2018年6月25日 星期一

BizHawk 2.3.0

多機種模擬器 BizHawk 發布新版,更新如下 :

  • New Core: ZX Spectrum
  • New Core: GBHawk (Gameboy and Gameboy Color)
  • EmuHawk
    • Fix #1159 - memory callbacks - active changed only invoked on first add
    • Fix #1088 - Filter out forward slashes game names to fix games such as "Super Mario Bros. / Duck Hunt"
    • Fix #1075 - Fix Rom Status Icon not loading on Saturn
    • Fix xpad triggers to be full rigger instead of half trigger
    • Multidisk Bundler - fix exception when file is in an archive
    • Fix bug where autodump and lua-instructed client exits would vanish the window but linger the process
    • Fix #1168 - Rebooting some cores with Hex Editor open can cause crashes
    • Fix #1156 - Ram Watch - Clear Changes does not refresh changes counter
    • Hex Editor - Speedup FindPrev/FindNext
    • Update to newer 7z
    • TAStudio
      • Make current branch track its new position upon reordering
      • Select newly created branch
      • Makes button action experience smoother
      • Don't drop state above last edited frame
      • Fix greenzone decay failing to drop states
      • Increase Subtitle Maker frame limit
    • Lua
      • Fix #1221 - TAStudio.OnQueryItemBg transparency color problem
      • Fix #1138 - Lua scripts don't draw on the first frame
  • PCEHawk
    • Fix #1175 - Akumajou Dracula X (PCE-CD bug)
    • Fix #70 - PCE-CD - (USA) 4-in-1 Disc - Gate of Thunder - Sound error
    • Fix #771 - Final Soldier (J) screen jumping
    • Fix #554 - PCE-CD Mugen Senshi Valis black screen
  • mGBA
    • Update to latest 0.6 (past 0.6.3 release)
    • Fix #1144 - GBA Lego Bionicle does not have sound
    • Fix #1181 - Fix tilt sensor throwing exceptions
    • Fix #1195 - Audio Keeps Playing Notes after Rewind
  • N64
    • Update to latest GLideN64
    • Update to the latest RSP-HLE plugin
    • Disable Cache Size option in GLideN64, but display the value it forces internally
  • NESHawk
    • Fix mapper 219
  • SMS/GG
    • Implement SMS compatibility mode for Game Gear games
    • Add Port5 variable (link cable) - Fixes Pac Attack
    • GG Terminator needs SRAM for background display
  • Gambatte
    • Fix some mising data in savestates, WARNING - This breaks compatibility with previous savestates!
    • Implement new IRQ behaviors
    • Timing fixes
    • Make initial colors grey scale
    • Make equal length frames false by default, #1176
    • Implement TotalExecutedCycles
  • bsnes
    • Add H and V registers to register lists
  • A2600Hawk
    • Fix special reset cases
    • Add special cases for games that turn off screen to do calculations
  • GPGX
    • Fix #1167 - Move some settings into sync settings
  • Z80 Cpu Core
    • Fix Reset behavior (fixes Aerial Assault)
    • Many accuracy and timing improvements
      • Many cores affected - SMS/GG/SG-1000/Coleco/TI-83 

https://github.com/TASVideos/BizHawk

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