2021年2月22日 星期一

Ootake v3.01

 PCE/CD模擬器 Ootake 發布新版,更新如下 :

- "For Video Caputure Mode" has been added to the "Screen-> Mode" menu. You
    can switch the Ootake's window to 480p or 720p size for easy viewing with
    a single touch. If you capture with this sharp screen size when using
    video capture software, you can upload with high image quality when
    uploading to YouTube etc.
    In this mode, the "Screen-> Remove Lag 1F" menu setting is automatically
    disabled(0F), reducing the load when using the video capture software. If
    you want to prioritize input-lag measures, you can manually re-enable (the
    operation of the video capture software will be considerably slower) it.
    It can also be used in full screen mode. 1080p can also be selected in
    full screen.
  - Fixed a bug that Ootake does not recognize when connecting an XInput
    compatible game controller due to the PC environment (when a connecting
    driver for the PS4 controller was installed, a pad that can be used by
    switching between XInput and DirectInput, etc.).
  - If you change the connection of a game controller such as USB while Ootake
    is running, Ootake will recognize the change immediately.
  - In window mode, when switching the overscan area display of the screen
    with the [F11] key or [F12] key, the sound that continued to sound during
    screen switching was temporarily muted so that it can be switched
    comfortably.
  - The width of the window size has been changed from a multiple of 299 to a
    multiple of 298. When capturing and encoding video, you can encode while
    maintaining the image quality. By the way, depending on the PC environment
    and capture software, Ootake's operation may be heavy and processing may
    drop. In that case, if you select the "Screen-> Mode-> for Video Capture
    Mode" menu, the processing will be lighter and you will be able to capture
    smoothly.
  - The operation speed and timing have been brought closer to the operation
    of the actual machine. In the stage 2 of "Parodius Da!", the problem that
    the clown's position flickers one line at the bottom of the screen (
    occurred from recent versions) has been resolved. In "The Tower of
    Druaga", the problem that some parts of BGM started to sound late has been
    solved on the hint screen of Ishtar of "After clearing the stage".
  - Improved so that the processing does not become heavy even in "games with
    many readings of the state of the game pad" such as "Space Harrier".
  - The "Screen-> Remove Lag Max 3F" menu has little effect on Windows 10, and
    even before Win8, this menu(3F) is no longer necessary by setting the
    driver (rendering frame buffer is 1), so 3F menu was abolished (because
    processing becomes heavy if it is set to 3F).
  - At Ootake v2.99, in "Tokimeki Memorial", when the sprite missing display
    setting (CPU-> Perform SpriteLimit) is turned on or the overscan area is
    displayed ([F12] key), dust that is sometimes displayed on the left and
    right edges of the screen (probably used as a data area) was not accurate.
    This time, it became the same as the actual machine.
  - "Customize bram & mb128 Folder" has been added to the "File" menu. if you
    check "Same location as the save folder", the locations of "bram folder (
    for saving backup save files)" and "mb128 folder (for saving MB128 save
    files)" is set inside the "save" folder. Place the "save" folder on a
    network drive and use it when you want to share save data with multiple
    PCs.
  - Other minor parts have been corrected and improved.

沒有留言:

張貼留言