# New in public release:
general: Added French, Italian, Dutch, Portuguese and Turkish community translations
# New in 1.12.2d:
GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2
# New in 1.12.2c:
CPU/JIT: Fixed crash that could occur when recompiling functions with a very large amount of branches
# New in 1.12.2b:
h264: Fixed bug which lead to video playback causing softlocks or crashes
# New in 1.12.2:
general: Added UI localization
This feature is experimental and the default language is still English.
Currently provided are Spanish, Russian and German translations
CPU/JIT: Optimized code translation. Up to four times faster while still generating code of the same quality compared to previous release
This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen
CPU/JIT: Small improvements to generated code:
Use x64 near JMPs where possible
Optimized code for LWZX instruction
input: Fixed wiimote button 1 and 2 being swapped
NEX: Fixed a bug that could cause permanent 100% CPU usage on one core
GX2: Optimized draw calls by avoiding unnecessary render state checks
GX2: Fixed support for R8_UNORM textures
GX2: Added support for gl_FrontFacing in GPU7 shaders
沒有留言:
張貼留言