Game Boy / Game Boy Color / Super Game Boy模擬器 SameBoy 發布新版,更新如下 :
New/Improved Features
- Emulation of the unreleased Workboy accessory in the Cocoa port
- Emulation of Game Link Cable and infrared cross-game communication in the Cocoa port
- Multiplayer support in the Libretro core now includes infrared support
- The debugger now supports the
undo
command, which will revert the most recent state-modifying command - The automatic tester can now optionally output TGA files instead of BMP files
- The debugger will now issue a warning when a ROM triggers PPU odd-mode
- Improved support to non-QWERTY, Latin keyboard layouts in the SDL port
- Simulation of an ambient light’s effect on the non-backlit screens of the Game Boy, with user-controlled ambient light color temperature
- Improved menu scrolling in the SDL frontend
- Improved mouse support in the SDL frontend, with mouse wheel scrolling and a visual scrollbar
- The SDL port can now select a boot ROMs folder
- The escape button now returns to the previous menu in the SDL port instead of closing it completely
- Improved noise when emulating the Game Boy Camera on frontends without webcam support
- The SDL port will exit cleanly and report an error if it fails to initialize
- The automatic tester can now optionally create battery save files
- Support of two Real Time Clock emulation modes:
- Sync to system clock (Not affected by turbo, slow motion, pausing, etc.)
- Accurate (Affected by the mentioned above)
- The automation uses the new accurate RTC mode for stable results across runs
- Refinements to the icon
- Linux, BSD and other FreeDesktop users can now install SameBoy as both a command line utility and a GUI app by running
make install
Accuracy Improvements/Fixes
- Emulation of a scenario where an interrupt might trigger OAM corruption
- Emulation of CGB-mode TILE_SEL mixing
- Correct emulation of wave RAM reads when emulating a Game Boy Advance
- Accuracy improvements to infrared
- Accuracy improvements to the window
- Major APU improvements, with correct emulation of countless edge cases and newly discovered quirks:
- Complete rewrite of Channel 1’s sweep envelope
- Complete rewrite of Channel 4’s noise generation, especially mid-pulse writes to NR43
- Complete rewrite of the volume envelopes, including “Zombie Mode” and related quirks
- The state of the NRx1 registers are now correctly preserved when emulating models prior to Game Boy Color
- Emulation of a quirk where writes to NR44 might be delayed on models prior to Game Boy Color
- Improved and more accurate color correction
- Fixed a regression and improved the accuracy of speed switching, fixed a bug where odd-mode avoidance did not work correctly
- Improved timing of the STOP instruction
- Optional emulation of audio interference from the Game Boy SoC, with a user-controlled slider representing interference level
- Emulation of an APU quirk where triggering Channels 1 and 2 might advance the duty cycle in certain cases in CGB-E (and CGB-D, currently unsupported)
- Correct emulation of the differences between revisions when it comes to writes to NRx2 (“Zombie Mode”)
- Accuracy improvements to RTC emulation
- Minor improvements to MBC3 emulation
- Prevent the printer from deadlocking if it was terminated during the transmission of a byte
Bug Fixes
- Fixed a rare potential crash when loading symbol files
- Fixed a bug where the Cocoa port would display wrong, dark, colors when disabling frame blending
- Fixed a bug where the SDL and libretro ports would not update the game’s border when switching games and emulating a model other than the SGB
- Fixed cases where the audio thread would deadlock the Cocoa frontend
- Fixed a bug where changing the rewind length in the SDL port didn’t take effect until restarting
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