2018年12月21日 星期五

PCSXR-PGXP build (2018-12-20)

PS模擬器 PCSXR-PGXP 發布新版,更新如下 :

I think that will be the same 1.78 source as is packaged with the PCSX-Reloaded project. Unfortunately the GL2.9 plugin has some significant improvements in features and stability.

I have managed to integrate the line hack rendering into the Tweak plugin, at least:

Unfortunately, while it now works with Dark Forces, it still doesn't work with Duke Nukem because OpenGL 2.9 doesn't render anything for sloped surfaces (there is no initial triangle for the line hack to test and duplicate). In fact, none of the Peops plugins will render these surfaces, not even the software one. This could be a flaw in Pete's code or even a limitation of the plugin interface, they behave the same way in both PCSX-R and ePSXe, but the built in ePSXe plugins will render these games perfectly.

Edit: The line mode is controlled from the Tweak's .ini file, and again is now completely uncoupled from the coord check tick box in the menu.

I've incremented the .ini file's version number, so it should add the new option automatically when you run the plugin for the first time (although it will probably reset the other values so you might want to back up your old file up and manually copy them over).

https://drive.google.com/file/d/1SDEy73aEUdUrvgcjQnEeaYwD4Y8OU64D/view

沒有留言:

張貼留言