This time, it's all about speed. The Vulkan backend has improved as is now the default where available, while the OpenGL backend has been properly multithreaded and now runs really fast on dual-core devices. Enjoy!
https://www.ppsspp.org/
*************************************
2. MAME 0.198
It’s the day you’ve been eagerly awaiting all month: MAME release
day! MAME 0.198, our May release, is packed full of improvements in
lots of areas. Newly supported arcade games include the rare video
pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and
Keirin Ou. Newly supported computers include the TI-99/2, Dragon
MSX-64, and BBC Master 512.
This release brings graphics emulation improvements to a number of
systems, including more fixes for Sega Saturn/ST-V, missing effects
emulated in 1945k III, and improvements to the title screen in Wolf
Fang. The SH-4 recompiler now supports more FPU opcodes directly, and
NAOMI keyboards are supported. Low-level floppy drive emulation
improvements bring improved compatibility for Apple II software. Newly
supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech
Synthesiser, and a number of BBC Micro pointing devices.
Other additions include new Tiger handhelds (Batman: The Animated
Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity
Elegance and Prestige chess computers, and alternate versions of Battle
Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real
Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of
additions to the Apple II cassette software list, and several additions
to the Sorcerer cassette software list as well. MAME now supports
Korean user interface thanks to a contribution from Neius.
For developers, we’ve fixed some issues in the debugger affecting
CPUs that use word addressing, and the source list is sorted more
intuitively in memory windows. We’ve made a number of changes to how
machine configuration works to make driver development more intuitive
and less error-prone.
Of course, you can read all the details in the whatsnew.txt
file, or get source and Windows binaries from the download page.
http://mamedev.org/
*************************************
3. Cemu 1.12.1b
* General controller and native wiimote improvements
* Added support for USB devices (via passthrough)
* Minor compatibility improvements
* Tons of bug fixes & miscellaneous improvements
*************************************
4. My Nes v7.3
– Added: APU io-bus emulation.
– Added: APU now emulates the real nes clock rates, which clocks on the other cpu’s cycle.
– Improved: Sound quality by adding high-pass filters as original nes hardware, see http://wiki.nesdev.com/w/index.php/APU_Mixer.
– Fixed: SDL2 video renderer eat up memory when FPS is shown.
– Added: APU now emulates the real nes clock rates, which clocks on the other cpu’s cycle.
– Improved: Sound quality by adding high-pass filters as original nes hardware, see http://wiki.nesdev.com/w/index.php/APU_Mixer.
– Fixed: SDL2 video renderer eat up memory when FPS is shown.
– Fixed: SDL2 video renderer crashes in some cases.
*************************************
5. Ootake v2.90
– When « R-TYPE Complete CD » is started, press [RUN] button for a long time(
until irem’s logo appears), and the mode to automatically skip the demo
scene will be set.
* If you normally press [RUN] button, it will start up normally. If you
want to completely cut off this function, please uncheck « Setting->
Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD) » menu.
– From Ootake v2.88, the bug of processing « Backup RAM (Ten no Koe 2) file
was formatted to save only the required 2KB » was fixed.
* The timing of saving the « bram file » is the moment when either « Close
Ootake », « Open other games », »Save State » was done.
* Even with the above timing, if the contents to be saved are exactly the
same as the last time (eg in RPG does not have equipment or experience
value update at all), the bram file will not be updated. In that case,
if you want to be able to load the « bram file (2047 bytes) saved with
Ootake v2.88 & v2.89 » in Mednafen, please add 1 byte (value 0) at the
end with binary editor etc and save it as « 2048 bytes ». I’m sorry for
troubling you.
– Improved processing of inputting the game pad. Even with low power PC, I
think that several games (« Power Drift », « Space Harrier » etc.) have come
to work comfortably.
– Additionally, a detailed part has been improved and corrected.
until irem’s logo appears), and the mode to automatically skip the demo
scene will be set.
* If you normally press [RUN] button, it will start up normally. If you
want to completely cut off this function, please uncheck « Setting->
Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD) » menu.
– From Ootake v2.88, the bug of processing « Backup RAM (Ten no Koe 2) file
was formatted to save only the required 2KB » was fixed.
* The timing of saving the « bram file » is the moment when either « Close
Ootake », « Open other games », »Save State » was done.
* Even with the above timing, if the contents to be saved are exactly the
same as the last time (eg in RPG does not have equipment or experience
value update at all), the bram file will not be updated. In that case,
if you want to be able to load the « bram file (2047 bytes) saved with
Ootake v2.88 & v2.89 » in Mednafen, please add 1 byte (value 0) at the
end with binary editor etc and save it as « 2048 bytes ». I’m sorry for
troubling you.
– Improved processing of inputting the game pad. Even with low power PC, I
think that several games (« Power Drift », « Space Harrier » etc.) have come
to work comfortably.
– Additionally, a detailed part has been improved and corrected.
*************************************
6. Snes9X TestBuild (2018-05-31)
– fix irq regressions
– fix compiler optimization issue
– msu1 reversed stereo fix
– fix compiler optimization issue
– msu1 reversed stereo fix
*************************************
7. Nova v0.3
SH2: Removed interrupts timing.
SCU: Rewrote DSP flags handling.
SCU: Rewrote DSP commands and opcodes mapping.
SCU: Rewrote the DSP RA register handling.
SCU: Rewrote PPAF register handling.
SCU: Rewrote DSTA register handling.
SCU: Rewrote DMAC priority handling.
SCU: Rewrote INTC.
SCU: Added timing for interrupt sending of INTC.
SCU: Added DSP register TN0.
SCU: Added DSP disassembly function.
SCU: Added restrictions to the DMA add values.
SCU: Added checking of DSP delay commands conflicts.
SCU: Added checking of PPAF register read access while DSP is executing.
SYSTEM: Supported adding user data to an event.
SCU: Rewrote DSP flags handling.
SCU: Rewrote DSP commands and opcodes mapping.
SCU: Rewrote the DSP RA register handling.
SCU: Rewrote PPAF register handling.
SCU: Rewrote DSTA register handling.
SCU: Rewrote DMAC priority handling.
SCU: Rewrote INTC.
SCU: Added timing for interrupt sending of INTC.
SCU: Added DSP register TN0.
SCU: Added DSP disassembly function.
SCU: Added restrictions to the DMA add values.
SCU: Added checking of DSP delay commands conflicts.
SCU: Added checking of PPAF register read access while DSP is executing.
SYSTEM: Supported adding user data to an event.
剛PPSSPP換了1.6.2版,感覺真的有變快喔~
回覆刪除