2017年10月2日 星期一

mGBA 0.6.1

GBA/GBC模擬器 mGBA 發布新版,更新如下 :

Bugfixes:
  • GB, GBA: Fix crashes when attempting to identify null VFiles
  • GB, GBA: Fix sync to video with frameskip
  • GB, GBA Savedata: Fix savestate-related save overwriting (fixes #834)
  • GB Audio: Fix NRx2 writes while active (fixes #866)
  • GB Core: Fix palette loading when loading a foreign config
  • GB MBC: Pocket Cam memory should be accessible without enabling
  • GB MBC: Fix SRAM sizes 4 and 5
  • GB MBC: Fix RTC initialization (fixes #825)
  • GB MBC: Fix RTC loading when file size is off
  • GB Memory: Initialize peripheral pointers
  • GB Memory: Prevent accessing empty SRAM (fixes #831)
  • GB Memory: Fix HDMA count starting in mode 0 (fixes #855)
  • GB Memory: Actually load latch time from savestate
  • GB Serialize: Fix deserializing video STAT
  • GB Video: Fix 16-bit screenshots (fixes #826)
  • GB Video: Fix potential hang when ending mode 0
  • GB Video: Fix read mode when enabling LCD
  • GBA: Reset active region as needed when loading a ROM
  • GBA: Fix keypad IRQs not firing when extra buttons are pressed
  • GBA BIOS: Use core’s VRAM variable instead of renderer’s
  • GBA Cheats: Fix PARv3 multiline blocks (fixes #889)
  • GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
  • GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes #877)
  • GBA Savedata: Fix size of SRAM saves (fixes #883)
  • GBA Video: Fix broken sprite blending hack (fixes #532)
  • Python: Fix importing .gb or .gba before .core
  • Qt: Fix command line debugger closing second game
  • Qt: Fix LOG argument order
  • Qt: Fix timezone issues with time overrides
  • Qt: Fix sprite export pausing game indefinitely (fixes #841)
  • SDL: Fix potential race condition when pressing keys (fixes #872)
Misc:
  • CMake: Fix CPack dependencies for libpng 1.6
  • GBA: Detect hardware for Pokémon FireRed ROM hacks
  • GBA Cheats: Improve detection of raw cheats
  • Qt: Don’t rebuild library view if style hasn’t changed
  • Qt: Allow overrides to be saved before a game is loaded
  • Qt: Hide mouse immediately when loading
  • SDL: Fix 2.0.5 build on macOS under some circumstances
  • VFS: Make VFile.truncate work growing files on PSV (fixes #885)
https://mgba.io/2017/10/01/mgba-0.6.1/

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