    
    windows.mak: include WinPCap headers during Windows build; suppress MSVC debug build warning
    
    Altered FIRQ and NMI handling to improve Maygay M1 operation.
    
    Add remaining PAL from 'jumping' sets [Porchy]
    
    naomi.c:  [Arzeno Fabrice]
    - HOTD2 Proto BIOS added
    - Label correction for Club Kart Prize
    
    SDL: SDL2 is now the default except for OS/2 builds. [R. Belmont]
    
    USE_NETWORK Ethernet emulation is now enabled by default as per the roadmap. [R. Belmont]
    
    upd7220: better output for the compis and dmv [Carl]
    
    gts3.c : Added switches. After setting up, the games are playable.
    gts3.c : split into AN and DMD displays
    gts80b.c : Display is working. [Robbbert]
    
    model3: More rendering improvements [Ville Linde]
    - Draw transparent triangles in a separate pass
    - Implemented viewport priority
    
    calomega.c: Fill in some unknown dipswitches. [Brian Troha]
    
    amiga.c: use Aaron's memory_array class for bytewidth-agnostic access to chip
      RAM, instead of a driver-specific implementation. Also store the custom chip
      registers in an array instead of a memory share [Alex Jackson]
    
    calchase.c:  [Peter Ferrie]
    - Implemented missing DIP switch for Eggs Playing Chicken, promote to working. 
      Press "S" to skip the CMOS error, "S" or wait to skip the emm386.exe error
      (not an emulation issue), use "Coin 2" to coin-up and start the game, and 
      "1 Player Start" to brake.
    
    calchase.c, gamecstl.c, midqslvr.c, queen.c, savquest.c, taitowlf.c,
    voyager.c, xtom3d.c:  [Peter Ferrie]
    - Intel component is not MXTC, it's MTXC.
    
    intelfsh.c:  [Jon Sturm]
    - Added support for AMD 29F400T, AMD 29F800T and FUJITSU 29F160T.
    
    
    darius.c: Add dipswitch locations to the Darius sets 
      & give the newly added US set the correction coinage. [Brian Troha]
    
    Correct sound rom for 'tturf' (Tough Turf (set 2, Japan, 8751 317-0104)) [ShouTime]
    
    Added region_ptr_finder, which works like shared_ptr_finder except it
      finds a ROM region instead of a memory share. Unlike the already
      existing memory_region_finder, these can be accessed without
      any overhead (since it's a pointer directly to the data and not
      to the memory_region object), can be whatever data type you want
      with no casting needed, and are strictly type-checked--if you have
      a required_region_ptr<UINT32> the region has to be a ROM_REGION32
      (or an implicitly 32-bit region due to belonging to a device with
      a 32-bit bus) or the finder won't find it and will tell you why.
      Basically, region_ptr_finders are strictly better than
      memory_region_finders and all drivers using the latter should be
      converted over [Alex Jackson]
    
    Converted many sound devices to use a required_region_ptr to find their
      sample ROMs instead of looking up the region manually in device_start().
      Note that this means that you can no longer get away with having e.g. an
      OKIM6376 without a ROM (as several slot machine skeleton drivers did);
      MAME will now complain at startup about the missing region, instead of
      just crashing the first time the chip tries to play a sound like it did
      before [Alex Jackson]
    
    twin16: Convert the scrolling layers to tilemaps (the fixed text
      layer was already one). Miscellaneous cleanups/modernizations [Alex Jackson]
    
    Don't execute a timeslice before loading a savestate from the command line
      [Alex Jackson]
    
    supduck.c: Fill in Lives, Demo Sounds and Game Sound dipswitches as well as add
      dipswitch locations. [Brian Troha]
    
    Capcom updates: [any]
    - Fixed some incorrect info about the SF2 bootlegs and got them running better.
    - Dumped 8571 MCU from a bootleg Top Secret/Bionic Commando PCB. 
    
    k054156: save state register all video RAM, including the optional "external
      linescroll RAM"; fixes Lethal Enforcers save states [Alex Jackson]
    
    more devfind: [Alex Jackson]
    
    i386: move initialisation of m_lock to i386_common_init(), so that it
     is always initialised.
    
    i6300esb: More more more [O. Galibert]
    
    
    New clones added
    -------------------
    Super Breakout (Canyon and Vertical Breakout, prototype) [Mariusz Wojcieszek]
    Cadash (Japan, version 2) [ShouTime, The Dumping Union]
    Cadash (Japan, oldest version) [ShouTime, The Dumping Union]
    Billiard Academy Real Break (Europe, older) [system11, The Dumping Union]
    Sauro (Recreativos Real S.A. license) [Edcross & Rockman (from Aumap)]
    Dunk Shot (Rev C, FD1089A 317-0022) [ShinobiZ & COY]
    Atari Tetris (bootleg set 3) [Guru]
    Fire Trap (US, set 2) [Corrado Tomaselli]
    Play Girls 2 (bootleg) [system11, The Dumping Union]
    Ave Fenix (Recreativos Franco) [Enricnes]
    Oriental Legend 2 (V101, China) [bytestorm] (not working)
    Knights of Valour 2 New Legend (V300, Taiwan) [bytestorm] (not working)
    Magic Bubble (Adult version, YS-0211 PCB) [caius, The Dumping Union]
    Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) [Bill D, The Dumping Union]
    Vigilante (World, Rev E) [system11, The Dumping Union]
    Dragon World II (ver. 100H, Hong Kong [Hokg Kong]) [rtw] (not working)
    Player's Edge Plus (X002173P+XP000038) Ace$ Bonus Poker [BrianT]
    Player's Edge Plus (PP0040) Standard Draw Poker (International) [BrianT, Ken R]
    Player's Edge Plus (PP0042) 10's or Better [BrianT, Ken R]
    Player's Edge Plus (PP0043) 10's or Better (International, set 2) [BrianT, Ken R]
    Player's Edge Plus (PP0060) Standard Draw Poker (set 3) [BrianT, Ken R]
    Player's Edge Plus (PP0429) Joker Poker (Aces or Better, set 2) [BrianT, Ken R]
    Player's Edge Plus (IVC006) Clear EEPROM Chip [BrianT]
    Player's Edge Plus (Set004) Set Chip [BrianT]
    Player's Edge Plus (KE0017) Keno [BrianT] (not working)
    Player's Choice (MG0252) Multi-Game [BrianT] (not working)
    JT-104 [Unknown]
    Arkanoid Returns (Ver 2.02A 1997/02/10) [Bill D, The Dumping Union]
    Donkey Kong (Spanish Crazy Kong bootleg) [Marcos75 (from AUMAP)]
    Galaxy Monsters (Laguna S.A. Spanish bootleg of Space Invaders) [Arcade Vintage ( http://arcadevintageshop.blogspot.com.es/ ), Ricky2001]
    Botanic (English / Spanish) [Arcade Vintage ((http://arcadevintageshop.blogspot.com.es/ ), Ricky2001]
    Club Kart (Rev C)  [Arzeno , The Dumping Union] (not working)
    Windjammer (021216) [MetalliC]
    Tron (Germany) [MikeMcBike]
    S.V.G. - Spectral vs Generation (M68k label V101TW) (ARM label V101TW, ROM 06/20/05 S.V.G V100) [ShouTime] (not working)
    Darius (US) [Andrew Welburn]
    Raiden 2 (Switzerland) [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union]
    
    New Game Added
    --------------
    Pit Boss Megatouch (9234-20-01) [Brian Troha, Mariusz Wojcieszek, The Dumping Union]
    Alien Invaders [Seth Soffer, David Haywood, Mariusz Wojcieszek]
    Hammer Away (prototype) [( Atro - from Neo-geo.com aka Rui Baptista )
     ( _rm_ - from Neo-geo.com aka Ricardo Marques)  
     ( 1up - from Neo-geo.com aka Daniel "casebres" )]
    Solar War (Anonymous)
    Pop'n Music 1 (ver AA-A) [smf]
    Super Duck [system11, David Haywood]
    
    
    New NOT WORKING game added
    --------------
    Western Dream (Yasuhiro, hap)
    Club Pacman [Roberto Fresca, ytsejam] (dual inputs not mapped)
    Sonic 2 (bootleg of Megadrive version) [caius, The Dumping Union]
    Cute Fighters [system11]
    
    
    New games/clones promoted from NOT_WORKING
    ----------------------------------------------
    Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius, The Dumping Union]

    http://www.mamedev.org/

    2014年11月24日 星期一

    Yabause v0.9.14

    Nissan Presents Over Drivin' GT-R Wachenroder

    SEGA SATURN 模擬器 Yabause 發布新版,更新如下:

    general:
    - Fixed crash when bin is not found in a bin/cue.
    - Added Traditional Chinese translation.
    - Added Japanese translation.
    - Added Russian translation.
    - Updated German translation.
    - Added inline SH2 assembler function to main emulation code.
    - Fixed miscellaneous memory leak/uninitialized variables.
    - Added Stunner/Virtua Gun emulation
    - Added USB Dev cartridge emulation
    - Added SDL2 support

    android port:
    - Added screenshot feature to Android port

    emulated bios:
    - Work around fix for games trying to change scu mask from slave sh2 when using hle bios. Fixes Astal.

    gtk port:
    - Added extra checks to resolution setting to avoid potential leaks or crashing.

    macos port:
    - A few fixes to the Xcode projects for OS X
    - Fixed fullscreen mode when compiled with a newer OS X SDK

    qt port:
    - Fixed an issue where coff/elf files weren't selectable when using memory transfer function.
    - Fixed a bug where qt volume slider wasn't showing the saved value on startup.
    - Mouse will now optionally auto-hide with no movement
    - Added gui for inline assembler.
    - Revised Mouse emulation handling, added sensitivity setting.
    - Other fixes

    dreamcast port:
    - Fixed compilation

    video:
    - Fixed a bug where coordinate y increment wasn't being initialized under a specific set of circumstances. Should fix hang in Radiant Silvergun using OpenGL rendering.
    - Fixed Special Color Calculation mode 2

    http://yabause.org/

    2014年11月23日 星期日

    iNES v4.2

    [Screenshot]
    FC模擬器 iNES 發布新版,更新如下:

  • Improved 6502 clock precision.
  • Added support for 100+ undocumented 6502 instructions.
  • Increased VBlank interrupt delay from 4 to 5 cycles (Kart Fighter).
  • Now rendering sound in 1ms increments. Percussion effects became much better.
  • Now accurately emulating APU random noise generator.
  • Fixed sound channels defaulting to melodic sound after reinitializing sound.
  • Fixed APU register $400F emulation.
  • Optimized APU volume computation.
  • Added light gun emulation (Duck Hunt, etc).
  • Added support for Japanese Arkanoid paddle.
  • Added support for PowerPad.
  • Paddle fire button now returns 1 when pressed.
  • iNES will now automatically load GameGenie cheats from *.CHT files.
  • iNES will now automatically load patches from *.IPS files.
  • iNES will now automatically load palettes from *.PAL files.
  • Added support for Pro Action Replay cheats.
  • Added the Cheat Hunter tool to find your own cheats.
  • Added functions for load and save GameGenie cheats.
  • Added support for "wrapped" DiskSystem files that come with a 16-byte FDS header.
  • Now resetting DiskSystem to floppy side A on startup.
  • Added mapper #12 (Dragon Ball Z 5).
  • Fixed mapper #19 (more Namcot games).
  • Added mapper #26 (Konami VRC6 with A0/A1 bits flipped).
  • Added mapper #36 (TXE/MicroGenius).
  • Added mapper #37 (Super Mario Bros. + Tetris + Nintendo World Cup multicart).
  • Added mapper #38 (Crime Busters).
  • Added mapper #41 (Six-in-One multicart).
  • Added mapper #42 (hacked FDS games).
  • Added mapper #44 (7-in-1 multicart).
  • Added mapper #46 (Rumblestation 15-in-1 multicart).
  • Added mapper #47 (Super Spike V'Ball + Nintendo World Cup multicart).
  • Added mapper #70, used by Bandai and Taito's Arkanoid 2.
  • Fixed mapper #71 (more CodeMasters games).
  • Added mapper #72 (Jaleco JF-17 chip).
  • Added mapper #73 (Konami VRC3 used in Salamander).
  • Added mapper #75 (Konami VRC1).
  • Added mapper #87, used in Japanese Goonies version.
  • Added mapper #88 (Quinty, Namcot Mahjong 3, Dragon Spirit).
  • Added mapper #89 (Sunsoft-2 chip in Tenka no Goikenban: Mito Koumon).
  • Added mapper #92 (Moero!! Pro Soccer, etc).
  • Added mapper #93 (Sunsoft-2 chip in Japanese Shanghai, etc).
  • Added mapper #97 (Kaiketsu Yanchamaru).
  • Added mapper #99 (VS System games).
  • Added mapper #101 (Urusei Yatsura - Lum no Wedding Bell).
  • Added mapper #107 (Magic Dragon).
  • Added mapper #112 (stripped down MMC3 used by Tengen and Namco).
  • Added mapper #113 (American Video Entertainment Nina-03/06 boards).
  • Added mapper #140 (Jaleco JF-11/JF-14 boards).
  • Added mapper #144 (Death Race).
  • Added mapper #152 (Taito's Arkanoid 2).
  • Added mapper #163 (Final Fantasy VII, Pokemon Yellow).
  • Added mapper #164 (Final Fantasy V).
  • Added mapper #193 (TC-112 chip in Fighting Hero, War in the Gulf).
  • Added mapper #206 (Tengen MIMIC-01, Namcot 118).
  • Added mapper #210 (Family Circuit '91, Dream Master, other Namcot games).
  • Added mapper #225 (52 Games, 58-in-1, 64-in-1 multicarts).
  • Added mapper #226 (Super 42-in-1, 76-in-1 multicarts).
  • Added mapper #228 (Action 52, Cheetamen II).
  • Added mapper #232 (Quattro Adventure, Arcade, Sports by CodeMasters).
  • Added mapper #240 (Jing Ke Xin Zhuan and Sheng Huo Lie Zhuan).
  • Added mapper #241 (Fan Kong Jing Ying).
  • Added mapper #242 (Wai Xing Zhan Shi).
  • Added mapper #243 (Honey Peach and Poker III).
  • Added mapper #246 (Fong Shen Bang - Zhu Lu Zhi Zhan).
  • Partially implemented mapper #227 (1200-in-1).

  • http://fms.komkon.org/iNES/

    BizHawk v1.9.0

    多機種模擬器 BizHawk 發布新版,更新如下:

    Upcoming release, will be released by November 23rd
    as of revision 8231
    • New core: LynxHawk
      • The Handy emulator, ported from mednafen
    • N64Hawk
      • Savestate speed improvements
      • Fix Issue #292 - Bizhawk still emulating N64 after "Exit" hotkey had been pressed
    • GBAHawk
      • All inputs are no longer delayed by one frame. Existing movies will need one blank frame inserted at the beginning to resync.
    • Quicknes
      • Support ability to unplug controllers
      • Fallback to NesHawk for any known PAL ROMs (as determined by the bootgod database)
      • Virtual Pad will now properly reflect the number of controllers connected
    • NesHawk
      • Datach support, including barcode reader (not movie recordable)
    • BSNES
      • Force Mega Man X2 and X3 to use the Compatibility Core due to the Performance Core being unable to run the games properly. This does not change the user's default preference.
    • Dual GB
      • Option to mute each gameboy instance individually
    • WonderHawk
      • Merge with mednafen 0.9.36.5, includes sound and sram changes
        • Note: Possible sync compatibatility loss
      • Added game database of known good ROMs
    • ColecoHawk
      • Corrected ColecoHawk from adding .Col to the title of EmuHawk
      • Corrected ColecoHawk from setting the extension of ColecoVision movies to .col It is now .bk2 which is the proper extension.
    • EmuHawk
      • Movies
        • Fix bug where loading a state not in the movie in playback mode would report an error but send the movie into record mode
        • Fix bug where rerecord counter was incremented when playing a movie
        • When loading a movie that specified quicknes or neshawk don't permanently override the user's core preference
        • When importing snes movies, set the movie sync settings to Compatibility profile
        • Add framebuffer in movie anchor states
        • Fix bug where movie was being saved when loaded (generally harmless other than make loading a bit slower)
        • Edit Subtitles - Added rows now have default values
      • Lua
        • Add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script
        • Restore ability for many lua functions to report errors to the console window
        • LoadState through Lua isn't counted for movie RerecordCount
        • Added movie.setrerecordcount and movie.getrerecordcount
        • Add client.borderheight(), client.borderwidth(), client.bufferwidth(), client.bufferheight(), client.transformPointX(), client.transformPointY()
      • VirtualPad
        • Unsticky analog controls when right-clicking the circle visualizer
        • Fix bug that made virtualpad permanently override actual physical analog control
      • Firmware manager
        • Tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning, fixing issues when the firmware folder is set to a folder with large files or a lot of files
        • Add firmware import option (copies firmwares into firmware directory through toolbar or drag & drop)
      • TAStudio
        • Now in Beta
      • Improvements to remembering window positioning
      • Don't malfunction when compiling retro shaders on systems with bad opengl support, fixes some system's ability to run BizHawk
      • Don't give an ugly error message when attempting to load an unknown ROM and not selecting a core to run the ROM file
      • Fix Trace logger crash, seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299)
      • Ram Watch - fix issues during rom loads for other platforms, fixes issue #285.
      • Hoktey/Controlller config - make input binding limitless (instead of limited to 4), at the same time, fix bugs caused by index accounting related to the limit.
      • Volume up/down - much bigger dynamic contrast in volume range
      • Sound will be turned off if volume is set to zero Fixes issue #310
      • EmuHawk will no long keep the (X,Y) on the title bar when resizing is complete

    http://code.google.com/p/bizhawk/

    Raine v0.63.15

    Raine Logo

    多機種街機模擬器 Raine 發布新版,更新如下:

    Sorry some bugs to fix in this one again, there was a last bug with the very badly supported format where audio tracks are merged with the data track for neocd (only for games having a lot of files in their iso, like ssrpg), and a bug in sound associations which deleted them before saving them !
    Except that I added what I wanted to add in the previous version, the ability to save inputs to some user configuration, and then load them either from one of these configurations or to get them from another game. For that to work, I had to change the way inputs are saved, which means that if you had some custom inputs saved, they will be reseted to the default inputs for this version. The good news is that it will be much faster to change them now if you have a few games to change.

    Also I removed all the data files from the binary package to keep it small, so if you want to use hiscore.dat, history.dat, or command.dat, you can find them either in the Extras section, or from another site on the internet.

    I just uploaded the debian package, the news is that the data files are now separate, I have put them in the "Recommands" section of raine, but most package managers just silently ignore recommended packages, so you can install manually history-raine, hiscore-raine, and command-raine (and m68kdis if you interested about 680x0 disassembling in the console !). The idea is to install these packages only once, they shouldn't be updated often at all.

    http://rainemu.swishparty.co.uk/

    2014年11月13日 星期四

    ePSXe Cheats Pack Numbers-Z v.3.0

    PS模擬器 ePSXe 金手指整合包 ePSXe Cheats Pack Numbers-Z 更新至3.0,啥都不必多說,更新就對了 !!

    ePSXe Cheats Pack v.3.0
    - Some fixes to old cheat files, games like Castlevania Symphony of the Night (PAL) now works in the emulator with the codes.
    - Lots of new cheats added to old cheats files.
    - New game codes added:
    30-July-2014
    #Creatures Raised in Space#SLUS-01553
    16-September-2014
    #Crash Bandicoot Carnival#SCPS-10140#SCPS-91319
    #True Love Story F - Fan Disc#SLPS-02404
    #Sister Princess#SLPS-03154#SLPS-03155#SLPS-03156#SLPS-03157
    17-September-2014
    #Boys Be...2nd season#SLPS-01705
    #Granu-shima! Daibouken#SLPS-01624
    #Mahjong Toriadama Kikou#SLPS-02611
    #Sanyo Pachinko Paradise 4#SLPS-02988
    #Spider-Man (SuperLite 1500)#SLPM-87163
    #Uchi Ni Pochi Ga Yattekita - In My Pocket#SLPM-86190
    18-September-2014
    #Abe'99#SLPS-02095@SLPS-02086
    #Cyberia#SLPS-00218
    #Konami Antiques MSX Collection Vol.2#SLPM-86062
    #Total Eclipse Turbo#SLPS-00105

    20-September-2014
    #Arc the Lad Monster Game with Casino Game#SCPS-10040-1
    #Guilty Gear (Rerelease)#SLPS-02273
    #Kaettekita Pachiokun Dream Collection#SLPS-01384
    #L No Kisetsu - A Piece of Memories#SLPS-02204

    21-September-2014
    #Angelique Duet#SLPS-01336#SLPS-01337
    #Ayakashi Ninden Kunoichiban#SLPS-00946#SLPS-00947
    #J.League Winning Eleven 2000#SLPM-86538
    #Jikkyou Pawafuru Puroyakyu '99 Ketteiban#SLPM-86433
    22-September-2014
    #Bakuten Shoot Beyblade#SLPM-86980
    #Blam! Machinehead#SLPS-00798
    #Carnage Heart#SLPS-00151
    #Crash Bandicoot Racing#SCPS-10118
    #Digcro - Digital Number Crossword#SLPS-00549
    #Final Fantasy I#SLPS-03430
    #Tokimeki No Houkago - Ne Quiz Siyo [Konami The Best]#SLPM-86347
    23-September-2014
    #Formula 1 '97#SIPS-60023
    #Heiwa Parlor! PRO Lupin the Third Special#SLPS-02541
    #Lucky Luke#SLPS-01674
    #Nainai No Mei-Tantei#SLPS-02500
    #Nobunaga no Yabou - Zengokuban#SLPS-01210
    #Super Live Stadium#SLPM-86019
    #The King of Fighters '98 - Dream Match Never Ends [SNK Best Collection]#SLPM-86435
    25-September-2014
    #World Stadium 2#SLPS-01335
    27-September-2014
    #Armored Core - Project Phantasma [PSOne Books]#SLPS-91424
    #Doom#SLPS-00308
    #Front Mission 2 (Front Mission History Disc 2)#SLPM-87331
    28-September-2014
    #Forsaken#SLPM-86307
    29-September-2014
    #Lup Salad - Lupupu Cube#SLPS-00416
    #Nanotek Warrior#SLPS-00835

    01-October-2014
    #Castlevania Chronicle - Akumajou Dracula#SLPM-86754
    #Sangokushi VII#SLPM-86728
    02-October-2014
    #Final Doom#SLPS-00727
    #Karan Koron Gakuen - Byuarabu Hen#SLPM-86474
    #Karan Koron Gakuen - Doki Doki Hen#SLPM-86414
    #Karan Koron Gakuen - Munekyun Hen#SLPM-86468
    03-October-2014
    #Driver#SLPS-02613
    #Mobile Suit Gundam#SLPS-00035
    #X-Com - Michinaru Shinryakusha#SLPS-00257
    04-October-2014
    #Break Volley#SLPS-02375
    #Dare Devil Derby 3D#SLPS-01025
    #Magic Carpet#SLPS-00587
    #Super Football Champ#SLPS-00569
    #Tom Clancy's Rainbow Six [World Greatest Hits]#SLPM-87084
    05-October-2014
    #3D Baseball - The Majors#SLPS-00693
    #Macross Digital Mission VF-X [PlayStation the Best]#SLPS-91058
    #Nobunaga no Yabou - Bushou Fuunroku [Koei Teiban Series]#SLPM-86604
    #Nobunaga no Yabou - Shouseiroku#SLPS-01115
    #OverBlood - 3D Active Adventure [Major Wave Series]#SLPM-86641
    06-October-2014
    #Daikoukai Jidai Gaiden [Koei the Best]#SLPM-86309
    07-October-2014
    #Battle Master#SLPS-01064
    #Cool Boarders 2 - Killing Session#SLPS-00967
    #Meitantei Conan - Trick Trick Vol.1#SLPS-03548
    12-October-2014
    #Sister Princess 2#SLPS-03521#SLPS-03522#SLPS-03523#SLPS-03524
    #Slime Shiyo#SLPS-00504
    13-October-2014
    #Dokomademo Aoku...#SLPS-03393
    14-October-2014
    #Hard Edge [Value 1500]#SLPS-03270
    #Nukumori no Nakade in the Warmth#SLPM-86880
    15-October-2014
    #Pinocchia No Miru Yume (The Best Takaramono)#SLPS-01587
    16-October-2014
    #Hoshi de Hakken!! Tamagotchi#SLPS-01250
    #Monster Farm Jump#SLPS-03160
    18-October-2014
    #Genso Suikoden (Playstation the Best)#SLPM-86017
    codes by Davin the Raven
    #Beatmania#SLES-02096
    #Bratz#SLUS-01508
    #Broken Helix#SLPM-86065
    #Dance Dance Revolution- Best Hits#SLPM-86693
    #Deron Dero Dero #SLPS-00180
    #Die Hard Trilogy#SLPS-00585
    #Duke Nukem - Total Meltdown#SLPS-01557
    #Gekisou Tomarunner#SCPS-10087
    #Harry Potter to Himitsu no Heya#SLPS-03492
    #Hellnight#SLES-01562
    #Jet Moto#SIPS-60020
    #Kotobuki Grand Prix#SLES-04007
    #Kuri Skunk [Reprint]#SLPS-02464
    #Mary-Kate & Ashley - Magical Mystery Mall#SLUS-01121
    #Monkey Magic#SLPS-02583
    #MTV'S Celebrity Deathmatch#SLUS-01453
    #Ore no Ryouri #SCPS-10099
    #Puchi Carat#SLES-02070
    #Puyo Puyo 2 - Tsu Ketteiban#SLPS-00530
    #Puyo Puyo 4 - Car-Kun to Issho#SLPS-02412
    #Puyo Puyo Box#SLPS-03114
    #Puyo Puyo Sun Ketteiban#SLPS-01080
    #Puzzle Arena To Shin Den#SLPS-00879
    #Rittai Ninja Katsugeki Tenchu - Shinobi Haykusen#SLPS-02400
    #Rockman Dash - Hagane No Boukenshi#SLPS-01141
    #Rockman Dash 2 - Ooinaru Ishan#SLPS-02711
    #Rox#SLES-04069
    #Saru! Get You! [Playstation the Best]#SCPS-91196
    #Silent Hill (Konami the Best)#SLPM-86498
    #Simple 1500 Series vol.075 - The Double Shooting - Raystorm & Raycrisis#SLPM-86912
    #Superstars Dance Club - 1 Hits#SLUS-01493
    #Tail Concerto#SLES-01390
    #The Tetris [Superlite 1500 Series]#SLPM-86581
    #Tokimeki Memorial - Taisen Puzzle-Dama#SLPM-86005
    #Tomb Raider IV - The Last Revelation#SLPS-02803
    #Tomb Raider Chronicles#SLPM-86779
    #X-Men - Children Of The Atom#SLES-00198
    - New game codes created:
    14-July-2014
    #Jissen Pachi-Slot Hisshouhou! 5#SLPS-00794
    27-July-2014
    #Shuukan Gallop#SLPS-02401
    30-July-2014
    #Rugrats - Totally Angelica#SLES-03544
    31-July-2014
    #Planet Of The Apes#SLES-03844
    #Planet of the Apes#SLUS-01468
    01- August-2014
    #Tintin - Destination Adventure#SLES-03459
    04- August-2014
    #Xena - Warrior Princess (Spanish)#SLES-02268
    05- August-2014
    #Legacy Of Kain - Soul Reaver (Spanish)#SLES-02026
    28-October-2014
    #Winning Post 4 - Program 2000#SLPM-86445

    http://ks23364.kimsufi.com/psxdata/databasepsx/downloads.html