XQEMU: Smashing Drive Ingame
Okay, we're moving along here faster than I anticipated. Just a few moments ago, I added a few texture related fixes to XQEMU, and now Smashing Drive goes ingame! Although there isn't too much visually impressive in this game, it's proof that LLE is a feasible idea.
In my experience, Smashing Drive has always been the easiest Xbox game to emulate (the game is only 90mb, making it the smallest known commercial Xbox game that I know of!), so I'm not really too surprised it's working this well. You're probably wondering why the colours are inverted, lack of colour keying and depth testing, etc. The emu actually doesn't appear to implement any render states at all at the moment, and we're still working out how certain texture formats should be interpreted in OpenGL. Other than that, everything runs with minimal issues, minus the random freeze likely caused by race conditions.
So, just wanted to give you all a quick update on XQEMU's progress as of late. Thanks for reading!
Shogun.
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