2012年12月31日 星期一

祝大家 !新年快樂!

 





新的一年即將到來,祝福所有從 世界末日 中倖存的朋友們大家新年快樂!


感謝這些陌生朋友們的到訪,期待明年能再次受到模擬界的核武式攻擊,祝福大家!!


PokeMini 0.5.3


老任出品的掌上mini攜帶型遊戲機模擬器 PokeMini 發布新版,更新如下:


Changelog:


*Fixed command-line parsing which caused problems with lastest GCC


*Directory ‘.’ no longer listed


*Configurations now save the directory of the last ROM loaded


*Improved support on color PRC (now works on framebuffer and LCD)


 


*Dreamcast Only:


*Added read/write VMU support


*EEPROM write disabled by default


 


*Debugger Only:


*Fixed “Add watchpoint at…” in Memory Viewe


*Added symbols list window


*Added run trace window


*Added “Go to cartridge IRQ” with ability to decode the address


*Middle and Right click now set breakpoint/watchpoint


*Go to address/IRQ now highlight the location


*Added autorun .min after load


*Fixed offset of CE jump instructions


*NDS Only: Removed real battery status


http://www.pokemon-mini.net/news/pokemini-0-5-3/


2012年12月30日 星期日

觸動心靈

昨天中午,難得有2小時的空檔,正好補完之前一直想看的動畫 [秒速五釐米]。


因為工作關係,沒辦法專心觀看劇情,只能大致的看完。看完後總感覺自己找回了部分學生時代體會過,但卻早已遺忘的感觸。


青澀的青春,對未知的迷惘,對感情的渴望,回憶似泉水一般的湧出,令我無法招架...


動畫中的劇情一幕幕的觸動我的心靈,許多已知與未知的感情傾洩而出,青春就在期待、失望、青澀、感動中悄悄流失。


回首以往,許多遺憾似照片般在我心中持續播放,遺憾與難過悄悄爬上心頭...突然好想再談場戀愛啊!


 


把握當下,展翅飛翔吧。


3DO模擬器 4DO 1.3.2.0

3DO模擬器 4DO 發布新版,更新如下:

Happy Holidays!



Changes:
1. Binding to Console Events – Users can now bind console events (such as Save State, Load State, Fullscreen) to input devices (keyboards, gamepads, joysticks). Save state without reaching for the keyboard!

2. German Language Support – Thanks to the efforts of lenne, German translations are available



Access the console event binding feature from the “Configure Input” screen.



http://www.fourdo.com/

2012年12月29日 星期六

街機模擬器 Tiger Arcade v4.0.0 beta

安卓上的Tiger模擬器系列在沉寂一段時間後再度發布新版,更新如下:


 


-- v4.0.0



- Game engine is updated.



- NEW Net Play (WIFI) - no
lag



- Replay record and playback



- Diag (DIP-Switch)



- Fix Knights of Valour,Knights of Valour 2, Oritental Legend, screen disorder issue after loading
states.



- Fix Hook No sound issue



- Updated help for most answered questions.



- Link to Rom Buddy for helping list TOP Played 40
Games.



 IMPORTANT NOTICE



The ROM and saved states in Tiger Arcade3.x.y is NOT compatible with
this version.


http://apps.tigerplay.info/


PS模擬器 no$psx v1.1




PS模擬器 no$psx 發布新版,更新如下:


* audio: bugfixed right-channel CD-XA stereo decompression (allows
xa_mask.bit1)


* audio: bugfixed left-channel CD-XA stereo decompression (pushes extra
offhold)


* gpu: changed initial texcoord fraction (for ff tactics, but isn't perfect
yet)


* cdrom: supports images with mixed sector sizes (in different tracks/areas)


* cdrom: supports libcrypt subchannel data from .sbi, .m3s, .mdf


* cdrom: supports .cdi (discjuggler) images, supports .ecm file decompression


* cdrom: supports .mds/.mdf (alcohol) and .ccd/.img (clonecd) images


* cleanup: removed "uh" warning on nonstandard/pocketstation memcard commands


* cleanup: removed 'err80h' warning on uncommon/inaccurate seek_p cdrom
command


* bios: added "patch_optional_pad_output_inefficient_variant" (lemmings)


* debug: bugfixed step-over via f3-key (on call/syscall aka jal/jalr/syscal)


* debug: bugfixed native mips disassembler syntax (use dis_proc_native_retry)


* setup: moved loadbios_firsttime after loadsetup (using Default BIOS option)


* help: added subchannel-image chapter (.sbi, .m3s, .mdf, .sub, .cdi, .nrg)


* help: added .cdi (discjuggler) cd format, and ecm (pseudo-compression) specs


* help: added .mds/.mdf (alcohol) and .ccd/.img/.sub (clonecd) cd format specs


* help: added libcrypt info (16bit key, sectors, crc, cop0regs, example, etc.)


* help: added formerly unknown license strings (JP="Inc.",0Ah, US="Amer ica")


* keyboard: removed ALT+X=exit hotkey during emulation (conflicted with
joypad)


* iomap: shows CD-audio playback mode (18900Hz/37800Hz/44100Hz, mono/stereo)


* setup: allows to disable MMX (just for curiosity/testing purposes)


http://nocash.emubase.de/psx.htm


2012年12月25日 星期二

Wii/NGC模擬器 Dolphin 3.5

Wii/NGC模擬器 Dolphin 發布新版,更新如下:

On behalf of the Dolphin Emulator development team, I'm happy to announce the release of Dolphin 3.5. This release is exactly 18 months after the release of Dolphin 3.0 and is just in time for Christmas. This latest version of the emulator brings several new features as well as a lot of small improvements and compatibility fixes that include:

• Gamecube BBA support: Gamecube games supporting online mode using Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.

• Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.

• WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).

• Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.

• Wiimote support on OS X Mountain Lion: The latest version of Mac OS X brings several Bluetooth changes, breaking Wiimote support with Dolphin 3.0. Dolphin 3.5 supports real Wiimotes, including MotionPlus addon, on OS X 10.8.

• TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.

• FreeBSD support: Rather theoretical than anything else, but worth a note. OpenGL backend may or may not work for you.

• UI refinements: New wiimote configuration dialog, improvements to the game list sorting, minor changes to simplify usage.

• Wii disc integrity checking: Use Dolphin to check if your dumped Wii game is corrupted.

• Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.

• Shader cache optimizations: Reduced stuttering to a point where Red Steel 2 got playable with full FPS.

• A lot of minor emulation fixes: Texture preloading implementation, better FIFO emulation, HLE audio fixes, more accurate DSI/FPU exceptions, ...

http://dolphin-emu.org/

2012年12月24日 星期一

多機種模擬器 BizHawk 1.4.0

 

多機種模擬器 BizHawk 發布新版,更新如下:

Supported Systems
• Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
• Super Nintendo (SNES)
• Gameboy
• Gameboy Color
• Super Gameboy
• Sega Master System
• SG-1000
• Game Gear
• PC-Engine (TurboGrafx-16) / CD-ROM
• SuperGrafx
• Atari 2600
• ColecoVision
• TI-83 Calculator

Unofficially Released¶
• Sega Genesis (Experimental)
• Gameboy Advance


New Core: Atari 7800
• Fix broken Game Gear support, as well as savestates for NES and Atari 2600

• NESHawk ◦ support "ACCLAIM-AOROM" (wizards and warriors 3)
◦ Improve VRC6 audio
◦ FDS Audio - fix a few bugs; opening of Metroid (FDS) sounds correct now
◦ Implement Sunsoft 5b Audio (Gimmick (J
◦ Fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku
◦ Implement HVC-EKROM board - (fixes Just Breed, Royal Blood, Shin 4 Nin Uchi Mahjong)
◦ MMC5: Audio now works.
◦ implement NROM-368. (Homebrew mapper)
◦ fix PAL DMC and Noise channel frequencies.
◦ JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs
◦ MMC1: fix Bases Loaded II
◦ BANDAI-FGC: Support saveram (serial EEPROM).


• Multiclient ◦ Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu and status bar, either controller input can override hotkeys, hotkeys can override input, or both can happen.
◦ Condense all BIOS and Firmware paths into a single global Firmware folder
◦ Controller Config ■ Show conflicts with in a particular controller itself
■ Add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
■ Input Config - add context menu - Clear option, for each controller

◦ Virtual Pad ■ Implement sticky toggle checkbox
■ Fix - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys

◦ Hex editor ■ fix crash with odd-sized memory domains and 2/4 byte value sizes, fix display bug with odd-sized memory domains, fix display bugs with >64KB memory domains.
■ fix exception when Hex Editor is loaded when no Game is loaded

◦ SNES GFX Debugger ■ make clipboard image copying less flaky. natt may be interested in this.
■ add BG scroll regs
■ add in-place sprite viewing mode
■ obj properties display

◦ TAStudio - Main form hotkey/controller input works while focused on TAStudio
◦ Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM when no ROM is currently loaded
◦ Lua ■ gui.text() behaves more consistently with different window sizes
■ implement client.getwindowsize
■ input.getmouse() - button fields are now bools. position fields are now in emulated screen coordinates

http://code.google.com/p/bizhawk/

2012年12月23日 星期日

PSP模擬器 PPSSPP 的遠景

說遠景似乎太遠了,PPSSPP 取代 Jpcsp 的時刻大概已進入倒數計時。


作者提到0.5版將會是進步非常大的版本,數款PSP的大作將在PPSSPP上運行,速度方面相當令人值得期待!!


預計明年釋出新版,也許一顆模擬界的超新星即將開始閃耀...


 


http://www.ppsspp.org/index.html


2012年12月22日 星期六

多機種模擬器 Mednafen 0.9.27-WIP



多機種模擬器 Mednafen 在年末發布新版,修正PS、FC、SFC等等模擬代碼,更新如下:


 


-- 0.9.27-WIP: --

December 20, 2012:
Removed some old unused code from the memory debugger.

PSX: The debugger's disassembler will now pull instructions from the instruction cache, if it's valid(and fall back
to the memory map data if it's not).

NES: Fixed a bug in the FDS state loading routine that could cause sound issues(wrong volume of FDS sound channel).

NES: Replaced a floating-point filter used when expansion sound is in use with a 64-bit fixed-point integer math filter,
to fix a problem of massive performance degradation in some circumstances(probably due to denormals).

NES: Fixed a bug that was causing a crash when Game Genie emulation was enabled while trying to emulate an FDS game.

Don't make use of errno in FileWrapper::read when handling an unexpected EOF.

NES, SNES: Replaced usage of stdio file access with FileStream usage.

December 19, 2012:
Fixed a startup multithreading race condition with QuickTime and WAV file recording.

PC-FX: Resolved a few compiler warnings.

Replaced usage of stdio file access with FileStream usage in:
Memory debugger.
NGP FLASH memory saving/loading routines.

December 17, 2012:
NES: Added setting "nes.correct_aspect".

Attempt to open a Linux (joystick) event device read-only if opening it for read+write fails, so at least some of the
enhanced functionality will be available on Linux distributions with partially broken device permissions.

December 16, 2012:
PSX: Run EXE-loading MIPS binary code from a cacheable segment so it doesn't take so long to run.

December 15, 2012:
SNES: Changed frame/system synchronization point logic, to reduce input latency by 1 video frame(~17ms).

SNES: The setting "snes.correct_aspect" setting now supports the unique PAL aspect ratio with PAL games(rather than just correcting the
aspect ratio per NTSC as before)

SNES: Fixed a bug that was causing distorted vertical scaling with PAL games.

December 12, 2012:
PSX: Improved CDC "ID" command emulation, fixes a problem with music in "WipEout 3".

PSX: Changed how end-of-disc is handled while CD-DA is playing, per tests on a PS1; fixes a major problem with
"Wu-Tang - Shaolin Style" during its startup.

December 11, 2012:
PSX: Added a kludge to the CDC logical seek emulation code to fix the problem of missing music in "Gran Turismo 1".

PSX: More DMA emulation revising.

December 10, 2012:
PSX: Force DMA channel 6's channel control register bit1 to 1, per tests on a PS1.

December 9, 2012:
PSX: Added use of MDFN_LIKELY() and MDFN_UNLIKELY() to the CPU core.

Added MDFN_LIKELY() and MDFN_UNLIKELY() macros to provide crude branch prediction hints to the compiler.

PSX: Improved DMA controller emulation, per tests on a PS1 and nocash documentation. Fixes major problems with "Final Fantasy 7",
"Final Fantasy 9", "Chrono Cross", "Legacy of Kain - Soul Reaver", and "Dragon Quest 7".

December 8, 2012:
PSX: Added preliminary instruction cache emulation, fixes problems with "Formula One 99", "Formula One 2000", and "Formula One 2001".

PSX: Corrected the value in the CPU product ID register.

December 5, 2012:
PSX: Improved GPU info control port command emulation, per tests on a PS1.

PSX: Reset more GPU state on software(via control port) reset, per tests on a PS1.

December 2, 2012:
PSX: Initialize NTSC vertical and horizontal GPU display timings properly on software reset(via the GPU control port),
per tests on a PS1(the horizontal timings might not be 100% correct, but they probably are).

PSX: Increased the amount of NTSC horizontal overscan shown.

PSX: Revamped GPU vertical display timing model, per tests on a PS1(the old model was Quite Wrong), and made the visible
vertical 240-pixel "viewport" match standard PS1 NTSC game vertical timings.

PSX: Ignore lower bit of the GPU framebuffer X readout coordinate, per tests on a PS1.

Made CUE sheet parser slightly stricter.

Added setting, "cd.image_memcache", default value of "0", that when enabled will cause any referenced data files in CUE and
TOC sheets to be loaded entirely into memory on startup, and cause the non-multithreaded CD reader interface to be used
rather than the reader interface that uses an additional thread, for that emulated CD.

November 16, 2012:
Replaced various instances of "__attribute__((unused))" with MDFN_NOWARN_UNUSED, a macro defined in types.h.

Removed nonutilized file "git-virtb.h".

November 13, 2012:
PCE_FAST: Comment out a debug print statement in the CPU emulation core.

PCE_FAST: Fixed a heap overflow bug when loading excessively large ROM images.

November 6, 2012:
Fixed a compiler warning in the Linux joystick code that could hypothetically be treated as an error by some compiler(configurations).

In the Linux joystick code, Directly include instead of relying on it being included by .

November 5, 2012:
Removed internal input button data encoding method "IDIT_BUTTON_BYTE", as the sole user of it(Family Keyboard) has been changed
to not use it, and it is wasteful(especially with netplay).

NES: Simplified Family Keyboard emulation, and compacted the key state.

NES: Removed unused members from emulated input device definition structures.

November 4, 2012:
Don't error out if the corresponding evdev to a jsdev device can't be opened, and instead rely
on legacy jsdev functionality only, as Mednafen versions prior to 0.9.25-WIP would.

November 3, 2012:
The "SDL" audio driver/output method now respects the "sound.period_time" setting.

November 2, 2012:
PCE: Fixed a rather obvious major problem with the (incomplete/preliminary) MCGenjin emulation code.

Added missing sizeof(RAWINPUTDEVICELIST) parameter to a GetRawInputDeviceList() call in the Win32 DirectX joystick code. It's
probably not strictly necessary now when viewed in context, but may be in the future if Microsoft does something weird, which Microsoft
tends to do, so better safe than sorry. Thanks to zeromus for pointing it out.

October 28, 2012:
Fixed typos that broke compilation without internal CJK fonts. Thanks to zeromus for pointing it out.

October 25, 2012:
VB: Completely removed the deprecated and disabled code for support for ".bin" file extension.

NES: Added support for iNES mapper 37.

October 24, 2012:
NES: Changed filter parameters for a "nes.soundq" setting of "-2", increasing the computational complexity slightly, so that
games like "Solstice" and "Mega Man 2" don't sound like whining messes.

October 19, 2012:
Cleaned up TODO file a bit, migrating some of the useful data into the general documentation.

PCE_FAST: Brought aspect ratio correction in line with the "pce" module(which is about what it should be).
 
http://forum.fobby.net/index.php?t=msg&th=846&start=0&

2012年12月21日 星期五

無題

近期發生了一些莫名的事,使我再次省思一些曾經以為的觀念與想法。


每個人生活在這裡,對成功的定義是什麼?人與人之間的相處原則又是如何? 一些自以為是或根深蒂固的觀念再次受到衝擊,是否擁有權力才能與地位和尊重畫上等號? 我迷糊了,曾經以為 【與人為善】 是不會錯的準則,但現實顯然並非如此...面對 [人] 這種生物,我無所適從。


一樣的外表下,卻存在數十億種的心思與算計,不懂! 區區數十年的生命,為什麼不把心思放在如何增進自己的能力、多多接觸自己不曾有過的感觸與心情,卻偏偏只想做些匪夷所思的事。


這一生最厭惡的事就是算計與對付他人,遇事先檢討自己不是應該的嗎? 看來顯然不是如此.....


厭惡在這種社會生存,討厭以暴制暴、以牙還牙的處理方法。好累好累,一度感覺自己似遊魂一般的在漂流著。我的歸所在何處? 不知道,我永遠不知道...


2012年12月18日 星期二

多機種模擬器 FB Alpha 0.2.97.28

多機種模擬器 FB Alpha 發布新版,更新如下:


 


Added Ganbare Marin-kun to the CPS-1 driver [Barry, smitdogg, The Dumping Union] Added Ghost Muncher to the Galaxian driver [Barry, Robbert, Misfitmame] Added Bubble Bobble Lost Cave to the Bubble Bobble driver [Barry, Bisboch, Aladar] Added bootleg of Carrier Air Wing to the CPS-1 driver [Barry, JacKc, Bonky0013] Added various bootlegs of Street Fighter II Champion Edition to the CPS-1 driver [Barry, JacKc, bonky0013] Added clone of The Punisher to the CPS-1 driver [JacKc, Artemio Urbina] Added clone of Marvel vs. Capcom to the CPS-2 driver [Barry, ranger_lennier, Yohji, Tormod, Smitdogg, The Dumping Union] Added clone of X-Men Children of the Atom to the CPS-2 driver [Barry, Bonky0013] Added clone of Bagman to the Galaxian driver [Barry, Robbert, Misfitmame] Added clone of Frogger to the Galaxian driver [Barry, Robbert, Misfitmame] Added clone of Galaxian to the Galaxian driver [Barry, Robbert, Misfitmame] Added clone of Moon Cresta to the Galaxian driver [Barry, Robbert] Added clone of Scramble to the Galaxian driver [Barry, Robbert, Misfitmame] Added clone of Triple Punch to the Galaxian driver [Barry, lucaelia, Siftware] Added clone of Fantasia to the Gals Panic driver [JacKc, Brian Troha, The Dumping Union] Added clone of Ghosts 'n Goblins to the driver [JacKc, Antonio Gonzalez Jr., tafoid] Added clone of Haunted Castle to the Konami driver [JacKc, Andrew Welburn, Phil Bennett] Added clone of Sunset Riders to the Konami driver [JacKc, hap, Dave F] Added clone of Sunset Riders to the Konami driver [JacKc, Any, The Dumping Union] Added clone of Thunder Zone to the Konami driver [JacKc] Added clone of King of Fighters '97 to the Neo Geo driver [iq_132, smitdogg] Added Time's UP! Demo to the Neo Geo driver [Barry, NGF Dev. Inc, Fred/FRONT] Added clone of Ms Pacman to the Pacman driver [JacKc, hap] Added three clones of Knights of Valour Superheroes to the PGM driver [JacKc, Joerg Hartenberger, iq_132, smitdogg] Added some Ketsui Arrange versions to the PGM driver [JacKc] Added clone of Puzzli 2 to the PGM driver [Tormod, Smitdogg, The Dumping Union, JackC, iq_132] Added clone of Speed Rumbler to the driver [iq_132, Corrado Tomaselli, JacKc] Added clone of Superman to the Taito-X driver [Barry, JacKc, Brian Troha, Dave France, The Dumping Union] Added clone of Zero Point to the Unico driver [JacKc, Takahiro Nogi, hap] Simulated the protection in Metal Slug X and removed a nasty patch [iq_132] Emulated the protection in Lord of Gun and removed a nasty patch [iq_132] Emulated protection in Street Fighter II Rainbow Edition (set 1 and 2) and removed a nasty patch [iq_132] Emulated protection in Street Fighter II Mega sets and removed a nasty patch [iq_132] Emulated protection in Dinosaur Hunter and removed a nasty patch [iq_132] Emulated protection in some Warriors of Fate bootlegs and removed nasty patches [iq_132] Fix kov command CC (fixes game stage 6) [iq_132] Fixed graphics banking in Port Man [Barry, Robbert] Added support for the digital volume slider in CPS-2 test screens, also added support for single board games with no digital slider [Barry] Added the Turbo mode dip switch to Street Fighter II Alpha Magic F [Barry, MAME] Identified various Streety Fighter II Champion Edition bootlegs and game them more descriptive names and descriptions, eliminating the sf2m* naming convention [Barry] Improved emulation of bootleg hardware in King of Dragons bootleg [Barry] Added variants to the Time Keeper module [Barry] Changed UniBIOS 3.0 to the free version release [JacKc] Big-endian fixes for some Data East drivers [MagicSeb] Updated the ZET and VEZ CPU interfaces [iq_132] Improved CPS-2 rom loading [Barry] Fixed Japanese Romanization of some game titles [JacKc] Improved Visual Studio version reporting and added Windows 8 support to the System Info module [Barry] Updated Visual Studio makefile to support Visual Studio 2012, and fixed some related issues [Barry] Added support for targeting Windows XP using Visual Studio 2012 via a makefile flag [Barry] Updated GCC makefile to 4.7.1 and fixed warnings [Barry] Updated the dat file writer to give each dat file a seperate id to ClrMAME gives each a separate profile [Barry] Applied libretro patch [Twinaphex] Matched the Megadrive sets to MESS 0.147u4 [Barry] Synced sets with MAME 0.147u4 [Barry, JacKc]

http://www.barryharris.me.uk/


MAME 0.147u4




MAME 再度更新:

0.147u4
-------


MAMETesters Bugs Fixed
----------------------
- 03718: [Crash/Freeze] (segas18.c) shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03461: [DIP/Input] (starfire.c) starfire, starfirea, starfir2: Scratchpad Ram test not available in emulation (hap)
- 00340: [Flip Screen/Cocktail] (rotaryf.c) rotaryf: Screen is not flipped for the player 2 in cocktail mode. (Robbbert)
- 02710: [Flip Screen/Cocktail] (astinvad.c) spaceint, spaceintj: Corrupt screen in cocktail mode (Robbbert)
- 05063: [Sound] (segas16a.c) shinobi, aliensyn2, quartet: Missing speech in sega16a games (Phil Bennett)
- 05062: [Sound] (segag80r.c) monsterb: Buzzing sound during opening and gameplay. (Phil Bennett)

Source Changes
--------------
-Fixed Lethal Enforcers 2 duplicated input. [Tafoid]

-sstarcrs : fixed loading of gfx roms. [Robbbert]

-Added Sanyo LC8670 CPU core. [Sandro Ronco]

-i8243.c: Fixed write handler regression following devcb2 conversion
[Phil Bennett]

-Correct DAC frequency in "Hayaoshi Taisen Quiz Hyhoo" [Takahiro Nogi]

-CPS-1 update [Team CPS-1]:
* Redumped TN2J_09.12A to match real pcb and added missing
documentation to qtono2j. [Bonky0013, JacKc]

-Firebeat updates: [Anonymous, R. Belmont]
* Dumped missing audio CD for ppp
* Dumped missing security dongle for popn5
* Redumped BAD_DUMP discs for popn7 and verified security dongle
against new dump
* Redumped BAD_DUMP audio disc for ppd; audio now syncs with graphics
* Redumped BAD_DUMP discs for ppp11

-witch.c: Add PCB layout and dipswitch locations to the Witch sets.
[Brian Troha]

-Mark the display for screenless systems as changed whenever an output
has changed. [Wilbert Pol]

-Added Neogeo Universal Bios 3.0 [Razoola]

-es5503: Make the number of output channels configurable [O. Galibert]

-Added internal boot loader programs to the TMS3203x core and support a
switch between microcomputer (bootloader) and microprocessor modes via
the TMS3203X_MCBL input [Phil Bennett]

-Corrected the rom names and locations of Primal Rage, Jr. Pac-Man and
Rampage according to PCB marking. Also included details on the 23
gals which need dumping. [Kevin Echbach]

-Corrected romname on US BIOS for neogeo. [Guru]

-CPS-1 update [Team CPS-1]:
* Added CCPRG.11D, QAD63B.1A, TN2292.1A PALs
* Replaced the old PAL S224B.1A with the one coming from the real
dump [Corrado Tomaselli]
* Identified and documented qadj as a genuine Japan Resale Ver.
board, qadj -> qadjr
* Added "Japan Resale Ver." note where needed
* Updated and realigned games table in video\cps1.c
* Minor fixes

-Changed flash access to use 16 bit handlers [smf]

-rotaryf : Added 'invaders' sounds [Robbbert]

-h8 updates: [R. Belmont]
* Preliminary H8S/2655 support
* Fixed so RTE doesn't allow the PC to go outside the address space
* Supported additional forms of BTST and BSET
* Removed incorrect halt on BVC/BVS instructions

-Added some extra dipswitches for sf2amf, added some more (not working)
bootlegs and some consistency fixes, many thanks to Jackc for pointing
me to all the necessary documentation. [ReadOnly]

-added PCMCIA flash card layout and renamed dumped roms to match new
positions [smf]

-Updated PCMCIA card layout and added back, based on pictures from Guru
[smf]

-h8: H8S analog I/O is now routed to the driver like in the original
H8s [R. Belmont]

-6850acia: bring IRQ line into standard usage (ASSERT_LINE = IRQ
active) [R. Belmont]

-Various changes to Nichibutsu Mahjong drivers: [Takahiro Nogi]
* drivers/nbmj8688.c: Fixed graphics in orangec,orangeci,vipclub
sets, removed GAME_IMPERFECT_GRAPHICS flag for these.
* drivers/nbmj8891.c: Added Font Select configuration setting for
hanamomo
* machine/nb1413m3.c: Added special case for ORANGECI and removed
unnecessary information in the file

-CPS-2 update [Team CPS-1]:
* Added X-Men: Children of the Atom (Euro 950331), now set as new
parent [Bonky0013]
* Fixed missing ROMs labels in xmcotah
* xmcotad -> xmcotar1d

-xtal.h: fix an error with one of the crystals listed [Lord Nightmare]

-Added the ability to view peel18cv8 jed files to the jedutil.
[Kevin Eshbach]

-Fixed cawingbl [Barry Harris]

-kodb : fixed sound [Barry Harris]

-Added color prom to Taxi Driver, and fixed colors in it
[Zab, Angelo Salese]

-Added skeleton driver for Dragon's Lair 2: Time Warp (dlair2.c).
Added some notes to assist initial development. [Tafoid]

-SDL: Revise *IX man pages [wallyweek]

-sf2mdt : fixed video and sound [Barry Harris]
* moved sf2mdt and sf2mdta to fcrash.c (from cps1.c)
* emulated the Z80, YM2151 + 2xMSM5205 sound
* implemented the correct irq line
* hooked up the input and dip switch reads
* hooked up the scroll and layer enable register writes
* allowed use of separate bootleg sprite ram in the driver

-m6502,tms57002: Snakes in an emulator [Robert Muth, O. Galibert]

-Fixed python to use env variable as described in root makefile; fixes
builds on windows with spaces in the path. [Balrog, Lord Nightmare]

-Preliminary support for Test Mode in upd1990a RTC device
[Angelo Salese]

-Fixed sf2mdta, inproved sf2mdt [Barry Harris]
* removed hack for row scroll table address in sf2mdt (bootleg layer
render code doesn't use table, and the game isn't writing the
address anywhere, hence the presence of the hack)
* aligned scroll 2 layer in sf2mdt
* boosted interleave when writing sound command to fix the issue of
voice's being dropped
* decoded graphics in sf2mdta correctly
* hooked up sf2mdta reads and writes the same as sf2mdt with
different a layer write layout
* hooked up sf2mdta work ram

-kodb : added notes; fixed flashing when hit instead of disappearing
[Barry Harris]

-Z8001: Implement separate program/data address spaces
[Christian Grössler]

-315_5124.c: Fixed copy/paste error that caused FluBBa's "Offscreen Y,
col" test to fail for the game gear vdp. [Enik Land]

-preliminary DCPL GTE opcode [smf]

-upd7220: tied pixel clock with the refresh rate, updated all drivers
to use it [Angelo Salese]

-Add correct ROM locations to Blood Bros sets [Lord_Nightmare, balrog]

-Kuru Kuru Pyon Pyon. Added new documentation about the resonator used
for OKI M5205. Also added it through #define [Roberto Fresca,
Smitdogg]

-Kuru Kuru Pyon Pyon: Documented the bookkeeping, character names (bets
1-2-3-4-5), and found the port that trigger the M5205 samples
[Roberto Fresca]

-Kuru Kuru Pyon Pyon: Added a complete ASCII PCB layout, and documented
the DIP switches settings found on the board. [Roberto Fresca]

-naomi: dumped 317-0379-JPN PIC [tak]

-cps2 : Added digital volume control [Barry Harris]

-foodf.c: Correct ROM labels and locations for the Food Fight sets.
[Andrew Welburn, Phil B., The Dumping Union]

-fixed or improved cocktail mode / player 2 controls for shuttlei,
skylove, rollingc, vortex, invrvnge, schaser, schasercv, polaris,
spacecom, darthvdr, invadpt2, lrescue, ballbomb, spacerng [Robbbert]

-Further major organization, documentation, reordering and making of
clones causing numerous (nearly 2000) new gambling / Fruit machine sets
to be created, covering multiple systems. [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jong Yu Ki (Japan) [Takahiro Nogi, Luca Elia]
Gachaga Champ (GE877 VER. JAA)
[smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Riviera Hi-Score [Brian Troha, The Dumping Union]
Kuru Kuru Pyon Pyon (Japan)
[Roberto Fresca, hap, Fyrecrypts, anonymous, btribble, Yohji, Smitdogg, The Dumping Union]
Ganbare Marin-kun (Marine 2K0411 JPN) [robbbert]

New clones added
----------------
Moon Crest (bootleg of Moon Cresta) (SG-Florence) [Robbbert, MisfitMAME]
Se Gye Hweng Dan Ultra Champion (Korea) [gp-lee, Guru, Luca Elia]
Astrians (clone of Swarm) [Robbbert, MisfitMAME]
Bomber (clone of Scramble) [Robbbert, MisfitMAME]
Frogger (Coin Music) (clone of Frogger) [Robbbert, MisfitMAME]
Ghost Munchers (clone of Pacman) [Robbbert, MisfitMAME]
Phoenix (GGI Corp, set 4) [Robbbert, MisfitMAME]
Pleiads (ESG) [Robbbert, MisfitMAME]
Star Wars (Yamashita, clone of Galaxy Wars) [Robbbert, MisfitMAME]
Witch [f205v, The Dumping Union]
Mechanized Attack (US, Single Player)
[A. Costin, GordonJ/RomVault, Smitdogg, The Dumping Union]
Mystic Marathon (prototype) [Joe Magiera]
Royal Casino (D-2608208A1-1, Larger Board) [Kevin Eshbach]
Royal Casino (D-2608208A1-1, Smaller Board) [Kevin Eshbach]
Street Fighter II': Magic Delta Turbo (bootleg, set 2) (not working)
[f205v, ReadOnly]
Street Fighter II': Champion Edition (M8, bootleg) (not working)
[Bonky, ReadOnly]
Sunset Riders (4 Players ver JAC) [any]
Super Earth Invasion (Electrocoin, bootleg) [Andy Welburn, MisfitMAME]
Dragon 2000 [robcfg]
Zero Point (Japan) [Takahiro Nogi]
X-Men: Children of the Atom (Euro 950331) [dhaywood]
Dragon's Lair 2: Time Warp (Euro v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.18) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Euro v3.16) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.14) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.12) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.00) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v2.11) (not working) [tafoid]
Carrier Air Wing (bootleg 2) [Barry Harris, Bonky0013]
Space Ace (DL2 Conversion) (Euro v1.3) (not working) [tafoid]
Head On (bootleg on dedicated hardware) [any, hap, The Dumping Union]
The Punisher (Hispanic 930422) [Artemio Urbina]
Space Combat [Brendan Schulze, John Glover]
Scramble (Stern Electronics set 2) [József Bucher]
Rolling Thunder (rev 2) [Andy Welburn]
World Class Bowling v1.3J (Japan) [Yohji, Smitdogg, The Dumping Union]
Space Chaser (set 2) [robbbert]
Space Chaser (set 3) [robbbert]
Gun Champ (newer, Super Shot hardware) [any]
Donkey King [Guru, Tingoes]
Jr. Pac-Man (speedup hack)


New games marked as GAME_NOT_WORKING
------------------------------------
Pop'n Music 4 [Anonymous, R. Belmont]
Pop'n Music 6 [Anonymous, R. Belmont]
Pop'n Music 8 [Anonymous, R. Belmont]
Pop'n Music Animelo 2 [Anonymous, R. Belmont]
Gachaga Champ (GE877 VER. JAA)
[smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Dragon's Lair 2: Time Warp (US v3.19) [tafoid]
Space Ace (DL2 Conversion) (US v1.3) [tafoid]
Beatmania III Append 7th Mix [Anonymous, R. Belmont]
Beatmania III The Final [Anonymous, R. Belmont]
Final Lap 3 (bootleg) [ANY]
Raizin Ping Pong [Guru]

http://mamedev.org/


2012年12月17日 星期一

街機遊戲改編 - Maximus Action Carnage




有點年紀的準中年人,喜歡街機的朋友應該都玩過這款遊戲。作者將內容修改變更,改編成 Maximus Action Carnage 動作過關遊戲,實際操作下來,感覺不錯,作者說明如下:
 


Early 1942, the Great Imperial State of Japan has expanded trough the Pacific and invaded and conquered South-East Asia.


The allied forces have all withdrawn or surrendered to the japanese army... except one man, his name is Maximus Malone.


An old-school Run-and-Gun Arcade game where you play as Maximus, the last man standing against the japanese army.


Make your way trough dozens of enemies, artillery and tanks, destroy the japanese outposts to finally defeat the invading enemy forces.           



http://www.bruneras.com/games.php


2012年12月16日 星期日

Snes8x app for Windows



對應Win 8的SFC模擬器 Snes8x 發布了,這是以 Snes9X 為基礎開發而成,對應觸控功能,有興趣的朋友可試試, Windows Store 可免費下載.


http://apps.microsoft.com/windows/en-US/app/snes8x/d0c894c3-67a3-47e0-95df-405fb8eb9e25


2012年12月12日 星期三

Street Fighter X Mega Man

洛克人與龍的生死決鬥,進入倒數計時。capcom-unity 宣布將於2012/12/17釋出 Street Fighter X Mega Man for pc ,採免費發布下載,喜歡FC時代點陣線畫面的玩家可以關注一下,操作性看來不錯。


 


http://capcom-unity.com/mega_man


 




2012年12月4日 星期二

PS模擬器 no$psx v1.0



 


由 No$gba 作者 martin korth 開發的PS模擬器 no$psx 第一版發布了,更新如下:


03 Dec 2012 no$psx v1.0 - first release



The Emulation should be complete with all hardware features fully implemented and working, though as by now it's tested with only a dozen of games, so there may be still some problems with other games (bug reports are welcome).
The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches the to original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, it may be recommended to use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder).
CDROMs are supported via real CDROM drive, via complete disk images (in .NRG or .CUE+BIN format), via single-track images (.ISO files), or as raw executables (.EXE files).
Requirements are 1-2GHz, which is maybe not so fast (other PSX emulators are said to be working at 200MHz). CPU emulation is currently done on the fly (I might get that faster by using pre-compiled code in future versions). Rendering is done by software (I could maybe improve speed by adding dual core processor support) (another way would be using hardware acceleration, but my experiences are that this stuff isn't too pixel accurate, if it's working at all).
Debugging/Development functions include disassembler, debugger, breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY console window, and complete PSX hardware specs.
Updates are planned, I'd love to spend more months on the PSX. The problem is that I am almost totally broke, eventually I can get through December, but in January I might start needing to borrow money from my parents. That would help me temporarily, but, in long term, I don't want to become "the guy that gets paid by his parents for making emulators". So far, it would be a big relief if more people would click the donate button - money is scaring me, and I don't need much of it, but I could really need some support. If you like the program and can afford a donation: Please help!


 


http://nocash.emubase.de/psx.htm


 


2012年12月2日 星期日

PSP模擬器 PPSSPP v0.4 發布



PSP模擬器 PPSSPP 發布新版,更新如下:


Much improved graphics in several games, more games go ingame, more games go to title screen. The usual type of emulator progress :) See the downloads page for the new version (Windows + Android, others are coming soon), and see some new compatible games at the compatibility list.


http://www.ppsspp.org/index.html


2012年12月1日 星期六

DC(Dreamcast) For Android--Droidcast

嗯...發展中的DC for Android模擬器 Droidcast (暫定) 又有一部份消息出來了,依目前視頻來看,效果非常不錯,期待第一個公開版本發布!!


 




備份用-插入語法

<embed height="315" type="application/x-shockwave-flash" width="560" src="http://www.youtube.com/v/BBbqo9AXjU8?version=3&amp;hl=zh_TW&amp;rel=0" allowscriptaccess="never" allowfullscreen="true">


 


<embed height="315" type="application/x-shockwave-flash" width="560" src="youtube連結?version=3&amp;hl=zh_TW&amp;rel=0" allowscriptaccess="never" allowfullscreen="true">


 


PCE/PCE-CD模擬器 Ootake 2.67

PCE/PCE-CD模擬器 Ootake 發布新版,更新如下:


2012/11/30 2.67 released
- The movement of "6-Button Pad" has been improved. In "Emerald Dragon", the
problem that the III-VI button of 6-Button Pad did not occasionally work
was solved.
- With a fast CD-ROM access PC environment, in the last stage of
"Tengai Makyou II", the problem that the voice occasionally became
interrupted was solved.
- With a fast CD-ROM access PC environment, in "Ranma 1/2", the problem that
the display of the visual scene occasionally fell into disorder was
solved.
- With a fast CD-ROM access PC environment, in "Mugen Senshi Valis", the
problem that had occasionally stopped was solved.
- Additionally, a detailed part has been improved and corrected.


http://www.ouma.jp/ootake/


2012年11月28日 星期三

FC (Famicom) 模擬器 FCEUX 2.2.0

anymoreFC模擬器 FCEUX 發布新版,更新如下:


■Fixed crash when using machine with no sound card
■Fixed long savestate messages containing path
■Soft reset and power switch messages
■All onscreen messages are now logged to Message Log
■Fixed wrong default palette entry
■Fixed bug when loading UNIF games
■Improved HUD text rendering wrapping
■"Display FPS" option


■Fixed newppu bug which prevented metroid from booting, CHR RAM was not getting initialized to anything
■Newppu – fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict


 
Movies
■Fixed old bug in "Play Movie From Beginning"
■Fixed replay engine bug that doubles the last input of the movie
■Fixed movie savestates logic, loading post-movie savestates from different timeline is not allowed in read-only
■Fixed savestates filenaming bug when working with a  movie
■Added support for HUD recording in AVI dumping
■Rerecords counter display
■Config->Movie options->Always suggest Read-Only replay (for Replay dialog). No more accidental rewrites!
■Removed "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2


 
Lua
■Fixed lua drawing alpha blending
■Auto-clearing previous frame drawings (same behaviour as other emulators)
■New library: taseditor (Windows-only) – contains 24 functions, see taseditor.chm


 
New Lua functions
■emu.paused()
■emu.setlagflag()
■joypad.getimmediate()


 
New scripts:
■BoulderDash_AmoebaAI.lua
■ButtonCount.lua
■CustomLagIndicator_RvT.lua
■RBIBaseball.lua
■SoundDisplay.lua
■SoundDisplay2.lua
■taseditorInputDisplay_for_Selection.lua
■taseditorInvertSelection.lua
■taseditorRecordBackwards.lua
■taseditorShowNotes.lua
■taseditorSwap1P2P.lua
■taseditorTrackNoise.lua


 
Win32
■Total revamp of fulscreen support
■Fixed graphic tearing with vertical sync enabled
■Added "Maintain aspect ratio" option to Video config
■Added "Hide mouse cursor" and "Use console BG color for empty areas" options to Video config
■Added "Switch fullscreen by double-click" option to GUI config
■Added "Force Grayscale" option to Palette config
■Fixed crashes and bugs caused by 2.1.5 allowing hotkeys without ROM loaded
■Lua console now gets proper file path when selecting a  file from the recent menu
■Fixed context menus to use rightclicks in context menus correctly
■Reload hotkey now also supports removing invalid filenames in Recent ROMs
■Replay dialog speedup, it doesn't search for movies in fceux root folder anymore
■Support multibyte languages for opening files through drag&drop (except for Lua files)
■Loading TAS Editor projects (*.fm3) by drag&drop
■Fixed bug with Input Config not displaying some key names
■Launch tools hotkeys shown in menu; general cleanup of menu/settings, changed some checkboxes to radiobuttons
■Added "Clear" button to Message Log


 
TAS Editor
■Completely rewritten tool with brand new architecture and design. Too many changes to enlist, see taseditor.chm


 
Debugger
■General window layout cleanup; different font; ".DEB files" can be switched off; etc
■Deleting a breakpoint/bookmark leaves selection in the list
■Fixed mysterious out of bounds condition while editing breakpoints
■Fixed RAM peek by a rightclick on left pane
■Allow Frame Advancing when Debugger is in breakpoint state
■Disabled breakpoints now don't impose slowdown
■When a breakpoint is hit, it becomes highlighed (selected) in the breakpoints list
■Show the number of breakpoints (enabled and total) above the breakpoints list
■">" points at current line in disassembly
■Improved stack display
■Added "CPU cycles" and "Instructions" counters (cumulative and delta)
■Added "Cycles counter exceeds N" and "Instructions counter exceeds N" type of breakpoints
■Single click on any address copies this address to the "Seek To" field and "Bookmark Add" field
■Double-click on any address prompts "Add Breakpoint here" dialog
■"ROM offsets" option displays real ROM addresses in the Disassembly window
■Fixed conditional breakpoints bug: the error message didn't appear when editing a breakpoint
■Fixed and improved Symbolic debug (Names and Comments display)
■Added Bookmarks naming
■Cleaned up and vastly improved debugging documentation


 
Trace Logger
■Added "Symbolic trace" option
■"RTS" instructions now output the subroutine address/name
■Added "Use Stack Pointer for code tabbing (nesting visualization)" option
■Added "To the left from disassembly text" option for log format customization
■Added "Log current Frame number" option
■Added "Log emulator messages" option
■Added "Log breakpoint hits" option
■Fixed bug with trying to log to file without choosing a  filename
■Tracer now also updates its window when user pauses the game, not just when Debugger snaps


 
Code/Data Logger
■Now can log data access from RAM code
■"Save Unused Data" button complements "Save Stripped iNes Rom" feature
■Now can log VROM access (CHR banks of the ROM) when NewPPU is enabled


 
Hex Editor
■Display 0x5000-0x5FFF contents
■Ctrl+F opens Find dialog


 
Ram Watch / Ram Search
■Updating list when emulator is paused (on Power or when resetting search)
■Fixed loading Data Size and Data Type from a .wch, now corrupted .wch won't crash


 
Cheats
■Added Compare box to the Cheats window
■Don't lose cheat compare value when toggle cheat enables through UI
■Parse cheat files with non-ASCII characters properly


 
SDL
■gtk 2.24 now recommended
■added gtk hotkey configuration dialog
■updated/added various gui elements for options
■new option: SDL.ShowFPS
■new option: SDL.Input..EnableOppositeDirectional –  allow/disallow simultaneous right+left/up+down input
■fixed various build issues
■fixed segfault occuring during particular sequences in the cheat menu
■fixed potential segfault with gui
■fixed segfault issue on debian/ubuntu with proprietary nvidia drivers
■now compatible with llvm/clang++
■added build option to dynamically link lua
■updated default server configuration file to "fceux-server.conf" (from "fceu-server.conf")
■updated manpage and documentation


http://sourceforge.net/projects/fceultra/


2012年11月25日 星期日

非官方MAME改版 CAVEUI v1.2.1 [RedTouch Edition]

針對 Cave/SH3 & Other Cave Shooters  PGM/IGS 等基板開發的非官方MAME改版  CAVEUI 發布新版,更新如下:


 


CAVEUI Is An Emulator With Cave/SH3 & Other Cave Shooters Of PGM/IGS
Board.
Unofficial Build. Based In NGAE v1.1 Based In Mame 0.146 (MameUi,
MameAsh, HoubaPPK, Mkchamp, MameUiFx, CabMame... Code
Used)
_________________________________________________________
CAVEUI
v1.2.1 [RedTouch Edition]

Changes:
Added Direct Input Option
(CabMAME). (Autoenable) (Untested)
Unable to add game to non-custom folder
"Delete MSG".
Medal Mahjong Moukari Bancho Marked With
GAME_NOT_WORKING.
Emu Update To 0.146u1.

Fixes:
Added New Drivers
For Work Decrypted Roms.
Fixed Dip Switches For Ketsui: Kizuna Jigoku Tachi
Arrange's Hacks.
Fixed CRC For ketback.zip
Fixed CRC For
ketfast.zip

Added:
Ketsui: Kizuna Jigoku Tachi (Hack Ver. 2012/09/27,
Arrange Mode 1.51, Japan)
Ketsui: Kizuna Jigoku Tachi (Hack Ver. 2012/09/27,
MrStoic Ver. 1.0, Japan)
DoDonPachi Dai-Ou-Jou (Black Label, Decrypted
P)
DoDonPachi Dai-Ou-Jou (Decrypted P)
EspGaluda (Decrypted P)
Ketsui:
Kizuna Jigoku Tachi (Decrypted P)


http://neo-nebuwaks.blogspot.tw/


2012年11月21日 星期三

PSP EMU FOR WIN + Android + Blackberry -- PPSSPP v0.30(1)



對應三平台的PSP模擬器 PPSSPP 發布新版,目前看來發展情況相當不錯!!更新如下:


 


Progress has been rapid, much thanks to several new contributors!


 


http://www.ppsspp.org/index.html


2012年11月20日 星期二

MAME v0.147u3




MAME 發布新版,更新如下:

0.147u3
-------


MAMETesters Bugs Fixed
----------------------
- 05057: [Crash/Freeze] (harddriv.c) racedriv1: mame crash after
starting game (hap)
- 04478: [Crash/Freeze] (nbmj8891.c) nbmj8688.c, nbmj8891.c,
nbmj8900.c (hyhoo, hyhoo2, gionbana, mjsikaku, ohpaipee,
club90s etc.): The game breaks by soft resetting.
Stuck at the initialization screen. (Angelo Salese)
- 05054: [Crash/Freeze] (namcos12.c) tekken3, tektagt and
clones : Black screen (smf)
- 05053: [Compiling] subtarget=TINY missing dependancies

Source Changes
--------------
-avr8.c: Added FMUL, FMULS, and FMULSU opcodes. [MooglyGuy]
* Fixed incorrect N flag calculation in ROR opcode.
* Fixed incorrect bit testing in SBIC/SBIS opcodes.

-Fixed nested NMI behaviour on soft resets in Nichibutsu mahjong
drivers (hyhoo.c, nbmj8688.c, nbmj8891.c, nbmj8991.c, pastelg.c)
[Angelo Salese, Takahiro Nogi]

-avr8.c: Converted to modern CPU device. [MooglyGuy]

-New driver for Super Card. Encrypted custom Fun World CPU based on Z80
family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound. The status is
still preliminary. [Roberto Fresca]

-fixed cd & root counter irq's [smf]

-z8000: Fixed implementation of trdb, trdrb, trib, trirb, trtdb,
trtdrb, trtib, trtirb instructions. [Christian Grössler]

-suprloco.c: Made Rev A the parent set. Added dipswitch locations to
the Super Locomotive sets. Added minor documentation about basic PCB
parts. [Brian Troha]

-Decrypted graphics in "Saint Dragon (set 2)" [Luca Elia]

-cpu.mak: Allow overriding tmsmake/m68kmake for easier
cross-compilation and testing of alternatives [Robert Muth]

-netlist: Symbols starting with _ are reserved in many BSD-derived
environments. [Robert Muth]

-itech32.c: Major ROM renaming to get away from the DOS 8.3 convention
to accurately reflect what's on the labels. [Brian Troha]

-Normalize some include paths to always include video/ or machine/ as
necessary [Robert Muth]

-konicdev: Fix weird do-nothing lines that cause Clang warnings
[Robert Muth]

-Mega Lines: Added PCB, bipolar PROMs circuitry and DIP switches
layouts. Also added some technical notes and cleaned up a bit the
code... [Roberto Fresca, Team Europe]

-Added tile flipping, dips, cleaned up a few bits for Planet Probe.
Now marked as working. Old pprobe.c driver no longer needed.
[David Haywood]

-Added Dip Locations to vastar.c driver [Tafoid]

-6502: Rewrite modern, cycle-exact and interruptible [O. Galibert]

-m6800.c: Workaround for Coleco Adam not booting. The free-running
counter values are unacceptable, so let it read from the output
compare register instead. To be fixed properly later. [Curt Coder]

-m6502: IRQ fixes [O. Galibert]

-avr8.c: Renamed io map to data map, routed ports through io map
* Implemented ST Z+ and SBIW opcodes [MooglyGuy]

-m6502: More interrupt fixing [O. Galibert]

-btime: Implement the Deco CPU-7 and C10707 [O. Galibert]

-deco16: Vectors are non-standard, *duh* [O. Galibert]

-FLAC encoder did not use FIR Linear prediction (regressed in r18882)
[William Coolay]

-cosmac: Added missing IRQ acknowledges. [Curt Coder]

-65c02: Fix the bitwise ops and their disassembly [O. Galibert]

-funworld: That driver wants the bitwise ops [O. Galibert]

-n2a03: Put a second irq line logically-ored with the normal one
[O. Galibert]

-Converted jedtest script to Python [Andrew Gardner]

-quiz18k hack removed [David Haywood]

-Dino 4 encrypted hardware: Added PCB layout and technical notes.
[Roberto Fresca, Team Europe]

-Improvements to Pool 10 in Dino 4 hardware [Roberto Fresca]
* Added PCB layout and technical notes.
* Decrypted the program ROM data & address.
* Decrypted the graphics ROMs.
* Added a default NVRAM.
* Added button-lamps layout.
* Promoted to working state.
* Improved the PCB layout.
* Added some encryption notes.

-Added proper PLD dumps to Bonus Card and Power Card. [Team Europe]

-m6509: "normal" read/writes happen in the fetch bank [O. Galibert]

-hcastle.c - Corrected program ROM locations and renamed set names
[Phil Bennett]

-replaced usage of psx_sio_install_handler & psx_sio_input with
devices. [smf]

-m107.c: Correct ROM names for Dream Soccer '94 on the IREM M107 PCB.
[Brian Troha, Andrew Welburn, The Dumping Union]

-Decrypted code in "Harem" [Luca Elia]

-tms5220&friends: Change chirp waveform to match the chip more closely,
acoustically. This will require completion of a pending decap to
verify as correct, but it certainly sounds better. [Lord Nightmare]

-tms5220.c: Got rid of most of the excitation (voicing) hacks. The rest
is mostly making the space/tabs for comments more consistent and
fixing a couple of spelling errors in the comments. Minor bugfix
regarding the time_to_ready code. [Lord Nightmare]

-ballbomb : added music [Robbbert]

-lupin3a : added music [Robbbert]

-i386: add debugger helper for converting virtual to physical addresses [Carl]

-Added more comment to lessen confusion regarding
sound_stream::generate_resampled_data (emu/sound.c) [Anders Hallstrom]

-Added two missing undumped GAL’s to Badlands and updated documentation
regarding missing checksums. [Kevin Eshbach]

-Fixed ROMs labels, locations and pcb infos of mbomberj, mbombrd,
mbombrdj sets, all confirmed and verified on real hw. [Team CPS-1]

-Added a Jolly Card set from an unknown encrypted PCB 'alla TAB blue
board. Graphics are decrypted. Program needs decryption work.
[Roberto Fresca]

-Jolly Card Spanish encrypted set improvements [Roberto Fresca]
* Decrypted the program ROM.
* Added button-lamps layout.
* Added a default NVRAM.
* Promoted to working state.

-rollingc : Added sound to the 'Moon Base' portion of this game
[Robbbert]

-darthvdr : added 'invaders' sound [Robbbert]

-darthvdr : added dipswitches [Robbbert]

-Various clean-ups of dec8 HW, added irq ack mechanism to Shackled,
Last Mission and Captain Silver (they were commented out before) and
hooked up SCREEN_RAW_PARAMS to all games in the driver [Angelo Salese]

-Rewritten DECO222 encryption for ghostb, oscar and srdarwin to use the
new model [Olivier Galibert]

-scsicd: Add STOP command [PKGINKO]

-firebeat: Some additional ATAPI support [PKGINKGO]

-v9938.c: Removed the "ignore-sprite-limit" hack entirely.
[Wilbert Pol]

-rtc65271: some minor fixes so Firebeat's RTC check passes [R. Belmont]

-firebeat: fix flash readback through the YMZ. All PPP-type games now
can be initialized and booted. [R. Belmont]

-porter : fixed graphics [Robbbert]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Planet Probe [Alberto Grego, Corrado Tomaselli, f205v, David Haywood]
Harem [Dave Hollister, hap, Luca Elia]
Kkot Bi Nyo Special (Korea) [gp-lee, Guru, Luca Elia]


New clones added
----------------
Super Ranger (NOVA) [ShouTime]
Magix / Rock (bootleg) [Darran]
Jet Wave (JAB, Japan v1.04) [ShouTime, The Dumping Union]
Golden Tee Diamond Edition Tournament (v3.05T ELC)
[Brian Troha, Andrew Welburn, The Dumping Union]
Western Express (Japan, rev 4) [ShouTime, The Dumping Union]
Sunset Riders (4 Players ver UAB) [Dave F]
Kkot Bi Nyo (Korea) [gp-lee, Guru, Luca Elia ]
World Class Bowling v1.1 [Brian Troha, The Dumping Union]
Haunted Castle (version E) [Andrew Welburn]
Jolly Card (Spanish, blue TAB board, encrypted) [Roberto Fresca]
Triple Punch (set 2) [Siftware]
Street Fighter 2 Accelerator! (set 2) [Smitdogg, Dumping Union]
Gun Survivor 2 Biohazard: Code Veronica (BHF2 Ver. E) [ShouTime]
Radirgy (Rev A) (GDL-0032A) [ShouTime]
Ninja Assault (NJA4 Ver. A) [The Dumping Union]
Street Fighter II': Champion Edition (Alpha Magic-F, bootleg) (not working)
[Darran, Smitdogg, The Dumping Union, ReadOnly]
Street Fighter II: The World Warrior (TAB Austria, bootleg) (set 2) (not working)
[Darran, Smitdogg, The Dumping Union, ReadOnly]
Street Fighter II: The World Warrior (unknown bootleg) (not working)
[Darran, Smitdogg, The Dumping Union, ReadOnly]
Winding Heat (AAA, Asia v2.11) [any, The Dumping Union]
Ultra Invaders [Andy Welburn, MisfitMAME]
Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123) (Single PCB)
[ranger_lennier, Yohji, Tormod, Smitdogg, The Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Super Card (encrypted) [Roberto Fresca, Team Europe]
Mega Lines [Roberto Fresca]
Pool 10 (Italian, encrypted) [Roberto Fresca, Team Europe]
Fearless Pinocchio
[letoram, Kevin Eshbach, Smitdogg, The Dumping Union]
Jolly Card (unknown, encrypted) [robertof]
ParaParaParadise 1st Mix Plus [PKGINKO, R. Belmont]
Stone Age (Astro, Ver. ENG.03.A) [any, The Dumping Union]

http://www.mamedev.org/


2012年11月19日 星期一

Haze W.I.P : Now Loading…….

說起Haze,這位大神真是一個有趣的人,在他手上完成了不少MAME遊戲驅動,非常有個性的一位作者。


在他的首頁提到關於NEO-GEO CD的模擬進度,由於FBA"借"了不少MAME的程式代碼,所以他也"借用"FBA關於NGCD模擬的驅動代碼來使MESS運行NGCD。


哈!真是有趣的反諷,有興趣的朋友可至官網看原文。


http://mamedev.emulab.it/haze/


忙! 茫? 盲!?

接近年底就是忙碌的開始,大小事堆在一起,才發現以前有時間不想做的事,現在卻想趕快完成...真矛盾!


本來預定年底要進行的手術,現在看來可能又有變數...對於自己的人生,其實大多數人都了解 該做的 與 正確的,但是 了解 與 實行 卻偏偏背道而馳,漸行漸遠。說穿了還是因為自己的惰性!


凡事沒有逃避的理由,只有面對而後才知該怎麼走。


人生旅途充滿變數, 遵行-->開創-->成果,如此罷了...


2012年11月18日 星期日

SEGA MD模擬器 DGen v1.31




SEGA MD模擬器 DGen 發布新版,更新如下:


 


* Joystick axes can now be configured for controllers with more than two.
   They can also be reversed.
* Implemented command "calibrate_js" to configure joystick buttons
interactively.
* Fixed a bug in the debugger prompt handler.
* Implemented FM2612 debugging support.
* Refactored SDL keyboard handling.
* Removed Linux-specific joystick code which no one uses (not even in
Linux, where the SDL version has always been preferred).
* Implemented the ability to bind arbitrary commands to joystick buttons.
This makes DGen fully controllable from a joystick/joypad.
* Implemented proper sprite masking. This fixes annoying priority glitches in
a number of games.
* Fixed half-submitted commands support in the VDP. This finally fixes the
mangled EA logo.
* Some code refactoring and documentation.
* Improved region settings. The single "region" variable can be used to
switch interactively from one region settings to another (identifier,
resolution, PAL/NTSC mode and frame rate).
* Improved region auto detection with the ability to specify a preference
order ("str_region_order" variable).
* Fixed other miscellaneous bugs (NASM on non-x86 targets, uninitialized
variables, other warnings and errors).


 


http://sourceforge.net/projects/dgen/


2012年11月11日 星期日

安卓-PS模擬器 ePSXe for Android v1.8.0




安卓-PS模擬器 ePSXe 與Win版同步更新至1.8.0版,更新如下:


 


Version 1.8.0
* Added Peopsxgl OpenGL plugin support, get the
plugin from http://www.epsxe.com/files/libopenglplugin.so,
copy it in your sdcard, and choose it in preferences->GPUPlugin, and choose
preferences->VideoRender->OpenGLPlugin (Pete Bernert,Schtruck and
others)
* Added multi-disc PBP support
*
Fixed GPU bugs (Doom, F. Doom, SW DF, Soul Blade)
* Fixed SPU
bugs (Eithea, ToD, Jammer Lammy)
* Fixed CDROM decoder bugs
(Shaman King)
* Added a option to remove the top/bottom black
bands


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe


完試版請自行動手.


安卓-PS模擬器 FPse for android v0.11.64



安卓-PS模擬器 FPse  發布新版,更新如下:



- Fixed frameskipping , much more accurate, no more sound stuttering (for all video mode, update plugin)
- Added Fast Forwarding feature, just press the middle of the PS screen to fast forward
- Fixed OpengGL plugin with Qualcomm processors and gfx screen corruption
- Added full support for french language, more language soon


 


https://play.google.com/store/apps/details?id=com.emulator.fpse


 


完整試用版就請大家自己找了...


 


PSP模擬器 PPSSPP 0.2




PSP模擬器 PPSSPP 發布新版,含 Android . Windows. Blackberry 3個版本同時更新,原文如下:

Version 0.2 has now been released! Quite a few more games show something at least.

http://www.ppsspp.org/index.html


PS模擬器 ePSXe 1.8.0 for windows





風評非常不錯的老牌PS (Play Station) 模擬器ePSXe發布新版,更新如下:


 


As promised ePSXe 1.8.0 for windows
has been released.

You can find it in the downloads section.

The
main changes are:
Many fixes to the cd-rom decoder and core that fixed
almost 150 games
Improved input devices support
On the fly memory card
change
Fixed changedisc feature
Support for SBI subchannel files

Support for PBP disc images
Cheat codes support

We hope you will
enjoy this release!

Regards,
ePSXe Team.


 


建議更新!!


 


http://www.epsxe.com/


2012年11月8日 星期四

安卓-街機模擬器 aFBA v1.3

安卓系統上非常出色的多機種街機模擬器aFBA更新至1.3版,這款模擬器對硬體要求較合理,運行速度非常不錯!重點是---免費!建議有興趣的朋友下載安裝.


 


1.3 release note


  • fixed vertical games orientation
  • emulator menu is now an ActionBar
  • fixed custom hardware inputs mapping in emulator menu
  • added disable vibration in emulator menu
  • added basic frameskip option in emulator menu
  • added service and reset switch in emulator menu
  • added ability to delete save states
  • added download previews screenshot's in emulator menu
  • canceling the screenshot's download will prevent the download dialog to appear on next launch
  • improved rom list search
  • many few fix..

 


http://forum.xda-developers.com/showthread.php?t=1932280


2012年11月3日 星期六

2012年11月1日 星期四

某款以PC為架構的基版遊戲又被釋出...


 




也算模擬吧,不過個人比較喜歡稱破解.沒辦法,這就是這種類型基版的命運,目前只能進遊戲,按鈕方面尚未破解.


 


短時間內大概又會滿天飛了吧...


Sega Saturn模擬器 SSF_TestVer (11/1)



經過了長時間的沉默之後,SS模擬器中的王者SSF終於有動作了,作者發布了一個測試版,從twitter上可知這段時間作者並未偷懶,還是默默在修正與改寫模擬器代碼,更新內容不明,值得好好測試一番...


 


http://www7a.biglobe.ne.jp/~phantasy/ssf/


 


 


2012年10月31日 星期三

NEO-GEO CD模擬器 NeoRaine v1.3.4

NEO-GEO CD模擬器 NeoRaine 發布新版,更新如下:


* Rasters improve again : this time we take the numbers found by the
   measurements from the mame team, quite different from what the dev docs
   tell... With some adjustements, a big boost for the cpu in the vbl to
   ensure a stable display and this kind of thing.
* Now accept cue files where the the data file is not between quotes
* Add -geometry command line option (same as raine)
* Inputs updates (same as raine, see raine changelog for details)
* Add the option to disable the rasters emulation in "neocd option", so that
   rasters don't prevent anymore a game to be playable like what happened in
   1.3.2. Also useful for those who find rasters make some games too slow.
   The option is saved and will return when restarting the emu.
* Some fixes for the savegames, they should be more reliable now.
* Show iso files in the file selector when there are no cue files in the
   directory, which happens for neocd demos for example.


 


http://rainemu.swishparty.co.uk/html/download/neoraine.html


多機種街機模擬器 Raine v0.51.14

多機種街機模擬器 Raine 發布新版,更新如下:

* 16bpp support for operation thunderbolt / spacegun
* -geometry command line option
* borderless option (enabled if passing -geometry)
* Finally fixes the display if going from a small window to high resolution fullscreen
* filter bad joysticks'axes when there are some
* display joysticks names in the inputs dialogs
* allow to clear some default inputs and save them (previously they were not saved if cleared).

http://rainemu.swishparty.co.uk/

MAME v0.147u2



MAME 發布新版,更新如下:


0.147u2
 -------
 


MAMETesters Bugs Fixed
 ----------------------
 - 05046: [Crash/Freeze] (megatech.c) megatech, all sms-based sets: [debug]
 Crash after OK (sronco)
 - 05042: [Documentation] (ataxx.c) ataxxj: Missing documentation that
is on the title screen.
 - 04948: [Gameplay] (pgm.c) kov and clones: resets to title screen
stage 6 (winter stage) (iq_132)
 - 00007: [DIP/Input] (8080bw.c) invrvnge: The cocktail DIP has no effect. (hap)
 - 05036: [Gameplay] (ninjakd2.c) omegafs: Failure to finish post + reset (hap)
 - 05028: [Gameplay] (system1.c) shtngmste: The gun crosshair vs gun hit
position offset is wrong (hap)
 
Source Changes
 --------------
 -Added support for DEVCB_UNMAPPED, that will do the logging on
 read/write of device callback, preventing a need for making dummy log
 line handlers [Miodrag Milanovic]
 
-if the start of a multi-line comment is indented then following
 comment lines will be indented with tabs up to that point. [smf]
 
-Information adjustments for naomi.c, chihiro.c, mame.lst reflecting
 latest discoveries. [f205v]
 
-New preliminary driver for Webak MPU-12 platform. [Roberto Fresca]
 
-Refactored the code in jedutil to support the viewing of a GAL16V8
 device and added a new command line option of "-viewlist" which will
 print out a list of all the devices that can be viewed in human
 readable logic equations. Also updated the jedutil regression test to
 support passing in an additional argument of "debug" to print out a
 detailed log. Also moved the jedutil regression test data into
 separate directories composed of the device's name to make things more
 organized. [Kevin Eshbach]
 
-Removed protection hack patches and emulated protection routines for
 Caveman Ninja [IQ_132 & JackC]
 
-Added experimental support for using Berkeley PLA files as input to
 jedutil. [Curt Coder]
 
-memory: Fix dynamic recursive device mapping [O. Galibert]
 Situation:
 * you have a device (pc-fdc) with a memory map on it
 * you map it dynamically into a cpu (maincpu) address space with
 install_device (isa-fdc does that)
 * the device pc-fdc has a subdevice (upd765)
 * the subdevice upd765 has its own memory map
 * the pc-fdc memory map includes the upd765 memory map through
 AM_DEVICE("upd765", ...)
 Before the fix, the code would search for upd765 as a subdevice of
 maincpu and not of pc-fdc.
 
-am9517a: Don't grossly fail on verify [O. Galibert]
 
-3X3 Puzzle update [David Haywood]
 * fixed visible area
 * added the 2nd button
 * added the Demo Sound dip
 
-Fixed sound banking in 3X3 Puzzle [Mariusz Wojcieszek]
 
-Added scrolling to 3X3 Puzzle [Mariusz Wojcieszek]
 
-SCSI: Uses logical levels rather than voltage levels for control signals,
 you have to write 0 to the data lines when you're not sending data.
 Added a kludge to stop the ff from the 6522 from preventing the bus
 from being read, this may or may not be how the hardware really works.
 [smf]
 
-i386dasm.c: [Peter Ferrie]
 * added numerous opcodes for newer CPUs;
 * added some undocumented-but-supported opcodes from old CPUs;
 * corrected naming of two opcodes
 
-port 0x64 opcode 0xd1 should incur no delay when delivering. This
 allows, for example, su2000 to start booting to the CMOS setup screen
 [Peter Ferrie]
 
-Improved inputs in 3X3 Puzzle [Stephh]
 
-Aristocrat MK6 base system bios for New South Wales region
 [Heihachi_73]
 
-hercules : hooked up mechanical sounds [Robbbert].
 
-memory: Map from the cpu's owner, not the root device, otherwise
 siblings of cpus coming from config fragments aren't happy.
 [O. Galibert]
 
-clifront.c: Added verifysoftlist command for verifying software
 availability for separate software lists. [Wilbert Pol]
 
-Created a base class delegate_common_base for all delegate
types. Created a binding_type_exception which is thrown when
 a bind attempt fails due to mismatched types.[Aaron Giles]


 Added helper templates to driver_device to wrap legacy
 device read/write handlers into driver_device member functions.
 This should help move some things forward until more common
 code is converted into proper devices.


 Introduce new module devcb2 which contains modernized
 versions of devcb. Compared to previous implementation
 this one is simpler overall, trampolining calls through
 a single internal set of adapter functions. The new
 versions are also designed to be specified in the
 machine_config rather than in structures, so they are
 no longer simple POD types. Additional new/changed
 features:


 * reads and writes can map to delegates for line or 8/16/32/64-bit
 * reads and writes can map to an I/O port
 * reads can be mapped to a constant value, with or without logging
 * writes can be mapped to a device's input line
 * all reads/writes can have a shift, mask, and/or xor applied
 * devices can opt to make the functions safe-if-NULL when resolving
 * only member function types are supported


 Rewrote the YM2151 interface to be fully modernized, and
 removed the ym2151_interface struct in favor of inline configs
 using the new devcb2 mechanism. In many cases, removed
 no longer needed trampolines, instead taking advantage of
 direct support for input line writes.


 -switched SCSICB to use DEVCB2 [smf]
 
-Optimized the PLA implementation and added simple caching with
 significant performance increase. [Curt Coder]
 
-tlcs900.c: Implemented the 4-byte prefetch queue. [Wilbert Pol]
 
-t6w28.c: Converted to C++. [Wilbert Pol]
 
-suna8.c update [Luca Elia]
 * Emulated the protection in sparkman
 * Support for two sprite chips
 * Support for two sample ROMs
 * Fixed color cycling in hardhea2
 * Per-game tile banking
 
-Added opcodes to Atmel AVR core: OR, SBCI, ORI, ST Y+, ADIW
 [Mooglyguy]
 
-Fixed functional issues in Atmel AVR opcodes: COM, NEG, LSR [Mooglyguy]
 
-Hooked up polepos.c, portrait.c and tomcat.c to use the new tms5220
 implementation. [Osso]
 
-addrmap: Yes, we can have a map for 8bits on 8bits, and that's not the
 end of the world [O. Galibert]
 
-addrmap: Avoid a collision between address_map the type and the method
 of the device_memory_interface class [O. Galibert]
 
-i386: 486+ WP bit support [Carl]
 
-Williams system3 : Contact and Disco Fever marked as WORKING. [Robbbert]
 
-Hot Tip, Lucky Seven : added chimes, now marked as WORKING [Robbbert]
 
-Moved Phoenix and Pokerino to s3.c and marked as WORKING [Robbbert]
 
-Don't crash on REP NOP [Carl, Alegend45]
 
-suna16.c: Emulate protection routines rather than patching them for
 uballoon [IQ_132 & JackC]
 
-pgm.c: Fix level 6 crash on kov . [IQ_132]
 
-megadrvb.c: simplify decode function for srmdb. [IQ_132]
 
-Cleaned up mustache boy vblank interrupts: Got rid of the nasty
 long-int hack in mustache boy in favor of the same 'vblank in+vblank
 out' int scheme the other similar seibu games of this era used
 (panicrd, darkmist). This seems much more likely to be what the actual
 pcb used, and works just fine. [Lord Nightmare]
 
-changed 2 disc hack to use 1 drive [smf]
 
-SCSICD now has a CDDA sub device [smf]
 
-avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X,
 SWAP, ASR, ROR, and SBIS opcodes. [MooglyGuy]
 
-avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup
 [MooglyGuy]
 
-Emulate protection in sf2rb, sf2rb2's (cps1.c) and ichirjbl (segac2.c)
 rather than simply patch it out. [IQ_132]
 
-Hooked up PSX IRQ's using DEVCB2 [smf]
 
-avr8.c: Added LD Rd,Z+q opcode [MooglyGuy]
 
-avr8.c: Corrected cycle counts for LD and ST opcodes. [MooglyGuy]
 
-avr8.c: Fixed a bug where a 2-cycle or 3-cycle opcode encountered
 during a time slice were causing all subsequent 1-cycle opcodes to
 deduct 2 or 3 cycles for the remainder of the time slice instead.
 [MooglyGuy]
 
-cleaned up the ide controller enough to change the irq to a DEVCB2
 [smf]
 
-avr8.c: Fixed register indexing for MULSU opcode. [MooglyGuy]
 
-avr8.c: Fixed register writeback for LD -Z and LD -Y opcodes.
 [MooglyGuy]
 
-Bingo Mania: Added PCB layouts and descriptions
 [Roberto Fresca, Team Europe]
 
-YM2612: fix LFO AM waveform [Eke-Eke, R. Belmont]
 
-Fun World driver improvements [Roberto Fresca]
 * Added 'Bonus Card (Austrian)' from Fun World.
 * Added PCB layouts.
 * Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card.
 * Cleaned up the code.
 * Changed company name 'Funworld' to 'Fun World'.
 * Changed Mega Card to Power Card after check the real hardware
 running.
 * Fixed Power Card graphics ROM load..
 * Added technical notes.
 
-romload: Tell in which zips a missing rom was searched for
 [O. Galibert]
 
-Moved jolycdat program to Bonus Card, making it parent. This program
 is a real original Bonus Card program, and the PCB was populated with
 common Jolly Card graphics wrongly. The other Bonus Card set was
 turned as clone, since has a fake copyright string (hack). Also added
 some technical notes. [Roberto Fresca]
 
-More Fun World driver improvements... [Roberto Fresca]
 * Renamed the internal layout artwork: bigdeal --> bonuscrd.
 * Default Bonus Card & Big Deal DIP switches positions, that allow
 boot the system without errors.
 
-Pennant Fever is now WORKING [Robbbert].
 
-lethalj.c: Added dipswitch locations to the Egg Venture sets.
 [Brian Troha]
 
-Improvements to Maygay M1 emulation, most games at least show something
 now [David Haywood/James Wallace]
 
-Remove hack patch for tdragonb and emulated protection instead [IQ_132]
 
-Comet is now WORKING [Robbbert].
 
Magic Card II improvements: [Roberto Fresca]
 - Added new Yugoslavian set of Magic Card 2 (Nov/New).
 - Added default NVRAM, needed to boot properly.
 - Rearrange the whole Magic Card 2 sets, and improved descriptions.
 - Added technical notes.
 



New games added or promoted from NOT_WORKING status
 ---------------------------------------------------
 Each Way Shifter (Barcrest?) [Launton/MPU Mecca]
 Lucky Twos [launton/MPU Mecca]
 Scoop (Peter Simper, prototype?) (MPU3) [Superbank/MPU Mecca]
 More Money (VFS) (MPU3) [Fruitsim/MPU Mecca]
 Talk of the Town (MPU3) [Fruitsim/MPU Mecca]
 3X3 Puzzle [Mariusz Wojcieszek, David Haywood, Guru]
 3 On 3 Dunk Madness (US, prototype? 1997/02/04)
[David Haywood, ShouTime, Smitdogg, The Dumping Union]
 Spark Man (v2.0, 2 sets) [Luca Elia, Stefan Lindberg]
 Fighting Fantasy (bootleg with 68705) [IQ_132]
 Bonus Card (Austrian) [Roberto Fresca, Team Europe]
 


New clones added
 ----------------
 Each Way Nudger (Barcrest?, set 3, version 20?) [Launton/MPU Mecca]
 Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 102, CN)
[Joerg Hartenberger, JackC]
 Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 101, CN)
[Joerg Hartenberger, JackC]
 Invader's Revenge (3 sets) [Andrew Welburn]
 Megatouch 5 Tournament Edition (9255-70-01 ROC, Standard version)
 [Brian Troha, The Dumping Union]
 Phoenix (Irecsa / G.G.I Corp, set 3) [Any]
 Rallys (alternate bootleg of Spectar) [Any]
 The Billiards (Video Hustler bootleg) - Set 2 [Any] - not working
 Double Axle (US) [ShouTime, The Dumping Union]
 Angler Dangler [Tornadoboy]
 Puzzli 2 (ver 100) [Tormod, Smitdogg, The Dumping Union] (NOT WORKING)
 4-in-1 MAME bootleg (set 1, ver 3.00) [David Haywood]
 4-in-1 MAME bootleg (set 2) [David Haywood]
 19-in-1 MAME bootleg [David Haywood]
 48-in-1 MAME bootleg (set 2, ver 3.09, alt flash) [David Haywood]
 60-in-1 MAME bootleg (ver 3.00) [David Haywood, Andreas Naive]
 Xain'd Sleena (World) [Corrado Tomaselli]
 WEC Le Mans 24 (set 2) [Corrado Tomaselli]
 The Speed Rumbler (set 3) [Corrado Tomaselli]
 Rapid River (prototype) [Italian dumping team]
 Hang Pilot (ver UAA) (not working) [ShouTime]
 Seibu Cup Soccer (set 3) (not working)
 Egg Venture (Release 2) [Brian Troha, The Dumping Union]
 The King of Fighters '97 Oroshi Plus 2003 (bootleg)
[The Dumping Union, Smitdogg, IQ_132]
 Magic Card II (Nov, Yugoslavian hack) [Roberto Fresca]
 


New games marked as GAME_NOT_WORKING
 ------------------------------------
 3 On 3 Dunk Madness (US, prototype?)
[ShouTime, Smitdogg, The Dumping Union]
 Secret Service (2.6 alternate sound) [PinMAME]
 Odin [PinMAME]
 Gamatron (Sonic) [PinMAME]
 Star Wars (Sonic, alternate set) [PinMAME]
 Nemesis [PinMAME]
 Verne's World [PinMAME]
 Still Crazy [Robbbert]
 Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Team Europe]
 Double Crown [Kevin Eschbach]
 Cops [Mariusz Wojcieszek]
 Bingo Mania (P03-P07-P14) [Team Europe, Angelo Salese, Roberto Fresca]
 Bingo Mania (A03) [Team Europe, Angelo Salese, Roberto Fresca]
 Power Card (Ver 0263, encrypted) [Roberto Fresca, Team Europe]


http://www.mamedev.org/


2012年10月26日 星期五

奇蹟創造者?!

本人很榮幸,遇上了模擬器最興盛的時期,度過了每天被一堆更新的模擬器轟炸的日子.回想起來,當時真的很快樂啊!,我們這一輩的朋友,家裡當時能擁有一台 Famicom (紅白機 FC),對我們來說就是"神"一樣的存在,這對現在的小朋友來說,大概是天方夜譚吧...


 


當我知道模擬器的存在時,下載rom對我來說就像是一場場未知的冒險,看著當年的遺憾一一在電腦上重現時,心中的感動是無法言語的,使用數據機以56k的速度撥接上網,下一款rom需數小時至十幾小時,上網時家中電話線路被網路佔用而無法使用,冒著被"升龍拳"KO的危險,以每秒1~3k的速度下載遊戲.....對我而言,這就是奇蹟!!


 


雖然模擬器的熱潮隨著時間及軟體成熟而逐漸降溫,但過去的輝煌不會消失,我還在等待,等待永不結束的模擬器奇蹟.....


FPse for android v0.11.60



安卓上的 PlayStation模擬器 FPse 發布新版,最近作者瘋狂更新,令人有點ooxx...


 


FPse 0.11.60:
- Removed a debug log file /sdcard/cpulog.txt
which could be very big and slodown emulation



FPse
0.11.59:
- Fixed Reverb and Pitch save options
- Fixed GTE bug (Xenogear map and more)



FPse
0.11.58:
- Fixed sticky audio pitch option
- Removed enhanced 3D option by default, because it cause
serious graphic bug in too much game.this option is necessary for few games
only.
- Added check for savestates if fail.


 



https://play.google.com/store/apps/details?id=com.emulator.fpse


2012年10月24日 星期三

SFC模擬器 no$sns 1.4



 


 


SFC模擬器 no$sns  發布新版,這版可免費下載,完成度非常高!!


 


* freeware: currently all no$sns versions are free with and without dontations
  still donations would be very welcome - http://nocash.emubase.de/donate.htm
  (expenses for software development are near zero, but there are some other
  small expenses; like buying bread and coffee and getting the rent paid)
* controls: emulates exertainment bicycle (analog gamepad for rpm/calories/etc.)
* nss: ignores PROM clk-egdes are PROM reset-release time (required for 5 games)
* nss: improved osd emulation (zoom/scroll/etc based on specs from datasheet)
* nss: added 5 new keys to nss-keys.zip (now contains keys for all 12 games)
* nss: fine-tuned osd charset resizing (charset is now dumped; thanks to DogP)
* magicnss/bsx/flr: cosmetic fixes for shading/dithering of the floor cells
* magicnss: added more OSD colors & lowercase text, removed unsupp. "$" symbol
* bugfix: don't mirror SRAM from 700000h to F00000h (especially for 4MB LoROM)
* debug: vram viewer shows vram tiles (with scrollbar for seeing all memory)
* debug: debug message window (allows character output via port 21FCh)
* debug: general-purpose 32bit 21MHz clock cycle counter (read via port 21FCh)
* a22i/help: fixed some nss-osd punctuation marks in both specs and assembler
* help: nss: added caution on ignored PROM clk-edges at PROM reset-relase time
* help: nss: osd specs from M50458 datasheet (thanks to DogP for datasheet)
* help: nss: added note on INST-ROM pins A13/A14 just wired to VCC (thanks DogP)
* help: exertainment: data packet transfer specs (rpm,miles,calories,etc.)
* help: exertainment: rs232 controller specs (thanks to byuu for chipset photo)
* gui: cursor+shift checks VK_LSHIFT/VK_RSHIFT (win XP doesn't support VK_SHIFT)


 


http://nocash.emubase.de/sns.htm


N64模擬器 ICE64 v3.7(Beta)




N64模擬器 ICE64 發布新版,更新如下:


 


* upgrade zlib from v1.2.5 to v1.2.7


* ix crash when "Change Plug-ins" menu option is selected


* a test change was left behind and totally forgotten


* fix DK64 missing zipper effect, fade-in/out bg image effect during bananaport and barrel entry/exit and bg image when in-game "START" button is pressed


* improve Batman flickering during scene transition


 


https://sites.google.com/site/ice64n64/home


2012年10月21日 星期日

N64模擬器 ICE64 v3.6 Beta



N64模擬器 ICE64  發布新版,更新如下:


 


fix Bomber notebook and Deku bubble attack regression in v3.5(affected by last minute change)



fix random window "residual" when starting a game and smoother window resizing during open / close / swap window



remove Mischief Maker and FZero hack (experimental)



fix underflow bug for program counter index



minor bug fix on some of the ucodes render triangle function



update masking check and add handling of invalid address



fix memory write bug in helper function



fix Armymen Air Combat regression



Protect Memory can go in-game again



fix random lost of audio when go in-game



experimental fix on mempak, eeprom, sram and flashram



fix bug in mempak and eeprom



proper handling of mempak and eeprom status in mempak, eeprom, sram and flashram
remove old flashram fix



should fix all the random crash and slowdown caused by flashram game using non-empty mempak
implement generic fillrect algorithm to fix ugly fillrect (experimental)



remove Body Harvest and Pokemon Stadium 2 fillrect hack



implement new texrect algorithm to fix ugly horizontal lines (experimental)



fix following games without use of "increase_texrect_edge" option Armymen Air Combat, Bomberman Hero, MegaMan, New Tetris, Tetrisphere, Rainbow Six



fix MACE vertical line without causing horizontal line gap in character selection menu



fix Dual Heroes corrupt horizontal line and remove existing hack



fix all of Bomberman Hero ugly lines at the Area selection screen, finally



fix regression in Body Harvest and Batman



fix regression in GoldenEye and TGR2



remove "increase_texrect_edge" option



minor fix on copy texture buffer



GoldenEye depot mission works for both link yes and no



minor bug fix on cheat codes



fix the check and invalidate function on compiled blocks for Protect Memory



experimental lighting fix



experimental fix on loadblock boundary check (don't agree with logic use)


 


https://sites.google.com/site/ice64n64/home


多機種模擬器 BizHawk v1.2.0



多機種模擬器 BizHawk 發布新版,更新如下:


 


Released: October 20, 2012


Revision Range 3395 - 3524


Atari2600Hawk Released!


Multiclient


*AVIwriter: attempt 32 bit compression if the selected encoder rejects 24 bit


*fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES


*fix dependency on vc8 introduced with the 1.1.0 release


*ffmpegwriter and nutwriter: fix pathname select


*Hex Editor - fix so that you can only highlight using left click (fixes the ability to highlight multiple addresses and use the context menu)


*flush rewind buffer on CloseROM()


*MainForm: fix sound-related crashes on CloseROM()


*Update Statusbar slots when the emulator is loaded


*sound throttle now respects forced throttle off


*Cleanup root folder - Move some dlls to a dll folder, move gamedb files to gamedb folder


*Never skip frames during av capture


*Fix Record from Now


*NESHawk


*Unif Support


*Implement mappers: 18, 37, 38, 40, 41, 42, 54, 77, 101, 108, 116, 132, 133, 143, 144, 145, 146, 148, 149, 156, 160, 165, 168, 177, 218


*Fix Mapper 164


*AxROM - force VRAM to 8kb


*Fix some obscure versions of Gauntlet (U)


*Support TENGEN-800004 board, fixes Gauntlet (Unl)


*mapper218: force vram_size to 0 (ignore whatever is in the broken header)


*PPU Viewer - fix bug where ppu viewer sometimes wouldnt refresh pattern display when the user changed selected palette


*SNESHawk


*Support user override backdrop color


*Path Config, fix SNES save ram folder button


*Open ROM, add smc and sfc to "Rom Files"


*Lua


*Implement events library


*Lua drawing functions - make color param optional (defaulting to white if not specified)


*event.onsavestate(), event.onloadstate(), event.oninputpoll (aliases of registersave/load, on_snoop)


*Implement event.onframestart(), event.onframeend (aliases of the emulua's emu.registerread() and emu.registerwrite()


*Implement event.onmemoryread(), event.onmemorywrite()


*fix savestate.load()


*More hitbox viewer scripts


 


http://code.google.com/p/bizhawk/


2012年10月17日 星期三

Atari 2600 模擬器 no$2k6 v1.1



 


 


7年未更新的Atari 2600 模擬器 no$2k6 在今日發布新版,有興趣的朋友可試試,完成度不低.


 


更新如下:


 


- controls: emulates lightgun (via mouse)
- help: updated atari 2600 programming specs (2k6specs.txt and 2k6specs.htm)
- help: added lightgun and trackball specs, and fine-tuned some chapters
- a22i: sample source code for no$2k6 assembler (see magic2k6.zip package)
- a22i: conditional jump "slow/fast" prefixes for exact cross-page jump timing
- a22i: numeric expressions with brackets, and alu/booleans operations
- a22i: added some macro support (parameter handling is rather crude though)
- gui: memorizes recent files (for reloading them via file menu)
- plus: some other details that may have crept into no$xxx gui/emu cores


 


http://nocash.emubase.de/2k6.htm


2012年10月16日 星期二

ePSXe for Android v1.7.11



 


 


安卓上最佳的PS模擬器之一 ePSXe 發布新版,更新如下:



- Added a touchscreen virtual pad1 editor. Now you can move/resize/hide the buttons. (hw renderer)
- Added Gameshark cheat codes suppport, check the docs to enable it in your games. (stephen, zakwan)
- Added a new pad skin. (hw renderer)
- Fixed some GPU bugs (Alundra 2, Legend of Dragoon US, Pro Pinball TimeShock). (julius)
- Fixed some MDEC bugs (Yarudora Series Vol.1 - DC, Heart of Darkness) (bxk07344)
- Fixed some SPU bugs (FF7-FFT-Xenogears effects) (Tikalat)



 


https://play.google.com/store/apps/details?id=com.epsxe.ePSXe&feature=search_result