2018年12月17日 星期一

PCSXR-PGXP build 18-12-16

PS模擬器 PCSXR-PGXP 發布新版,更新如下 :

These are currently only available in the OpenGL 1.78 plugin, no changes have been made to the GL2 Tweak, although I am looking at the possibility of integrating them into that too.

The line rendering hack, needed for games like Doom, Hexen and Dark Forces, has been replaced entirely with the versions I developed for Beetle. There are 3 options available from the graphics configuration menu and it is now completely independent of the "Disable Coord Check" option in the "Special Fixes" dialogue.

Disabled: Removes the hack entirely
Default: Works for Doom, Hexen and the water in Soul Blade. Should never produce the square edge artifacts that the old algorithm produced.
Aggressive: Needed for Dark Forces (and Duke Nukem, although I can't get it to render). It won't produce artifacts when PGXP is enabled but will otherwise.

The sprite detection improvement is automatic and will only work with PGXP enabled. It detects any change in depth across a given primitive and rejects it, meaning these elements will no longer pop. It's particularly noticeable in the Tomb Raider games on certain surfaces. This is captured using Beetle but the same applies:


https://drive.google.com/open?id=1iApeaA8Nb8eTY8yX4hUqzqf3mGPer7_U

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