2018年6月30日 星期六

Kronos 1.3.0

SEGA SATURN模擬器 Kronos 發布新版,更新如下 :

- New Kronos interpreter. Less CPU usage.
- added STV rom game support. With Linux all games are launchable but with the windows port lots of game are not playable.
- Burning Rangers : fixed a black veil in game.
- Contra - Legacy of War : fixed a regression with the shadow of the character.
- Doukoku Soshite : fixed a transparency problem with the moon.
- Doukoku Soshite : fixed a transparency with dialog.
- Doukoku Soshite : fixed a problem with a missing sign aside of the bus.
- Le manoir des ames perdues : fixed a GFX problem with the menu.
- Outrun : fixed missing screen (loading screen, options screen).
- Sakura Taisen 2 : fixed a regression.
- Scorcher : fixed a GFX problem with trees in game.
- Scorcher : fixed the pause menu screen. It was messed.
- Sega Ages : fixed loading screen.
- Slam & Jam 96 : fixed a regression with High score screen.
- Turfwind '96 - Take Yutaka Kyousouba Ikusei Game : fixed a black screen. The game is now playable.

http://www.tradu-france.com/index.php?page=fullstory&id=565

SameBoy v0.11

GB/GBC模擬器 SameBoy 發布新版,更新如下 :

New/Improved Features

  • The Cocoa and SDL ports can now rewind the game using a configurable key
  • The libretro port can now be compiled for Haiku and Wii U
  • The libretro port now has split-screen link cable emulation
  • The Cocoa and SDL ports can now under-clock the emulator for a “slow motion” effect
  • A new LCD screen filter for both the Cocoa and SDL ports
  • The new PPU and timing system introduced an up to 100% performance boost (More details in “Accuracy Improvements/Fixes”)
  • A new debugger operator – {...} can now be used to dereference a pointer to a 16-bit value
  • Fullscreen support in the SDL port
  • Improved audio in the Windows SDL port, on supported versions of Windows
  • The delete and unwatch debugger commands are now less strict
  • Added joystick hat support to the SDL port
  • The Cocoa port now uses Metal on supported Macs for better performance on laptops and less capable desktops
  • The Cocoa port now allows specifying a boot ROMs folder, so it can be used with the original boot ROMs
  • Improved the Cocoa debugger, it is now more responsive and no longer truncates output
  • The lcd debugger command now shows more accurate details about what the PPU is currently doing
  • The SDL port now has proper joypad configuration, similar to the Cocoa port
  • The SDL port now has more consistent joypad menu navigation, in comparison to keyboard navigation
  • Improved analog stick controls in both ports

Accuracy Improvements/Fixes

  • This version introduced major accuracy improvements, making SameBoy able to pass:
  • Improved emulation of analog characteristics of the APU for more accurate sound
  • Emulation of an open-bus-like quirk behavior in GDMA and HDMA
  • A whole new T-cycle accurate PPU:
    • Accurate interrupt timing and blocking
    • Sprite timings are now accurate
    • Pixel pushing timing is now accurate, for pixel-perfect emulation of Prehistorik Man
    • Has accurate memory and register access timings
  • Accurate emulation of several timing edge cases related to the halt instruction
  • Accurate emulation of a DMA bus quirk on the DMG
  • Complete and accurate emulation of the OAM bug, including cases not tested by Blagg’s tests
  • Fixed a regression in dmg_sound-2
  • Several accuracy fixes in SameBoy’s built-in boot ROMs
  • DMA now blocks PPU OAM access
  • Correct emulation of wiring both sets of buttons in JOYP
  • Fixed a bug where HDMA and GDMA were 4 times faster than they should have been
  • I/O register access conflicts are now emulated, including behavior differences between models
  • Improved accuracy of the halt bug
  • Correct emulation of the DMG STAT-write bug, which is just a specific case of I/O register access conflict
  • Emulated an APU glitch where in some edge cases a DIV-triggered APU event is skipped

Bug Fixes

  • Minor text adjustments in both the Cocoa and SDL ports
  • Fixed the Android build of the libretro port
  • The call instruction is now properly symbolicated
  • Fixed an issue that caused the Cocoa port to play a beep sound when certain buttons were pressed
  • Fixed several graphical issues with some of the filters
  • Worked around an SDL bug introduced in the macOS port of SDL
  • Fixed a bug where SameBoy froze after leaving turbo mode
  • Fixed a bug where the Windows port could not handle Unicode paths
  • Fixed a bug where the debugger wrote to the wrong CGB RAM bank
  • Fixed a bug where debugging symbols were not properly reloaded
  • Fixed save states in the SDL port
  • Fixed a bug where battery saves were not always saved in the SDL port
  • Fixed a bug where the SWAP instruction was incorrectly disassembled as RLC
  • Fixed a bug where the Cocoa memory viewer would play a beep sound and show a warning after resetting the emulator

Misc Internal Changes

  • API refinements
  • Minor improvements to the Windows build system
  • Documented several differences between DMG revisions and CGB revisions, and between DMG and MGB. SameBoy now explicitly targets DMG-CPU-B and CGB-CPU-E, and hopefully more revisions in the future
  • The official Windows binaries now use SDL 2.0.8
https://sameboy.github.io/

My Nes v7.4.6753

FC/NES模擬器 My Nes 發布新版,更新如下 :

- Added: Namco 163 sound channels (mapper 210 external sound channels)
- Fixed: save-load state in Namco 106 mappers (# 19 and 210)
- Fixed: channels cannot be silenced using Audio>Channels menu items from the last update.
- Improved: Audio filters order fixed to match what described in the wiki, it goes now like this: high-pass filter at 442 Hz => high-pass filter at 90 Hz => low-pass filter at 14 KHz.

https://sourceforge.net/projects/mynes/

2018年6月29日 星期五

m64p - 8cdbabe5b (2018-06-28)

N64模擬器 m64p (mupen64plus + GLideN64 + a GUI) 發布新版,需要的朋友請至官網下載。

https://m64p.github.io/

ANESE 0.0.23

FC/NES模擬器 ANESE 發布新版,更新如下 :

I fixed up the dmc some more, since I realized it sounded like
death (especially in Kirby's Adventure)

I also refactored and cleaned-up much of the APU. Lookin' good :)


https://prilik.com/ANESE/

2018年6月28日 星期四

bsnes v106r44 beta

SFC/SNES模擬器 bsnes 發布新版,更新如下 :

I'm releasing a beta version of bsnes, for the purpose of gathering feedback and ensuring that the first official release of bsnes is as solid as possible.

With the exception of dynamic rate control for automatic audio/video sync, and no pack-in video shaders or cheat code database, it is mostly feature complete. However, please do not form a lasting opinion of bsnes based on this beta.

https://byuu.org/

Neko Project 21/W ver0.86 rev42

https://sites.google.com/site/np21win/home/np21w_topimg.png

PC-9821模擬器 Neko Project 21/W 發布新版,更新如下 :

SoftFloat FPUのFXAM命令のバグを修正&容量可変VHDイメージ作成バグ修正&非同期CD-ROMアクセスが出来るようになりました

https://sites.google.com/site/np21win/home

2018年6月27日 星期三

MAME 0.199

MAME發布新版,更新如下 :

MAMETesters Bugs Fixed
----------------------
- 06980: [Save/Restore] (spec128.cpp) specpls3: Unable to save state (regression). (AJR)
- 06983: [Sound] (mtouchxl.cpp) mtchxl6k (possibly others): All sounds play too fast. (Carl)
- 06984: [Graphics] (esd16.cpp) jumppop, jumppope: Missing graphics in first stage. (AJR)
- 06988: [Crash/Freeze] (kinst.cpp) kinst: Hangs during Attract Mode, noticable when a fight loads. (Ivan Vangelista)
- 06989: [Sound] (champbas.cpp) champbb2j: AY-3-8910 sound is completely missing (Vas Crabb)
- 06992: [DIP/Input] (hornet.cpp) sscope and clones: Analog inputs do not function. (Ted Green)
- 07006: [Media Support] (at.cpp) atvga, at386, at486: [possible] Unable load Floppy Diskettes. (Carl)
- 07007: [Sound] (renegade.cpp) renegade, kuniokun: BGM stops playing after a while. (AJR)
- 07010: [DIP/Input] (missile.cpp) missile and clones: DIP switch trackball size large/mini labels reversed. (Tafoid)
- 07017: [Sound] (galaxian.cpp) kingball, kingballj: King's voice is not played correctly. (Ivan Vangelista)
- 07020: [DIP/Input] (lwings.cpp) trojan and clones: DIP switches incorrectly numbered, and info on unused DIP switches. (Tafoid)


New working machines
--------------------
El Fin Del Tiempo [Esther Barranco, ARPA, Juegos 2.0, Recreativas.org, Roberto Fresca, The Dumping Union]
Geneve 9640 Mod [Michael Zapf]
Megatouch 7 Encore Edition (9255-90-01 R00, Standard version) [Brian Troha, The Dumping Union]
Player's Edge Plus (X000827S+XS000002) Red, White & Blue Slots [Brian Troha]
Player's Edge Plus (X002149P+XP000038) Triple Bonus Poker [Brian Troha]
R-Zone: Battle Arena Toshinden [hap, Sean Riddle]


New working clones
------------------
Apple //e (Spain) [AJR]
Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) [Arnaldo Abrantes, Pascal Costa]
Come-Cocos (Ms. Pac-Man) (Cocamatic bootleg) [Darksoft]
Galaxy Wars II (Defender bootleg) [Juan Romero, Recreativas.org, The Dumping Union]
Ghost Pilots (prototype) [Brian Hargrove]
Golden Tee Golf (Joystick, v3.3) [hammy, The Dumping Union]
Gran Rally (Spanish bootleg of Pole Position II) [Jordi Beltran Casany, Recreativas.org, The Dumping Union]
Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) [Artemio Urbina, The Dumping Union]
Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) [hammy, The Dumping Union]
Jump Coaster (World) [ShouTime, The Dumping Union]
Knights of Valour 2 Plus - Nine Dragons / Sanguo Zhan Ji 2 Qunxiong Zhengba / Sanguo Zhan Ji 2 Feilong Zai Tian /
  Sangoku Senki Busyou Souha (ver. M200XX, 200, 100CN) [300wins, Bill D., The Dumping Union]
Metal Slug 3 (NGM-2560, earlier) [Razoola]
Player's Edge Plus (PP0472) Deuces Wild Poker [Brian Troha]
Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker (Stratosphere Players Club) [Kemel Haidar, Brian Troha]
Raiden Fighters (US, newer) [Arzeno Fabrice, The Dumping Union]
Strikers 1945 (World, unprotected) [Blackfish, brizzo, rtw]
Titan (Pac-Man hack) [Craig Anstett, CraftyMech]
Viper Phase 1 (New Version, Germany) [Arzeno Fabrice, The Dumping Union]


Machines promoted to working
----------------------------
War Mission (WM 4/6/87) [Jordi Beltran Casany, Recreativas.org, ArcadeHacker, David Haywood]


Clones promoted to working
--------------------------
Head On (Sidam bootleg, set 2) [Angelo Salese]
Head On 2 (Sidam bootleg) [Angelo Salese]


New machines marked as NOT_WORKING
----------------------------------
Hikaru Check ROM Board [coolmod]
Mad Dog II: The Lost Gold (3DO hardware) [incog, The Dumping Union]
Olympia Olytext 20 [Robbbert]
Shootout at Old Tucson (3DO hardware) [incog, The Dumping Union]
Visual 550 [Al Kossow]


New clones marked as NOT_WORKING
--------------------------------
Air Hockey (6.12?, encrypted) [unknown]
ALG 3DO Bios [Mr Invader]
Donkey Kong Banana Kingdom (satellite) [Will Richardson, Bill D, The Dumping Union]
Ferrari F355 Challenge (twin/deluxe, prototype) [coolmod]
Power Stone 2 (bootleg) [Arzeno Fabrice, rtw]
Puyo Pop Fever (World) (GDS-0034) [Arzeno Fabrice, rtw]
Stakes Winner / Stakes Winner - GI Kinzen  Seiha e no Michi (early development board) [ResO]
The Bally Game Show (LG-6) Germany [PinMAME]
The Bally Game Show (LU-3) Europe [PinMAME]
The Key Of Avalon - The Wizard Master (client) (Rev C) (GDT-0006C) [rtw, ShouTime]
The Key Of Avalon 2.5 - War of the Key (client) (Rev A) (GDT-0019A) [rtw, ShouTime]
The Key Of Avalon 2.5 - War of the Key (server) (Rev A) (GDT-0018A) [rtw, ShouTime]


New working software list additions
-----------------------------------
hp9k3xx_flop:
  300 series Mainframe Tests, 300 series Terminal Emulator, AMS Utilities for 200/300 series, BASIC 4.0 Compiler,
  BASIC 5.0 Compiler, CS/80 Exerciser, Digital Filter Design, HP BASIC 4.0, HP BASIC 5.1, HP BASIC 6.4, HP Museum Basic 5 Boot Disc,
  HP Pascal 3.22, HP-UX 5.1, Interactive Test Generator, Techwriter, Texteditor for 200/300 series, Wordwise 300 [Sven Schnelle]
ibm5150:
  DR DOS 6.0 (French), DR DOS 6.0 Business Update (French, 3.5"), DR DOS 6.0 Business Update (French, 5.25") [breiztiger]
  PC Games #3, Spontaneous Assembly (Version 2.0) [Foone Turing]
ibm5170: Excel (Version 2.10) [darksabre76]
neogeo:
  Ghost Pilots (prototype) [Brian Hargrove]
  Metal Slug 3 (NGM-2560, earlier) [Razoola]
pc98:
  2601 - Teikoku Kidoubutai no Koubou, 3tsu no Negai, 714 MIDI Jr., 714 MIDI Special, 88 Kantai Monogatari, 98 Eiwa Jiten,
  98 Stadium, 98 Stadium 2 - Shouko no Chousen, PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan
  [Neo Kobe Collection]
sorcerer_cass: Checkers, Cross-Up, How The West Was Won, Lazer Fire, Mine Field, Nuclear Reaction, Pie Lob [Robbbert]
squale_cart: The Squale Intro [Jean-Francois DEL NERO / HxC2001]


Software list items promoted to working
---------------------------------------
pc98: 0x0F exp.3, 177, The 4th Unit 2 [Carl, r09]


New NOT_WORKING software list additions
---------------------------------------
ibm5170_cdrom: Jaxis (Japan) [SpinalFeyd]
neogeo: Stakes Winner / Stakes Winner - GI Kinzen  Seiha e no Michi (early development board) [ResO]


Source Changes
--------------
-esb: Fixed ROM loading bug. [AJR]

-taito_b.cpp: Identified TC0180VCU as source of interrupts and converted to callbacks (timing is still guesswork). [AJR]

-keytronic_pc3270: Corrected INT0 line polarity - fixes keyboard error on tosh1000. [AJR]

-exidy.cpp, victory.cpp: Fully encapsulated audio devices. [AJR]

-atetrisb3: Hooked up microcontroller to get working sound. [AJR]

-i8275 DMA refinements: [AJR]
* Exclude FIFO characters from counting towards filling character buffer.
* Extend DMA up to one character past an "end of DMA" control code.

-wicat: Reduced video glitches with more sensible interrupt handling. [AJR]

-balsente.cpp: Split NVRAM between two X2212 devices. [AJR]

-jedi: Moderate driver overhaul: [AJR]
* Split NVRAM between two 4-bit X2212 devices.
* Guarantee an invalid checksum when default NVRAM data is used (so that the manufacturer's high scores will be installed).
* Modernized sound latches.
* Use WSQ handler to drive TMS5220.

-vta2000: Added speaker sound. [AJR]

-balsente.cpp: Use ACIA devices for sound communication. [AJR]

-x2212: Removed memory interface and cleaned up code. [AJR]

-tms9928a: Exposed internal palette using device_palette_interface. [AJR]

-dynax.cpp: Encapsulated "Rev. 2" blitter as a device. [AJR]

-cidx628: Made this display something again. [AJR]

-tatsumi.cpp improvements: [Angelo Salese]
* Removed an ugly kludge in Round Up 5, fixing soft resets.
* Added vertical text scrolling to Round Up 5.
* Fixed Apache 3 out-of-bounds colors for sprites (trees and buildings).
* Fixed Round Up 5 video priority on map screen after a play.
* Added background bitmap layers to Round Up 5.
* Improved road clipping for Round Up 5.
* Make Cycle Warriors sub CPU not stall on soft reset.
* Added row/column scroll register select for Cycle Warriors and Big Fight.
* Added shadow sprites to Cycle Warriors and Big Fight.
* Inverted Oki status for Cycle Warriors and Big Fight - fixes "we got 'em" sample playback in the former.
* Implemented per-tile high priority and opacity enable bits for Cycle Warriors and Big Fight - fixes several glitches.
* Fixed color banks for Cycle Warriors and Big Fight - fixes fade in/out effects and CRT test colors.
* Applied page wraparound for backgrounds - fixes various glitches in Big Fight and Cycle Warriors.
* Invert shadow product when a specific register is enabled (used by Big Fight to simulate disco strobe lights).

-ninjakd2.cpp: Attempted to fix bullets not shot by enemies in Omega Fighter. [Angelo Salese]

-taitosj.cpp: Added input buttons mode to kikstart. [Angelo Salese]

-trucocl.cpp: Allowed multiple coin insertions. [Angelo Salese]

-cischeat.cpp improvements: [Angelo Salese]
* Fixed road/sprite priorities and long-standing road colors regression in Big Run.
* Hand-tuned sound frequencies to match reference for Big Run.
* Hooked up sprite DMA to Wild Pilot - fixes flickering.
* Added backup RAM to Captain Flag.

-ms1_tmap.cpp: Initialize VRAM to sane default - fixes ugly back pen showing up in Big Run. [Angelo Salese]

-jalmah.cpp improvements: [Angelo Salese]
* Re-wrote video emulation using Mega System 1 tilemap devices.
* Fixed Urashima Mahjong video priority during gameplay (score display and calls).
* Emulated video scrolling partial updates for Urashima Mahjong - fixes winning animations.
* Fixed color protection in Urashima Mahjong (girls and test mode).
* Wrote a preliminary snippet for sound banking in Urashima Mahjong/Mahjong Channel Zoom In/Mahjong Daireikai.

-cyclemb.cpp: Bumped sprite size in Cycle Maabou, fixed some missing sprites (for example in how to play screen). [Angelo Salese]

-Added AppVeyor build configuration. [balrog]

-Added support for building on riscv64, and made m68000 makefile respect the VERBOSE build option. [Belegdol]

-senjyo.cpp: Simplified starforc background color swap. [cam900]

-seta.cpp: Simplified tilemaps and banking, and added output finders. [cam900]

-ms32.cpp: Identified CPU types, fixed audio CPU clock. [cam900]

-fmtowns.cpp: Fixed speaker output level. [cam900]

-vis.cpp: Fixed sample rate divider. [cam900]

-megaplay.cpp: Added notes and flagged imperfect graphics as overlay bitmap is scaled incorrectly. [cam900]

-cybertnk.cpp: Reduced code duplication and runtime tagmap lookups, fixed sound output, and added notes. [cam900]

-rltennis.cpp: Converted to object finders. [cam900]

-sf.cpp, ninjakd2.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]

-dreamwld.cpp: Documented microcontroller and fixed microcontroller ROM region size. [cam900]

-williams.cpp cleaup: [cam900]
* Reduced runtime tagmap lookups, improved tags, and reduced code duplication.
* Added input_merger for interrupts and output_finder for outputs.
* Converted palette to device.

-m92.cpp updates/cleanup: [cam900]
* Reduced code duplication and runtime tagmap lookups, and split up machine configuration and address maps.
* Made EEPROM save/load using NVRAM device.

-neogeo.cpp: Add notes and fixed metadata for kof2003. [cam900]

-powerins.cpp cleanup: [cam900]
* Reduced code duplication and runtime tagmap lookups
* Cleaned up ROM loading.
* Converted vertical blanking interrupt to screen vblank callback.

-20pacgal.cpp cleanup: [cam900]
* Converted palette to device.
* Reduced runtime tagmap lookups and deferred allocation to start time.
* Restricted drawing to clipping rectangle.

-ddragon.cpp cleanup: [cam900]
* Replaced runtime tagmap lookups with object finders.
* Converted darktowr bank switching to address_map_bank_device.
* Fixed ADPCM ROM mapping.

-pgmprot_igs027a_type2.cpp: Fixed martmast metadata. [cam900]

-alpha68k.cpp: Reduce runtime tagmap lookups, made tags more meaningful, and improved banking. [cam900]

-shangha3.cpp: Cleaned up Oki banking. [cam900]

-snk.cpp: Reduced runtime tagmap lookups, and separated countryc machine configuration/address map. [cam900]

-Added a Discord presence plugin. [Carl]

-witch.cpp: Attempted to fix garbage graphics after a bonus stage in Keirin Ou. [David Haywood]

-Made floppy emulation more robust, and improved bitstream handling. [John Keoni Morris, Peter Ferrie, O. Galibert]

-markham.cpp updates: [kazblox]
* Improved banbam protection simulation - still imperfect, but all graphics are correct and game doesn't crash.
* Marked microcontroller program as good dump based on observations and Phil Bennett's comments.

-PlayStation GPU: Added missing primitives. [krom]

-buggychl.cpp: Changed microcontroller clock speed to 3 MHz as shown on schematics, and added notes. [Lord Nightmare]

-TMS5220 updates: [Lord Nightmare]
* Removed unused time_to_ready and cycles_to_ready functions.
* Fixed race condition with m_buffer_low and m_buffer_empty flags not being updated before setting interrupt state.
* Fixed issue where Speak VSM command produces endless silence with no VSM connected.
* Suppressed side effects on debugger reads.
* Fixed conditions for asserting ready signal, and zero FIFO at appropriate times.

-Apple II: Re-implemented Echo II read/write flags and write latch based on hardware tracing. [Lord Nightmare, Tony Diaz]

-alien.cpp: Added hand-made boot ROMs for Pingu's Ice Block, and documented known games. [MetalliC]

-geneve: Added BIOS options for selecting boot ROM, and made genmod a separate machine. [Michael Zapf]

-upd765: Clear ST1.ND on ID scan failure, implemented head load delay, and improved logging. [Michael Zapf]

-debugger: Added command for go_exception, and made save/load aware of address translation. [Patrick Mackinlay]

-sonydriv: Fixed issues with the 3.5" drive reporting disk switches on Apple IIgs and Mac drivers. [R. Belmont]

-zaurus.cpp: Converted to new PXA255 peripheral device interface. [Robbbert]

-apc: Reduced runtime tagmap lookups. [Ryan Holtz]

-kbdc8042: Added rudimentary PS/2 mouse support. [Ryan Holtz]

-indy_indigo2: Added mouse cursor support to Newport graphics emulation. [Ryan Holtz]

-39in1: Split Intel XScale PXA255 peripherals into a separate device. [Ryan Holtz]

-mips3: Added disassembler for Emotion Engine core opcodes. [Ryan Holtz]

-vgmplay: Added playback controls and activity indicators. [Ryan Holtz, Tafoid, Vas Crabb]

-sblaster: Implemented direct DAC mode - successfully tested in Scream Tracker 2.2. [shattered]

-ec1841: Added mouse emulation (Logitech bus mouse protocol). [shattered]

-Dreamcast: Made GD_LEND return bytes transferred by DMA rather than bytes remaining - allows Daytona USA 2001 to boot.
[snickerbockers]

-Added HP98543 medium-resolution color graphics card emulation. [Sven Schnelle]

-hp9k_3xx improvements: [Sven Schnelle]
* Fixed keyboard microcontroller part number.
* Removed BASIC ROM cards from the default configuration as booting from floppy works now.
* Hooked up NMI line to keyboard controller.
* Split out common machine configuration.

-Added HP9122 floppy drive emulation. [Sven Schnelle]

-m68000: Fixed carry flag in divs instruction, and fixed pack instructions. [Sven Schnelle]

-6840ptm: Fixed divide-by-8 mode. [Sven Schnelle]

-topcat: Improved window mover and fixed cursor handling bugs. [Sven Schnelle]
* Allows Pascal and other software to show something after boot on hp9k_3xx.

-voodoo: Reinstated texture address masking - fixes segmentation fault in warfa. [Ted Green]

-hornet: Added separate DIP switch settings for gradius4 - allows gun to work with default settings in terabrst and sscope.
[Ted Green]

-Updated DCS audio to get sf2049 closer to working. [Ted Green]

-Made ROM BIOS macros more intuitive to use, and added a validity check for unselectable BIOS ROMs. [Vas Crabb]

-Machine configuration improvements: [Vas Crabb]
* Reduced code duplication in addrmap.h and added support for object finders in more places in memory maps.
* Allowed implicit references to owner device in address maps.
* Improved syntax for specifying address maps and screen update functions in machine configuration without macros.
* Reduced overloading of member function names - it's less practical without macro helpers selecting desired overload.
* Consider floating point epsilon when validating crystal values.

-Cleaned up bulk refactoring of output code. [Wilbert Pol]

-asteroid.cpp: Documented Asteroid Deluxe Revision 3 changes, and corrected Difficulty DIP switch settings. [Brian Troha]

-naomi.cpp: Added an alternate Ferrari F355 Challenge 2 program ROM dump. [coolmod]

-polepos.cpp: Dumped the missing PROMs for grally and confirmed they match the ones from the other bootlegs.
[Jordi Beltran Casany, Recreativas.org, The Dumping Union]

-bking.cpp: Updated ROM labels for bking2. [Kevin Eshbach, The Dumping Union]

-pc98 software list updates: [r09]
* Re-tested software with current MAME.
* Corrected titles and re-labeled disks with their actual names.
* Added usage notes for software that needs DOS.
* Removed user disks from games where they aren't included in the original box, and the user is expected to create them.
* Removed floppies for CD games that already exist in the CD software list.
* Removed notes stating that the FDD format is not supported, as this is no longer true.

-neogeo.cpp: Added Japan NEO-MVH MV1C BIOS. [Razoola]

-alien.cpp: Re-dumped Pingu's Ice Block CompactFlash card. [ShouTime, Dane Biegert, The Dumping Union]

http://www.mamedev.org/

2018年6月25日 星期一

Nestopia UE v1.49

FC/NES模擬器 Nestopia UE 發布新版,更新如下 :

Shell:

Additions:
  - Added more palettes to extras
  - Game-specific custom palettes
  - Scale factors up to 8x
  - Added option to enable overclocking
  - Added rewind controls to gamepad
  - Famicom Mic support
  - Optional JACK Audio support (McKayJT)
  - Added .wav sample loading


Changes:
  - Separated GTK+ and SDL input settings
  - Removed deprecated functions from UI
  - Use GTK+ OpenGL widget for GUI (Wayland support)
  - Reworked Alternate Speed/Fast-Forward
  - Allow mapping more than 9 joysticks (Lou-Cipher)
  - Restructured build system, separated SDL and GTK builds
  - Cursor options split int normal and special cursor options

Fixes:
  - Fixed automatic ROM patching, improved patching function (hugoarpin)

libretro:

Additions:
  - Add support for multiline cheats and raw cheats (iLag)
  - Add adapter autoselect using NstDatabase.xml (hunterk)
  - Famicom Mic support
  - Cheevos ram access support (meepingsnesroms)
  - Add .wav sample loading

Fixes:
  - Fixed heap corruption bug with crosshair (Arto Vainiolehto)
  - Fixed black screen when non-existent custom palette is selected
  - Fixed crosshair and overscan with blargg filter

Core:

Additions:
  - Added support for overclocking (meepingsnesroms)

Fixes:
  - Fixed NSF and FDS in Dendy mode (Eugene.S)
  - Fixed coding mistake in PPU (zeromus)
  - Modified submappers for VRC2/VRC4 games (GeneralFailer)
  - Fixed compilation error in SetRamPowerState (Arto Vainiolehto)
  - Fix for McAcc games (joepogo)

http://0ldsk00l.ca/nestopia/

bsnes-plus v04

基於bsnes-classic改版開發的多機種模擬器 bsnes-plus 發布新版,更新如下 :

Added reworked tile viewer, fully replaces original VRAM viewer [UnDisbeliever]
Added tilemap export option and various other improvements to tilemap viewer [UnDisbeliever]
Added mouse and gamepad/joystick support to input driver on macOS [Optiroc]
Added reworked Cx4 low level emulation based on ikari's documentation [Revenant]
(WIP, improves timing in Mega Man X2/X3 intro/attract modes, etc.)
Added experimental 'snesmusic' plugin for SPC/SNSF file playback [Revenant]
Added autodetection of MSU-1 ROMs with no manifest required [Revenant]
Added various additional items to Properties Viewer [Revenant, koitsu, ARM9]
Added option to automatically save/load breakpoints between sessions [Revenant]
Added support for saving unfiltered screenshots [UnDisbeliever]
Added more flexible command-line loading (for BS-X, Sufami Turbo, Super GB games) [Revenant]
Added "Cart ROM" usage mapping for SuperFX code/data [Revenant]
Added support for larger Satellaview data files and more accurate reset state [LuigiBlood]
Added hotkey to pause and advance a single frame [Revenant]
Added hotkey to toggle system power [Revenant]
Added "auto-save SRAM" setting to UI [Revenant]
Added manifest viewer to tools menu/window [Revenant]
Fullscreen mode now auto-hides mouse cursor after 5 sec [Revenant]
Most debug windows are now given focus if opened when already open [Revenant]
Debugger no longer shows cart memory on CPU bus when SuperFX is accessing it [Revenant]
Debugger window is now forced open when a debug event occurs [Revenant]
CGRAM viewer now displays 5-bit color values instead of shifted 8-bit ones [ARM9]
Fixed interrupt-related (and other) dummy reads uselessly triggering breakpoints, etc. [Revenant]
Fixed SuperFX disassembly/logging not always properly accounting for pipelining [Revenant]
Fixed BS-X memory mapping registers causing severe unnecessary slowdown [Revenant]
(fixes Treasure Conflix, possibly others)
Fixed mouse not automatically being released when powering off or changing inputs [Revenant]
Fixed soft-patching headered ROMs when snesreader plugin wasn't loaded [Revenant]
Fixed ROM cheats and ranged breakpoints ignoring address mirroring [Revenant]
Fixed emulation speed hotkeys sometimes failing to restore normal speed afterward [Revenant]
Updated emulation of auto joypad refresh timing [byuu?]
Updated emulation of SMP wait state control [byuu, AWJ]
Updated emulation of SuperFX PLOT dithering (fixes Star Fox) [qwertymodo]
Updated emulation of horizontal scroll latching (fixes PD Pac-Man) [AWJ]
Updated emulation of DSP-n status flags [AWJ]
Updated emulation of S-DSP's ENDX state (fixes Magical Drop) [AWJ]

Updated memory mapping heuristics for some cartridge types (fixes SRAM mapping w/ ExHiROM, etc.)